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Topics - DurkaDude

Pages: [1] 2
1
General Discussion / Should the tutorial be mandatory before playing online?
« on: September 23, 2023, 11:39:05 PM »
Seems like half the Youtube videos or negative reviews I see complain that they don't know how to do basic things.
I think most new players skip over "start a game" entirely because the game is known for its multiplayer and they probably don't even know there is a tutorial.
Correct me if I'm wrong but wasn't there a Tutorial button on the main menu a while back?

Yes, they may be idiots or children, but I would prefer the game be full of idiots and children rather than a ghost town.

Example:
https://youtu.be/217iA-UvJD0?si=J694mvzXmzwBWKN_&t=275

3
General Discussion / Biggest Regrets?
« on: December 06, 2021, 01:40:11 AM »
What are your biggest regrets on Blockland?

Mine is probably not saving bricks on servers more and not taking more screenshots

4
Off Topic / ROTONDO IS GIVING OUT FREE CALENDARS
« on: January 19, 2021, 04:43:51 PM »
https://forum.blockland.us/index.php?action=profile;u=2957



GET YOURS WHILE SUPPLIES LAST



*Printer, Paper, and Ink sold separately.

5
Suggestions & Requests / ShoeMod Ideas
« on: January 18, 2021, 04:20:53 PM »
https://forum.blockland.us/index.php?topic=326921

Long foot: the regular player feet but stretched out
Big foot: the regular player feet but larger
E: E
Realistic feet: to go along with https://forum.blockland.us/index.php?topic=301323
Socks
Crocs

6
Games / Artifact is dead
« on: May 12, 2019, 02:27:57 AM »
https://steamcharts.com/app/583950
Valve's first major release in 5 years reached a peak of 386 players last month, down to 1% of it's playerbase at launch just 5 months ago.
https://www.youtube.com/watch?v=R0qZTS38cjw

At this rate Blockland should have more daily players than Artifact by the turn of the year

7
Suggestions & Requests / Romaine Lettuce Weapon
« on: December 06, 2018, 06:51:24 PM »
1-hit kill on contact

8
Off Topic / Funny Steam Scam
« on: December 03, 2018, 06:59:22 PM »


Video 1
Video 2
Video 3

Poor guy(s) went through a great deal of effort to make their accounts look legit.
Account 1
Account 2 - 15 year old account?

They must have really wanted my 10 strange TF2 items valued at $5 total.

9
Gallery / Minigolf Extravaganza Trickshots
« on: October 01, 2018, 05:34:44 PM »


A quick video I made showing of some hard-to-find trickshots and hole-in-ones for the courses Skylands and Cursed_Castle.
In 4K with reshade and poisson shadows.

Check out the server topic here: https://forum.blockland.us/index.php?topic=320933.0

Multi part series? Let me know what you think.

10
General Discussion / CRP2 - Update Pg8
« on: August 08, 2018, 10:22:19 PM »

I officially started CRP in late 2010 with the goal to create a better, more optimized replacement to the then-obsolete mod that is still built upon today. In the beginning I used Iban's mod as kind of 'handbook' and checklist on what to code which is why this mod in it's infancy was essentially just a better optimized version of Iban's. I first started by creating a clock and daycycle system and hosted a freebuild for a few months in 2011. I would add the minigame, lots, crime, and job system and host a public beta testing server later that year. Yorktown, who was hosting a highly successful server at the time, contacted me about using my mod. He was using a version of Iban's mod heavily modified by Clockturn, Will Smith, and Yorktown himself but the amount of bugs in the mod started heavily impacting the server experience. The first official CRP server opened in March 2012 and was a huge success, dominating the server list for about a month.

About a month after the first Yorktown server closed we began construction on a new city, however this was mostly unsuccessfull due to lack of help. I was approached by Wink and Furdle who had volunteered to contribute some builds to the city. Yorktown wasn't all that interested in hosting a new server at the time and it just so happened that Wink and Furdle had finished construction on another city... all they needed was a mod to host with. Yola (who turned out to be JazZ later on) had volunteered his own mod but could not deliver to Wink after many delays. Rather than keep waiting on Yola's mystery mod I convinced Wink to use my mod instead and we opened the server July 4th weekend. Me and my family would eventually leave the following day on a vacation to our cabin at the Lake of the Ozarks without any cellphone or internet, this would become problematic as the server was crashing and pickpockets weren't getting enough demerits. Due to a miscommunication Wink thought I would be gone for 2 weeks and attempted to edit the mod himself. Furdle would get his Admin status revoked even though I was being almost as abusive as him. Wink added a poll to the server topic to decide who would get banned, me or Furdle, because both of us were constantly creating issues for him. Furdle won the poll and was swiftly banned and started threatening to release the mod unless he was unbanned.

