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Topics - Skele

Pages: [1] 2 3
1
Off Topic / Video Card Dilemma
« on: August 26, 2011, 06:52:22 PM »
I don't know if anyone will be able to help, maybe Ethan will know, but anyways... I'm planning on upgrading my video card and getting SLI'd GTX 570's. However, I have a bit of an issue. My motherboard has it's PCI-E slots right on top of each other, so the cards would be sitting very close, the top one would get very little airflow through its fans.

Motherboard (two blue slots on the left are the PCI-E 2.0):
http://games.mescript.com/upload/images/motherboard/0/gigabyte-ga-ex58-ud4p.jpg

This is the GPU I was thinking of getting:
http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=7040151&CatId=3669

So that's if I were to get a traditional cooled GTX 570. I did find another GPU, that is about 70 dollars more, that uses a wicked heat sink and fan combo. I use an MSI right now because I love the aftermarket cooling they put on.

MSI Twin Frozr GTX 570:
http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=7303352&CatId=3669

What I was wondering is, would the heat sink prevent overheating from the cards being so close? Would the cards being so close have a very large impact on heating anyways?

Thanks for any help!

2
Off Topic / Internet Performance Tests
« on: September 04, 2010, 07:03:43 PM »
Does anyone know of any web based utilities that can do a thorough test of internet performance? Something that I can perhaps set parameters for, such as length, to get better results than something like SpeedTest.

3
Off Topic / Happy Music!
« on: July 17, 2010, 07:48:35 PM »
I was just listening to Mr Blue Sky and wanted to listen to some more happy music. Anyone else like these songs or find they make you feel better?

Share some!

Here are two to get the topic going:

Mr. Blue Sky
Here Comes the Sun

4
Off Topic / Testing Watir
« on: April 01, 2010, 09:11:59 AM »
This is just a little topic I'm going to use to test Watir.

I'll lock it after.

5
Off Topic / Need opinion on computer parts.
« on: June 16, 2009, 11:29:53 AM »
Okay, so I'm going to be getting a new computer soon, probably the next few weeks. I was talking to a friend that knows more about the components then me, and he made up most of this list for me. I'd like some opinions on it, is everything compatible, etc. He says it should work fine, but I don't know what the part specifications really mean so I want a second opinion.

CPU
Motherboard
Memory
Video Card
Hard Drive - Note: I looked at it and it isn't SATA II. I don't quite know the difference, only that it's supposedly faster. Maybe this could be confirmed?
PSU
Case

6
Gallery / [WIP] Snake Eyes Casino (Image Heavy)
« on: May 08, 2009, 12:34:31 AM »
Well, I've actually been inspired to build lately. First build I've been working on is a casino. Motive behind this build was to have a game type building for people in Wentworth's Metropolis RP. I think it's going to end up being more than that, though.

The interior is far from done. I have the basics for it though. Such as walls, minor details, etc.

If you want to see it in person it's on Went's server, right near the default spawn. The server takes a while to load, warning you now.

The screenshots:
Views of exterior








Entrance



Front Desk


Entering the Main Room


Bathrooms




Empty Hall


Elevator


Future Bar



View of the Upper Level


Balcony on Second Floor


Looking Out One of the Larger Windows


Large Front Windows


The Fountain



Don't rate until it's finished, but leave comments/constructive criticism.

7
Modification Help / .oggs as playSound event sounds?
« on: May 03, 2009, 09:03:49 PM »
Can .oggs be used in playSound event sounds. As it is right now with using a .wav for what I want, it's way too big.

8
Making Decals

A Guide On
What You Should Consider
and
What You Should Know
Before Making A Decal


NOTES:
  • This guide does not deal with packaging. To learn how to package a decal use Wedge's Tutorial here.
  • Also, if you could link to this guide in decal topics that could use it, do so. Maybe it will help people provide the community with better decals. Another reason to link to this is because people may not think to look here for a guide, especially those who are new.


Introduction

          Making quality decals can be time consuming, especially when you're new to it. This is like all art; and like all art it takes time and creativity to make something great. There are several things to consider all throughout the creation process. There is also many things you should not do, in an attempt to increase your decals chance of success.


What You Should Consider

  • Do I have enough experience to release a quality decal?
  • Do I have available resources to create the decal in a professional manner?
  • Am I willing to put a few hours into the decal before releasing it?
  • Will I have a few people critique it before releasing? If so, will these people be reliable and knowledgeable?
  • Will I take the criticism and apply it to my decals design before releasing?
*If you can think of more, I will add them


What You Should Avoid... Seriously

Copy/Paste:
          This is one of the biggest no-no's when making decals. Creating a decal does NOT mean slapping an image into a file and putting it into Blockland. We want something that matches the game and that looks good. Real life images do not look good in Blockland. Images from other games do not look good in Blockland. The majority of other digital art does not look good in Blockland.
          Basically, don't use images from the web as decals.

Hand Drawing:
          In rare cases, this is okay. There are many good artists on these forums that could, most likely, make great hand drawn decals. However, if you cannot draw well by hand or do not have a drawing tablet, don't make hand drawn decals. I should note that some people can draw by hand well, and do so without a tablet.

