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Topics - cciamlazy

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1
Modification Help / Playing custom animation
« on: December 26, 2011, 11:46:37 PM »
So I am working on something. It has custom animations obviously.

Code: [Select]
function GolfClubImage::onCharge(%this, %obj, %slot)
{
%this.playthread(2, GolfReady);
}

function GolfClubImage::onAbortCharge(%this, %obj, %slot)
{
%obj.playthread(2, root);
}

function GolfClubImage::onFire(%this, %obj, %slot)
{
%this.playthread(2, GolfSwing);
Parent::onFire(%this, %obj, %slot);
}

That is what the part is. I am wondering if I use something other than %obj or do I not use playthread on custom animations? Please help

I also tried instead of %this I tried %obj but I am pretty sure %obj is your player and I though %this was the item but I am not for sure. Correct me if I am wrong.

2
Games / Assassins Creed Megathread - Spoiler alert
« on: November 26, 2011, 08:11:18 PM »

-Overview-
All of the Assassin's Creed games take place in 2012, featuring the protagonist Desmond Miles, a bartender who is a descendent of a line of Assassins. He is initially kidnapped by the megacorporation Abstergo Industries, the modern-day face of the Knights Templar, and forced to use the "Animus", a device that allows him to experience his ancestral memories. Abstergo does not know that Desmond knows about his lineage; he left his parents at a young age, leaving the Assassins behind with them. Abstergo is seeking to discover the location of several artifacts, or "Pieces of Eden", that hold great power, to control mankind and alter its fate. Desmond is later rescued by a small team of modern-day Assassins, and taken to a secure location where he can secure the artifacts before Abstergo.
Within the Animus, Desmond experiences the memories of Altaïr ibn-La'Ahad, an Assassin during the Crusades, and Ezio Auditore da Firenze, an Assassin in Italy during the late 15th and early 16th Centuries of the Renaissance, both of whom came into contact with the Piece of Eden known as "The Apple". While following the storyline with Ezio, other Pieces of Eden become known, such as "The Staff". Throughout these events, Desmond learns of allusions to the prophetic end of the world in 2012 from a former Animus subject, as well as from holographic figures of a species pre-dating humanity. These beings, members of "The First Civilization," call themselves Minerva, Juno and Jupiter. They speak directly to Desmond through Ezio's experiences and in turn Ezio comes to discover that he is merely a conduit for Desmond and that centuries later, he is the one who will find answers to the questions he himself is asking in his own time. They warn Desmond that only he can stop these events and prevent another catastrophe from rendering his race extinct, as it did to theirs.

-Gameplay-
Though the game is presented through the protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of either Altair or Ezio through the Animus. This provides a means of a diegetic interface for the player, showing Altair or Ezio's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player, as Desmond, controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside of areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device that the player can find, linking to the larger story.
While playing as the Assassin characters, the games are generally presented as third-person in an open world, focusing on stealth and parkour. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through a bleeding effect. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in Assassin's Creed Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target.
The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a band on the Assassin's arm, and which also can be used to quietly assassinate targets.

-Story-
Assassin's Creed
Desmond is a bartender who is kidnapped by a powerful corporation called Abstergo. After being explained to that he can use a machine called the Animus to relive his ancestors' memories he agrees to cooperate with Abstergo.
Altair, his ancestor, is a disgraced assassin because he broke the three tenets of the assassins. In order to regain his former status he must hunt down nine key targets. Altair reluctantly agrees and he slowly hunts down the men. He realizes they all have something in common. After assassinating all nine targets and discovering that his ninth target was in fact a trap, Altaïr confronts Robert in front of King Richard I of England, leader of the Crusader army. Altaïr informs Richard that Robert is plotting to betray and kill him, which causes him to encourage a duel to the death between Altaïr and Robert. Richard then believes Altaïr. Upon dying, Robert confesses to Altaïr that they were not nine, but ten Templars conspiring to take the Piece of Eden. The tenth being Al Mualim, who wanted to keep the Piece of Eden for himself and therefore sent out Altaïr to kill the others. Back at the Fortress, where Al Mualim had taken over the minds of the people inside, Altaïr manages to defeat and kill him in a duel. The memory Abstergo was searching for, which located the Piece of Eden, reveals it is only just one of 28 that are scattered across the world.
Back in 2012, Abstergo sends a team to recover as many Pieces as possible. Deciding they do not need him anymore, they give orders to kill Desmond. Lucy Stillman, an Abstergo employee who revealed to Desmond that she is an undercover Assassin, convinces them not to kill Desmond until they recover the Pieces, buying him time. Desmond is left alone in the Animus room, and by the use of Altaïr's Eagle Vision inherited from the 'bleeding effect' caused by the Animus, he sees many symbols drawn in blood on the wall in his room and on the floors of the lab. These symbols contain references to the end of the world in many different languages.