Furdle earlier obtained the mod by offering to fix the bounty script while I was on vacation. He then sent me the bounty.cs file which happened to be the exact same filesize as mine, I didn't think anything of it at the time as I thought Wink just sent him the bounty file. I made the controversial decision of unbanning him from the server where he would spraypaint and hammer a bunch of bricks on the server. He asked for admin and I decided enough was enough so I banned him. He then bought an alt to play on the server anonymously and created an account on the forums so that he could blackmail me there. His account was quickly banned and after only a week and a half of the server being up Wink decided to pull the plug because of the amount of drama and stress surrounding it. The server was still averaging 30 players when it was shut down.

Sometime around August 2012 Furdle approached me with a finished city and needed a mod. I agreed to let him use my mod with his city so long as I was the host. The server opened August 11, 2012, just 2 days after the Shadows and Shaders update was released and is the only CRP server to not have a daycycle. The server ran for a week, took a week hiatus, and was hosted for another 2 weeks after the hiatus. The server was mostly fine aside from accusations of Furdle abusing as well as Pload and his friends trying to ruin the server for everybody.

In early 2013 I took it upon myself to host the mod by myself, with no co-host. I had no experience at the time with hosting servers and it showed. The city wasn't thought out and most of the admin team was inexperienced, just builders, or too busy. I was also busy with programs at my Highschool at the time and was not on the server that much. This led the server to decline very quickly and eventually close just 2 weeks later with only around half of the lot spaces taken up.

A few months later I would then by contacted by Yorktown to host another 2 servers, the first one in June 2013 and another in April 2014. Both of these servers only lasted approximately 2 weeks each, mainly because of minimal changes to the mod on my part.
Throughout the years I've been using the mod to increase my skill set and to eventually move on to other projects. Since the early versions of the mod were heavily based on the Iban mod that everybody's been using since 2009 this made it increasingly difficult to make drastic changes to the mod between servers. With 4 years of hiatus and nearly 90% of the original code changed, I have finally been able to add features that matter.
For history about Iban's CityRPG mod, this topic covers that.

Managing the massive amounts of data for the systems below is the primary reason this took so long. Luckily now that so much of the backend is in place this makes it much easier to add new features.
  • Trade and Commerce - Instead of seemingly all resources coming from the city out of nowhere, all vehicles, items, and special bricks are manufactured and sold by businesses. These items, vehicles, and bricks are made using lumber and ore bought off of the marketplace which is sold by the lumberjacks and miners. Resources also take a lot longer to respawn and regenerate. Taxes from all sales are sent to the city for future expansion, business grants, law enforcement as decided by the incumbent mayor. In this system money is neither created or destroyed and can lead to economic influxes and slumps. Theoretically there should be the exact same amount of money in everybody's accounts at the end of a server that there is at the beginning server.
  • Companies - Job creation is now in the hands of the people. Anybody can start a company and start working, however the viability of that business depends on how much work you or your employees put in. Whether or not your employees get a paycheck is dependent on how many sales they've made, money they've stolen, criminals they've arrested, etc. There are multiple tiers of jobs per company with varying numbers of perks, how these perks are distributed and what player is assigned which job is entirely up to the company owner. The company owner can also set conditions under which an employee is automatically fired. There are also publicly owned companies that are set up to run mostly autonomously.
  • Manufacturing - Creating an item or vehicle from scratch is something that anybody can do, all you need is an industrial lot, a factory brick, an employee with the manufacturing perk, enough lumber, ore, and time. Company owners can create 'contracts' with independent laborers to get resources at a discount and individually control the price of each and every item. Manufacturing is also set up so that the company owner can set quotas for manufacturing, allowing the employees to work as much as they want while the boss is away. Don't leave the server for too long or your competitors might pull ahead of you!
  • Crime and Punishment - Criminals are going to need to get a little more clever if they want to get away with crimes. If a player has a cellphone they can report crimes on the spot and their location will be shared to law enforcement. If they don't have a cellphone they will need to report the crime at the nearest police station. Cameras also act as witnesses so be careful about where you commit your crimes! If there aren't any witnesses evidence will be dropped which can be collected and reported by civilians or collected by law enforcement, giving you instant demerits.
I am always open to suggestions, feel welcome to post your suggestions here or send them to me privately.