Basing Decals Off References:
          It's fine to base them off of references, but people make them look too much like the reference. Such that it is almost a clone of the original, only a little less detailed. I have made decals like this before, I admit. One decal was my Jigsaw face. It looked decent, but didn't really fit in with the game. Here is the link if you wish to view it: Jigsaw Face.
          You still can base a decal off a reference, as long as you use it as a reference only. Don't just copy it, reinvent it based off of the reference. Make it fit the Blockland style.


Vectors

          So, if you shouldn't use hand drawn decals, then what should you use? Vectors. Vectors, in terms of images, are a series of points connected by lines. These points define the shape, and the list of shapes possible to create is infinite.

A few programs that offer vector images are as follows:
  • Adobe Photoshop - I don't know the earliest version that supports this. Also, not the best for vectors, but it is viable
  • Adobe Illustrator - This is a dedicated vector program and is one of the best I know
  • Corel Draw - This is also a dedicated vector program, but in the versions I've used it is glitchy
  • Inkscape - Another dedicated (I think) vector program. I believe Wedge has used this, so it's probably a worthwhile program to learn.
  • Flash - Although not the best choice, if it's the only one it is somewhat viable. I'd imagine if Flash can use vectors Fireworks can too, maybe someone can confirm this. If so, I'd take Fireworks over Flash.
*Any others to add would be appreciated!

          I have never used Paint.Net, and from the quick search I did of it, it seems it can't save as a vector image, but it may still be able to create images using vectors. The creation using them is what is needed, since decals are saved as pngs.

Why?
          You are probably wondering why you would use vectors. Well, vectors are easy to manage, for one. A shape can be easily modified by manipulating the points. Curves can also be easily added, manipulated and removed.
          Another bonus is scaling. With a regular bitmap like image, scaling it will cause the image to blur. This is because the software has to guess at what the surrounding pixels will be if it's bigger. With a vector, the points just move. The lines get longer, the curves get bigger, and overall the scaling is perfect. This is beneficial during the creation process. It makes it much easier to manage.
          The biggest bonus is the simplicity of it. Although I still hand draw images and scan them in to use as a template, I use vectors to create the digital copy. This is because I can easily match up points to the image, create a vector of pieces of it, and then tweak it to look smooth.

Using Vectors
          I will use Photoshop CS2 as an example, since this is the program I use. With Photoshop you have a general set of vector tools.
          For those that use Photoshop and don't know, or plan on getting it, if you click and hold the tool in the palette, a little box will show up allowing you to select the tool you wish within a set.

  • The first is a set of two general manipulation tools. The black pointer selects the entire vector for moving and the white pointer selects individual points.
  • The tool to the right is the text tool. Text in Photoshop is vector based, which is perfect when you need text in decals.
  • The bottom left is the advanced manipulation tools. The current one selected is the pen tool. This allows you to place points onto the screen, each new point connects to the last and clicking the point you started with closes the image. The other manipulation tool abilities consist of adding/removing points to already made vectors, drawing shapes as if you were using a regular pencil/paintbrush tool, but in this case it smooths the edges out to make them straight, and finally converting points into curves.
  • The last slot is for predefined shapes. It has circles, rectangles, rectangles with rounded edges, polygons, and custom shapes in the list. The first three are self explanatory. Polygons allow the user to choose how many points the shape will have, and creates the image. This is for creating triangles, hexagons, etc, simply. The custom shape tool is just libraries of shapes that are pre-made. Shapes in these libraries could be arrows, vehicles, etc.

          Now that we have the basic tool sets down, which should be similar in other programs, we can start on creation. Any vector image has the potential to be manipulated into something different. As an example, I will take this square and make it into the outline of an anvil (To make it clear, I added a stroke around the edge):
First, I'll add a point to the right edge and move the top right point farther right, along with this new point:
Notice how the new point has a curve. Photoshop makes all new points added to an existing vector have curves, don't ask why because I don't know. This may be similar to other programs, and if it is, someone can inform me. Anyways, to remove this, select the conversion tool under the advanced manipulation set. Then just click the point once. This should remove the curve. Also, I will add another point to the bottom right, but this time leave the curve, and move both points over.
So there is the back end. Vectors are simple to use, and with enough creativity you can make anything you want. For the sake of shortening this guide, I'll skip to the end of the anvil outline.

          Using vectors can provide a simplistic way for you to make a decent quality decal. You still need to take your time, though.


Effects

          Effects can be done in many ways, depending on the look your going for. Take my Portal decal for example. In this decal I used vectors on top of other vectors to create a lighting effect. However, in my dash board decal set radio, I used layer effects to create lighting, textures, etc, on top of vectored images. Between the two, the Portal decal looks much more cartoony, which was the intended effect. However, I personally believe, for face and chest decals, that this approach looks best. It seems to fit the character better when done as a vectored image. On the other side, layer effects look good on bricks. They look more technical and sharper. You can obviously choose how to go about this, but this is how I've usually done it, and it works out nicely.
          Going back to my anvil outline, I decided to apply a simple highlighting to it using the vector over vector approach. I didn't spend loads of time doing it, either, so remember to do so when making a serious decal.
I decided not to apply the other effect style I use, simply because I use it on much smaller areas with more detail. On something with this much overall area it will look bad.