Assassin's Creed II
Lucy returns and breaks Desmond out of Abstergo. He is brought to a hideout and introduced to her Assassin allies Shaun and Rebecca, as well as an updated version of the Animus. Knowing what is at stake, Desmond volunteers to enter the Animus again, and explore the memories of Ezio Auditore da Firenze, a young nobleman from 1476 in Florence, Republic of Florence. He hopes to gain Ezio's abilities through the Bleeding Effect so he can aid the Assassins.
Ezio's father and brothers are executed by the hand of Uberto Alberti, a corrupt official in league with the Templars. Ezio kills Uberto in revenge, and after fleeing with his mother and sister to their villa in the Tuscan countryside, he learns of his Assassin heritage and begins training under his uncle Mario. Ezio also befriends local inventor Leonardo da Vinci, who helps Ezio with his work by decoding an encrypted codex that contains Altaïr's memoirs, as well as plans for advanced assassin weaponry. As Ezio looks at them with Eagle Vision, the thirty codex pages come together to form a hidden map of the vaults across the world. Over the course of a decade Ezio assassinates the conspirators involved in his father's death, leaving Rodrigo Borgia, a nobleman and Templar who has retrieved the Apple of Eden and is the center of the conspiracy. Ezio and other Assassins reclaim the Apple of Eden, but Borgia flees. Ezio is formally inducted as an Assassin, and is told that he may be a prophet as described in the codex.
During the course of the game Desmond experiences a number of unusual occurrences. First he discovers strange glyphs apparently left by a previous test subject (Who died because the Abstergo staff left him in the Animus for too long), similar to the symbols seen at Abstergo, which hide a secret history of the world. He later dreams of appearing as Altaïr again, chasing after Maria, a Templar he had earlier spared, and then romanced her. Finally, several memories are skipped, throwing the timeline forward by more than a decade to the Vatican, where Borgia now resides as Pope Alexander VI. The "skipped" memories are available as downloadable content, and deal with the Battle of Forlì and the Bonfire of the Vanities.
Borgia is now the Pope and has in his possession the Papal Staff, another Piece of Eden. He attempts to use it to enter a vault that the prophet as described in the codex must enter. Ezio intercepts Borgia, but spares his life, and enters the vault himself. He encounters the hologram of a woman, who claims to be once known as Minerva, and who also claims to come from a civilization whose members were also seen in the same light by ancient peoples. Minerva tells of a great disaster that had befallen and destroyed her civilization, and warns that it will occur again soon. Talking directly to Desmond, she tells him "The rest is up to you," leaving Ezio extremely confused.
Desmond is pulled out of the Animus as Abstergo has located their hideout. He, Lucy and the rest of the team manage to flee to safety, and soon prepare to return Desmond to the Animus to search for clues that may help them.

Assassin's Creed: Brotherhood
The game is a continuation of Ezio Auditore's story, the Assassin's Creed II protagonist, as he returns to the city of Monteriggioni. The day before his sister's surprise birthday party for him he spends the night with Caterina Sforza, waking up armourless to find the city besieged by Cesare Borgia. Ezio joins the attempt to fight off Cesare's troops but during the raid his uncle Mario is killed by Cesare, who then steals the Apple of Eden, leaving Ezio to escape the city without him. Ezio, wanting to exact justice, and retrieve the Apple, travels to Rome in order to liberate its people from the influence of the Borgia family. In order to do so, Ezio recruits new assassins, as well as forming alliances between the various factions of the Roman underground. There are several times that Ezio goes to the Castle Sant'Angelo to assassinate Cesare and Rodrigo Borgia but they escape. When Ezio comes back to the Castle, he sees Cesare kill Rodrigo by forcing him to eat a poisoned apple, an apple which Rodrigo himself had poisoned in an attempt to kill Cesare. Ezio chases Cesare to the Apple of Eden and manages to claim it, and uses the Apple to kill many of Cesare's men. Cesare is arrested but he says that no man can kill him and chains will not hold him for long. Cesare then escapes to Spain and Ezio goes to Viana, where he kills Cesare. After that, Desmond, Lucy, Rebecca and Shaun find that the Apple of Eden was hidden under the Colosseum. They search for the Apple and finally find it, then Juno, another of "Those Who Came Before," controls Desmond with the Apple and makes him stab Lucy. He then falls into a coma while Lucy's death is unknown.
The Da Vinci Disappearance DLC ends inside one of the 5 temples and gives GPS coordinates that coincide with a lake in New York. It is hinted that the Apple of Eden has already been hidden in a temple by Ezio and the DLC takes place 3 years before the end of brotherhood. After the final memory, Desmond still in a coma, hears unfamiliar voices of the new assassins he has yet to meet. They say they have found what they need and hint at dispatching an assassin team to the new found temple.
For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.

