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Topics - alex dude

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Help / Minigames Add-On API/Thing
« on: June 10, 2015, 05:00:14 PM »
Hi, there was something posted in General Discussion or Add-Ons a few months ago regarding a minigame-like add-on with an API to use; I can't recall the name of it and who made it. If I recall correctly it had some pre-made games in.

If anyone can remember what it was, I'd appreciate it. Thanks.

Modification Help / Learning about brickgroups
« on: November 08, 2014, 10:19:57 AM »
Hi, I'm wanting to understand what brickgroups are and how to properly use them; here is what I'm essentially wanting to do:
  • Load some bricks
  • Make a certain bunch of bricks be of a different brickgroup (the red ones highlighted in that image for example)
  • Be able to change the bricks in the other brickgroup, such as changing their rendering and collision

(click for larger)

I assume that I can't do:
Code: [Select]
serverDirectSaveFileLoad("saves/blah.bls", 3, "", 2));to load bricks with different brickgroups (but i could be wrong)

Would I use a for loop for each brick?
Could I name each brick the same name and use the for loop on them?

Modification Help / Blender weapon animation
« on: October 29, 2014, 12:24:57 PM »
I'm trying to get animation working on blender 2.49b


The sequence is called firecrackerReady and is called in the script here:

Code: [Select]

        stateName[2]                             = "Charge";
stateTransitionOnTimeout[2]    = "Armed";
stateTimeoutValue[2]                 = 0.8;
stateWaitForTimeout[2]    = false;
stateTransitionOnTriggerUp[2] = "AbortCharge";
stateScript[2]                  = "onCharge";
stateAllowImageChange[2]        = false;

function firecrackerImage::onCharge(%this, %obj, %slot)
   %obj.playthread(2, firecrackerReady);

function firecrackerImage::onAbortCharge(%this, %obj, %slot)
%obj.playthread(2, root);

The export settings:

I can't seem to find out what the problem is, I have parented the model to the bone of the armature and animated the bone.
When I'm in-game, the animation does not play when the weapon is charged.

Any help is appreciated. Thanks.

Modification Help / Two arguments in a function?
« on: October 22, 2014, 06:26:23 AM »
What i'm attempting to do is call a function to return some variables, (to load saves and teleport players to them) which are:
Code: [Select]
$tele[1] = "152.596 101.372 1.01 0 0 -1.00001 0.102687"; //teleport location for apartment save
$tele[2] = "-53.6 -68.24 21.5 0 0 1 1.6"; // teleport location for arch of constantine save

$map[0] = "Apartment.bls"; // apartment save file
$map[1] = "Arch of Constantine.bls"; //arch save file

the random map and tp function
Code: [Select]
function random(%map, %randomTp) {
    %random = getRandom(1,2); // random number between 1 and 2

    // random map
    switch (%map) {
    case 1:
        return ($map0);
    case 2:
        return ($map1);

    //set teleport to be same as map
    %randomTp = %random;
    switch (%randomTp) {
    case 1:
        return ($tele[0]);
    case 2:
        return ($tele[1]);


the loading bricks function

Code: [Select]
function loadBrix() {
    schedule(0, 0, serverDirectSaveFileLoad, "saves/" @ random(%map), 3, "", 2, 1);
(forgive my formatting)
is it possible to use %map and %randomtp in that function that way?

Modification Help / Finding datablocks and functions
« on: October 19, 2014, 10:12:34 AM »
I'm trying to do a number of different things but I can't seem to find out how to grab a list of datablocks or functions; such as audioprofiles to play sound:
it just has to be a datablock name
I'm currently trying to play a sound to one client by the means of findclientbyname("Arix").play2D("Synth4_00"); but it says that the audioprofile is not found.

Modification Help / Model testing in-game
« on: July 30, 2014, 02:15:49 PM »
Hi, I'm wondering how most model creators generally test their model in-game; relaunching blockland and starting a server can be time consuming for me and I'm wondering if there are any other ways to do it directly in-game without having to re-launch blockland each time. Thanks.

Suggestions & Requests / Bot driving behaviour add-on
« on: July 12, 2014, 07:15:12 AM »
I'm creating a build with a lot of events and it requires a bot to reverse a vehicle and drive the vehicle forward, back to the same position. Using the default bot events does not work, as the bot just drives forward and turns to get to a destination and does not reverse. If someone could make an add-on so bots can reverse, or drive in specific ways; I would really appreciate it.



Creativity / Web Development - WAYWO?!
« on: June 16, 2014, 10:02:51 AM »


Web development things, HTML, CSS, PHP, Responsive design, or any pretty websites you might be making can go here!
(I've searched through creativity and off-topic for web development, the last topics seemed to be made in 2010 or 2011 and are dead)

My current website,
Made for learning php mostly, currently has a partially responsive design, I still need to fix the mobile versions scaling. oh yeah there's a button at the top right which spins when you click it, will probably be used for a dropdown menu in the future, yay

Super pretty websites from other people:


very pretty! :) :)

Help / Video lip-sync add-on?
« on: May 11, 2014, 11:35:46 AM »
I'm making a blockland video, and I want my avatar to change faces when moving, do any add-ons exist which change an avatar on keybind, or through a timer? Thanks.

Suggestions & Requests / Portal 2-like player indicator
« on: April 13, 2014, 09:30:47 AM »
In portal 2, you can show places where a player might need to go or interact with something. If someone could make a script which is bound to the middle mouse button doing this, that would be brilliant.

Off Topic / You laugh, you lose, GIF Edition
« on: April 03, 2014, 05:47:05 PM »
Post funny gifs, make people laugh, GO!


Help / Speedkart starting line events
« on: March 28, 2014, 12:18:54 AM »
When I created a speedkart track and saved it, I didn't realise that the speedkarts add-on wasn't enabled on the server, causing the save to only have the jeep vehicle set for the buttons at the starting line. Does anyone have a duplication or save of the starting line which is correct?

Help / Blockland dedicated derver, on debian
« on: March 23, 2014, 08:20:52 PM »
I tried following this guide to get the server running on wine
It seems to get near the end of loading, and then it closes for no reason.
I'm running Debian 6 on a VPS.
Any help with this would be great.

General Discussion / Buildy Stream
« on: January 26, 2014, 01:50:10 PM »

Buildy Stream
Buildy Stream is a livestream where I build, play music and talk.
The current track is generally shown at the bottom left so you know what music is playing.

Challenge of Destiny

Click here for the Twitch STREEAM

My YouTube

Suggestions & Requests / Client_AutoRespawn
« on: January 06, 2014, 02:34:47 AM »
As soon as the respawn time reaches 0, it automatically respawns you without having to click.

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