Other Tips

  • When making a decal, use layers, and save it in a format that uses layers. This way, you can easily come back and modify it later.
  • If you don't think your decal is good, personally, get someone to critique it. If you don't  have any reliable critics, then post it in the creativity section and get some opinions on it. From there you can improve it or decide to release it.
  • Make something that people can actually use. I admit that early on I didn't do this, but recently I've been trying to think of things people would actually wear and use. Things such as band logos, plain text, and other random images don't work well.
  • Don't give up. If you are getting harsh criticism, it should be used to improve yourself. Learn to weed out the useless insults from the valuable criticism.
*Any others to add would be appreciated!


Conclusion

          Creating a good decal takes time and creativity. The use of vectors should simplify the creation process, as well as smooth and polish the overall look. Use these concepts, whether you're inexperienced or looking for good strategies, and make better decals. I've been using these ideas for a while now, and I've made quite a few successful decals. Four of these decals (Hoodie, Blockland Portable, Remote Control and Monitor 3) are now in BL.



Any additions to this would be appreciated, PM anything you think should be said and I will add it in if I believe it to be useful.
Thanks!

9
Off Topic / Procrastination is a bitch.
« on: April 22, 2009, 11:40:59 PM »
Well, I am currently working on a take home exam, due tomorrow at 12 noon, and I have hardly started. I've had stressful moments due to procrastination in the past, but this is the first time where I'll probably have to stay up all night just to finish.

Some of the problem stemmed from the fact I mistook tomorrow at 12 noon as 12 midnight, but I also knew I had to work today and had all day yesterday.

Anyone else been in a similar situation?

10
Off Topic / Vince beats a prostitute!
« on: March 30, 2009, 12:32:24 PM »
News report here

I think this is pretty epic.

How about you? :cookieMonster:

11
Suggestions & Requests / returnRelay
« on: February 19, 2009, 12:43:36 PM »
An event that fires a relay to the last brick that fired a relay at it, basically like a function return or something. Don't know if it's possible, but would be useful in situations where you want to use a single brick as a condition for multiple evented bricks.

12
Faces, Decals, Prints / Hoodie Decal
« on: February 13, 2009, 11:44:56 AM »
Hoodie Decal
A chest decal that looks like a hoodie.

Description
Many people enjoy the look of a hoodie outside of Blockland, so why not bring it into Blockland? I personally love to wear hoodies, in fact I have them on all year round.

Add this new chest decal to your collection!

Screenshots

Download
Decal_Hoodie.zip (Last Updated: Fri Feb 13, 2009 9:44 am)

Installation
Put Decal_Hoodie.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

13
Faces, Decals, Prints / Dashboard Prints
« on: January 12, 2009, 04:19:15 PM »
EDIT: Note the preview images don't exactly flow nicely. In game they look much better.

Dashboard Set 1
Three dashboard prints.

Description
Three new dashboard prints consisting of dials, radio and glove box.

This set has borders/background resembling that of a car dashboard.

Screenshots

Download
Print_2x2r_Dash1.zip (Last Updated: Mon Jan 12, 2009 2:09 pm)

Installation
Put Print_2x2r_Dash1.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager



Dashboard Set 2
Three dashboard prints

Description
Three new dashboard prints consisting of dials, radio and glove box.

This set has NO borders/background and can be used better for other things that aren't car related.

Screenshots

Download
Print_2x2r_Dash2.zip (Last Updated: Mon Jan 12, 2009 2:18 pm)

Installation
Put Print_2x2r_Dash2.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

14
Gallery / Functional Security Keypad - Easy to Change Password
« on: November 08, 2008, 05:21:25 PM »
So I posted this a while back, never a download, and the version I posted about was buggy, very buggy. If you rapidly smacked the keypad it would mess up the whole structure. This new one is, from what I tested, 100% functional.



Most of you, if not all, will look at the back and think, "Wtf?"
Well the back is essentially the guts of the keypad. The block in green is the number the user pressed on the keypad, it's a counter. The orange number block beside that is a reset counter. The dark blue number blocks is where the password goes. The two red blocks are resets, top is master, the bottom is one used after each press, except the last. The 3 sets of bricks at the bottom are as follows: top is increment password, bottom is decrement, middle three are control and equality check bricks.

Front looks like a standard keypad, top number bricks shows the password you're typing in, green and red lights are flags for a correct or incorrect password, the rest of the white buttons are a standard keypad.

Anything coloured dark black isn't necessary for the circuit to run.

How it works:
Download and find out!

NOTE: File is for Kitchen

15
Off Topic / I am now 2018!
« on: August 24, 2008, 07:02:49 PM »
I purchased a new key and my ID is now 2018. My name is !Skele, because my old name was taken by my old ID. Now don't call me an imposter.


That is all.

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