Assassin's Creed: Revelations
Desmond has been left comatose after the end of the Brotherhood, and has been placed into the Animus, in a new area called the Black Room (the opposite to the White Room we have seen previously). Desmond has to piece together Ezio's later memories in order to reform his mind and escape the Animus. This requires him to undergo platforming puzzles in the Animus. Meanwhile, Ezio will be searching to find out more about the origins of the Assassin Order and connections to Altaïr's past. Mainly, Ezio is after the 5 keys into Altair's library, where it is believed a weapon which will end the war is hidden. However, the Templars also wish to get into the library, which is located in Masyaf. These keys will also allow Ezio to access Altairs memories much in the same way as the Animus allows Desmond to access Ezio's memories. As you progress through, Ezio trains new recruits to defend "dens" (Assassin HQ's) and an upgraded assassin's missions section called "Medditerrean Defense" which you strip control from Templar hands. After mistakenly killing a man sent to stop the Templars, Ezio, travels to Cappodocia to free his men and kill the man responsible for arming the Templars. After finally retrieving the final key, Ezio travels to Masayaf and discovers not a library, but a vault with Altair's remains and a final key showing the location of the apple which Ezio leaves and speaks with Desmond through the void. After which Ezio retires and raises a family in Tuscany. The main game will be set in Ottoman-era Constantinople (modern day Istanbul).
The game includes many new systems, including additional weapons. Bomb-crafting will now be available, allowing you to create explosive, distraction and tactical bombs, using materials found throughout the world and on Assassin Guild missions. The hookblade will also be introduced, which can be used in free-running (to travel along zip wires and climb more easily) and in combat (to manipulate enemies). Eagle Vision has been upgraded to Eagle Sense, which allows Ezio to not only see where his enemies and targets are but where they have been and where they are going to be. Assassin recruits will make their way back into the gameplay as well. Also the multiplayer mode has come back into the Assassin's Creed game. This time with more characters, modes, and maps. Multiplayer will now tell the origin of Abstergo as you level up.

-Other-
Assassins Creed Revelations Trailer - http://www.youtube.com/watch?v=Wo6Q14vBB1c
Assassins Creed Revelations Trailer Epic Version - http://www.youtube.com/watch?v=QbjklQRtbR4
Assassins Creed Brotherhood Literal http://www.youtube.com/watch?v=kKrtbUinWOU
Assassins Creed Revelations Literal http://www.youtube.com/watch?v=zJjJY5YpKRI (better)

If you would like me to add more just reply below

3
Modification Help / -Locked-
« on: October 26, 2011, 07:43:31 PM »
Moving to another topic

4
Help / Carving faces on pumpkins?
« on: October 26, 2011, 05:32:50 PM »
This is kinda stupid but on badspots server I saw pumpkins with faces and when I try it on my server they are just blank. How do I put faces on it?

5
Modification Help / Only allowing certain people into a server
« on: October 25, 2011, 08:42:43 PM »
I have made plenty of failed attempts at this. I am trying to make it so only certain users can get into the server. There is whitelist but that does not meet my specifications. I want it all done in code so the only way to have someone actually in is through a script. This is for a beta testing system.

6
Gallery / The Thing - Updated pictures
« on: October 18, 2011, 10:06:13 PM »
First of all I was not part of this mod in any way. I was told by the creators of the mod to post this for them.


Creators
Main Model: Tingalz
Edited the Model & Animated: Hydralisk
Scripter: Munk


Here are some pictures to explain what this thing is all about. If you do not understand it then you must go check it out on Hydralisks server









There you go. Plenty of pictures to get the idea of it.

7
Help / V20 infected? (not badspots fault but maybe a hacker)
« on: October 09, 2011, 01:27:00 AM »
I have noticed that norton picked it up as a virus high risk. Before I got v20 I had all viruses removed but after I got it all 3 of my security scanners went wack. Is this a way of someone distributing a major virus throughout the community? My computer is currently being formatted and restored. Idk if anyone else has had this problem or not so I decided to post. If anyone else has this same thing post here because you may not be the only one that has this problem.

8
Modification Help / Playing a thread right after another played
« on: October 01, 2011, 05:17:13 PM »
So I am making a helicopter that has the propellers rotating. Then I have doors that open and close when you hit spacebar. Whenever I hit spacebar to open/close the doors it stops the propellers from rotating. I can not figure out how to make it start playing the rotating thread right after it opens/closes.

9
Modification Help / UnFlatShading in milkshape?
« on: October 01, 2011, 04:34:30 PM »
Is it possible to unflatshade in milkshape 3d? I accidently flat shaded something and now I can't figure out how to get rid of it.

10
Off Topic / Proving once again that Cleverbot is not so clever
« on: September 18, 2011, 06:27:24 PM »
So I was just on Cleverbot and started talking about random stuff and here are some of the answers

This was when it was random


Then it got really funny.

