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Topics - eddierocks2000

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1
Off Topic / Music Section?
« on: November 13, 2012, 09:43:41 PM »
Am I the only person that wishes there was a Music section under "Off Topic"
I feel like this would be great.
Discuss.

2
General Discussion / So let's say I was planning on making a medieval rp...
« on: November 10, 2012, 12:32:48 AM »
Would any skilled builders like to participate?
I can event really well, but my building skills are about average.
Eventers would be helpful to tho.

3
Gallery / Ticonderoga's Chemical Plant TF2 CTF
« on: November 09, 2012, 05:54:06 PM »
Hey everyone, I just recently started playing Blockland again after a few months of being caught up in other games. But I finished another TF2 DM that I've been working on the past few days. It's not anything to cream yourself over, but it makes for some pretty fun gameplay.
Let's get to the pics:

Red Side:


Blu Side:


Center Arena:


Flag Capture Zones:




Class Selection:


It's a little on the small side, but the interior is open enough that it works for all classes (Including Sniper).
Please come by and see for yourself.
Criticism Appreciated.


4
Off Topic / Favorite Anime Intros?
« on: November 09, 2012, 05:25:32 PM »
Post your favorite intro to an anime series here.
There are some pretty awesome ones out there, so this should be interesting.

Here's Mine:

Days - Eureka 7
http://www.youtube.com/watch?v=aFz_3hM7lDU

5
General Discussion / Anyone have this save?
« on: November 09, 2012, 12:54:16 PM »
A while back i made a Prison Rp. I recently got a new laptop though and lost all of my saves.
I know it's unlikely but does anyone have a copy of it on hand?
Here's the forum topic i made a while back:
http://forum.blockland.us/index.php?topic=156596.0
It would be greatly appreciated as I really want to continue adding to it.

6
Help / Minigame Events not working on duped bricks.
« on: November 08, 2012, 02:58:53 PM »
All of my minigame events, such as onMinigameReset, are having no effect on bricks that I duplicate. Any ideas on how to resolve this?

7
Help / Variable Saving
« on: November 14, 2011, 11:55:40 PM »
I have a question regarding the save/loadVariable event output.

In the RPG that I am currently working on there are many variables used.
Instead of having a seperate event line for every single variable that needs to be saved (on a save brick or something,) I was wondering if there is a way to save all variables used in one line and/or load all variables.

Is there an add-on that allows this?

8
Help / Variable Saving Issues.
« on: September 01, 2011, 10:36:57 PM »
I've been having a problem with saving/loading variables that are player based. I know that upon death/respawning player variables are not saved, but I thought that you could save them using the saveVariable event.

It's not working.

9
Suggestions & Requests / Suggestions for next Blockland update.
« on: August 30, 2011, 01:22:05 AM »
I wanted to know what you guys would like to see in the next big Blockland update.
Here's mine:

It would be extremelly convenient to be able to insert an event line in between other events. (It pisses me off when I realize that I missed something 10 lines back and then have to redo them all again to be able to fix it.)


10
Suggestions & Requests / Blacksmith Hammer
« on: August 28, 2011, 02:54:01 PM »
I saw this add-on on KobeWarriors server. It acted as one of the RPG tools with onHammerHit input events. Does anyone know where I can find this?

11
Off Topic / Virus of some sort.
« on: June 29, 2011, 03:05:49 PM »
My computer has been extremelly messed up lately.
I have some kind of virus where every 30 minutes, my internet browser opens itself to a page titled ad,fly so if I leave it on for a day i come back to 20+ pages on my screen.
I have no idea how this happened but norton doesn't register as anything being wong with my computer and I have not found a solution to the problem.

12
Help / Tier + Tactical Question
« on: June 06, 2011, 12:02:00 AM »
I've been having a problem with Bushido's weapon set where the ammo mod doesn't work with the skins.
Is this supposed to happen or is there a problem with the add-on?

13
Help / Preventing runtime errors?
« on: June 05, 2011, 05:52:09 PM »
Is there anyway that you can keep runtime errors from happening? What causes them?
Everynow and then I start getting them all the time. In the past 48 hours i have had 4.
This makes hosting very hard and aggravates me and the people on my server.

Please help.

14
Gallery / Ticonderoga's Jail RP
« on: June 04, 2011, 08:36:49 PM »
Hello everyone. I fininshed a new Jail RP that i've bee nworking on for a while now. This isn't your average jail rp though. Apart from hacking the main gate (Like most other Jail RPs) there are also two other ways of escaping. You can find the hidden TNT and plant it by the wall, or you can locate the pickaxe and use it to tunnel your way out. This makes for more interesting gameplay, and other ways of winning.
Here are some pictures of the Jail:







There are also many other things here that you will have to see for yourself.
So head over to my server and try them out. I hope you enjoy it!
You may rate x/10.

Credits:
FrostBite - Did some building and eventing to expand/better the build after it was finished.
PressMe- Did some building and evevent to expand/better the build once it was finished, and evented the gate hacking.

15
Help / VCE ifVariable Question.
« on: June 03, 2011, 02:18:17 AM »
This is most likely a pretty simple question, but I can't figure out this problem.

I have an event system for breaking through a wall in which there are two seperate ifVariable events.

This is what it looks like:

[0.] onActivate -> Self -> VCE_ifValue [<var:cl:team>] = [2] [1-3]*
[1.] onVariableTrue -> Self -> VCE_modVariable [Health] Subtract [1]
[2.] onVariableFalse -> Client -> BottomPrint [This is a prisoner only action] [3]
[3.] onVariableTrue -> Self -> VCE_ifVariable [Health] <=
  • [4-7]*
  • [4.] onVariableTrue -> Self -> fakeKillBrick [10]
  • [2][5.] onVariableTrue -> Client -> BottomPrint [You bash through the wall] [3]
    [6.]onVariableFalse -> Client -> BottomPrint [You feel the wall start to move [3]
    [7.] onVariableTrue -> Self -> VCE_modVariable
[Health] Set [10]

The problem is the two boxes marked with a "*".
When you activate the brick it follows all of the onVariableTrue instead of just the first 3. Did I put the wrong thing in that last box?

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