Some minor features include but are not limited to...
  • Self Defense - No longer do you have to wait for somebody to become wanted for you to take action. If somebody attacks you, pickpockets you, or breaks into your home you have the right to defend yourself.
  • Seamless day to night transition - Custom daycycles for both clear and rainy weather types are synchronized to the in-game clock. Custom events for turning lights on on daybreak and sunset are triggered gradually instead of all at once allowing for a lag free and seamless transition from day to night.
  • Lot zoning - CRP includes 4 lot types: admin, residential, commercial, and industrial. Residential lots are basic lots that allow the owner to create buildzones for people to build in without needing trust. Commercial lots allow for the use of transaction events and the planting of ATM's an vehicle spawns. Commercial lots are also used for company headquarters to place company spawns and other company bricks. Industrial lots are the only lots where weapons, bricks, ammo, and vehicles can be manufactured if the people in the lot have the ability to.
  • Storage bricks - Don't want to run to the bank to make a deposit? Place your cash, lumber, ore, or items in a safe for later. Want to really protect your investments or yourself? New in CRP2 is a vault brick with a full interior that can store infinite money and resources.
  • Experience - Instead of waiting around doing nothing to move to a higher ranked position you move up in rank by doing your job.
  • High performance - CRP2, other mods, doesn't cause exponential CPU usage the more players you have on a server. CRP has been proven lag-free with over 40 players playing at a time.
  • Navigation - The compass included in the client allows users to create waypoints at their favorite places to find them later. You can also scan for terminals and get waypoints from events.
  • Interface - Browse companies, items, and vehicles all from a series of windows. Interact with banks and ATM's through a GUI or use the chat commands through an option.
And much, much more!

Previous Server Topics
YorkTown95's CityRPG Server (2011)
Wink's City RPG (2012)
Jasa and Furd's CRP (2012)
Jasa's CRP (2013)
YorkTown95's CRP Server (2013)
YorkTown95's CRP (2014)
Development Topics
CRP (2011)
CRP (2012)
CRP2 (2014)
CRP2 Survey and Suggestions (2016)

Iban's CityRPG (2012)
Contact
My Steam Account
Discord: Jasa #3034
Blockland Glass: BLID 49865
Email: jasa2979@hotmail.com



Here is a link to the official CRP2 Youtube channel (currently empty)


11
Creativity / Browsing the BLF with 8MB of RAM
« on: August 05, 2018, 02:01:26 PM »






Windows 98 FE in Virtualbox with 8MB of RAM and running off of an 8GB flash drive for the full experience.

12
Gallery / Badspot has been lying to us! The brick grid is a myth!
« on: August 02, 2018, 02:33:42 AM »
AAAAAAAAHHHHHHHHH
add-on coming soon

13


"The conference call in May came to light after Forbes magazine detailed the incident in an article Wednesday. The report, which was later confirmed by Schnatter, said he was on a call with marketing agency Laundry Service when he tried to downplay comments he made about the National Football League last fall by saying, “Colonel Sanders called blacks n-----s" and never faced any public backlash at KFC."

14
Off Topic / Table extension
« on: June 04, 2018, 12:07:41 AM »
Why hasn't anybody made a browser extension that parses the BBcode for tables?

15
Modification Help / fxDtsBrick::getExposedArea() always returns 0
« on: May 28, 2018, 11:55:54 PM »
Basically all of the getExposedArea functions I call on a brick return 0, implying that the brick has every face completely covered when they are not. I'm making an add-on that coverts groups of bricks to a single BLB and I'm trying to find out which faces of a brick are covered so I can hide them and allow the player to have more bricks converted without using up as much Quads.

I really don't want to reinvent the wheel and calculate this manually.

I found a similar topic from 2011 with no conclusion

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