You must destroy the elephant.


You are my wife. Oooo free wife


lol ya clever right

Then Juicebox started screwing around and that is when it got funny.





You spell color really well...



Dang Cleverbot


Vashti?

...

After that he quit. lol

http://www.cleverbot.com/ for "fun"

11
Modification Help / [Tutorial] - How to make playertypes in Milkshape 3D
« on: September 05, 2011, 12:48:09 AM »
If you would like to download the parts to a default blockhead go here --> http://forum.blockland.us/index.php?topic=119849.0

I didn't find a tutorial anywhere so I decided to make one. Be warned it is about 30 minutes long. I am not making something like Hydralisks tremors. It is simple but useful for those who want to make playertypes on milkshape. All it is, is an example. It is in 2 parts and I had to cut it in sony vegas so it might get cut at random places. Sorry its youtube upload limit time :c Here they are

Part 1: http://www.youtube.com/watch?v=2fMFpfrE_Vs
Part 2: http://www.youtube.com/watch?v=6uF8p-HHG5o
Sorry I don't have a low voice. That is not my fault.

For all those who have youtube blocked I will write up a tutorial later. But it is a long process. If you need help just comment. I actually right after I recorded this I put it in game and worked perfectly.

and here is the list of mount points and animations
Here is all the animations and mount points
eye - First person Camera

mount0 - Right Hand
mount1 - Left Hand
mount2 - Body
mount3 - Right Foot
mount4 - Left Foot
mount5 - Head
mount6 - Visor
mount7 - Pants

List of Sequences:

am_activate1 - Activation
am_activate2 - Flailing arms
am_armattack - Attacking with the right hand
am_armreadyboth - Both arms out (Looks like /hug)
am_armreadyleft - Left arm out
am_armreadyright - Right arm out
am_back - moving backwards
am_crouch - crouching
am_crouchback - moving backwards while crouching
am_crouchrun - moving forwars while crouching
am_crouchside - Moving from side to side while crouching
am_death - Death Animation
am_fall - Falling Animation
am_headside - Freelook
am_headup - Used when model requires neck usage; tilts the head up
am_jump - Jumping Animation
am_land - When you hit the ground hard
am_leftrecoil - Moving the left hand up
am_look - Spins the torso on the X axis; used for pitch camera adjustment
am_plant - Planting a brick
am_root - Null Thread, there is no animation
am_rotCW - Turning clockwise
am_rotCCW - Turning counter clockwise
am_run - Running
am_shiftAway - Shifting the ghostbrick away from you
am_shiftDown - Shifting the ghostbrick downwards
am_shiftLeft - Shifting the ghostbrick to the left
am_shiftRight - Shifting the ghostbrick to the right
am_shiftTo - Shifting the ghostbrick towards you
am_shiftUp - Shifting the ghostbrick upwards
am_side - Moving from side to side
am_sit - Sitting
am_spearReady - Charging the spear
am_spearThrow - Throwing the spear
am_standJump - Jumping while standing still
am_talk - Talking animation
am_undo - Hitting Ctrl+Z (The shaking head thing)
am_walk - Walking Animation
am_wrench - Wrenching Animation

I got some information from here --> http://forum.blockland.us/index.php?topic=108156.0

Tell me if there is any false or missed information here I will edit it or delete it.

12
Modification Help / Playertype being able to go through bricks?
« on: August 28, 2011, 07:13:12 PM »
Is is possible to make a certain playertype be able to go through certain bricks. Like any brick besides baseplates? Please help. I really don't care if its hacky to make I just want to know if its possible and how to do it.

13
Modification Help / Problem with my playertype [Locked] Figured out
« on: August 27, 2011, 10:55:45 PM »
So I am making a Ghost playertype for something I am working on. I made the model and added all the joints for it. I attached the vertexes to the joints and everything. I did all the animations correct after watching tutorials. Everything works out until I start a server. When I start it blockland stops responding. I tried disabling it then force loading it then I crash. If you can help please don't be afraid to help me. Maybe I didn't do it right but I am pretty sure I did.

PS. This was done in Milkshape 3D
I decided to use blender to animate and export it.

14
Help / [Player-type Help] Please help me with my playertype
« on: August 27, 2011, 10:48:39 PM »
So I am making a Ghost playertype for something I am working on. I made the model and added all the joints for it. I attached the vertexes to the joints and everything. I did all the animations correct after watching tutorials. Everything works out until I start a server. When I start it blockland stops responding. I tried disabling it then force loading it then I crash. If you can help please don't be afraid to help me.

PS. This was done in Milkshape 3D

15
Modification Help / Animated item help
« on: August 23, 2011, 10:14:06 PM »
Ok Seiber and I are working on something and it has an animation. What I do not know what do do is when you click and hold it plays this animation instead of the spear animation. Can anyone help?

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