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Topics - the_stitch

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Help / New Duplicator causing crashing
« on: January 16, 2017, 05:54:22 PM »
Hey, that "new" duplicator started crashing my singleplayer game out of nowhere after everything was fine before. Did the usual trials; some mods, default only, and none. from the looks of it, It will only cooperate as long as it the only mod loaded, but if I load the default set it crashes. Also, as far as I can tell it also hates RTB, which is unfortunate. I don't recall this ever being a problem before, but now I can't seem to load it any other way.
Console log provided, as always.
Any Ideas?

Suggestions & Requests / Outdated Realistic Space Client?
« on: November 06, 2016, 02:42:53 PM »
Does anybody have /title past version 3 30? I can't join my own server because my version is too old, and google stopped hosting Xal's newest version.
Nothing fancy needed, just looking for a copy.

General Discussion / [Space Station Build idea] Pride of Serenity
« on: February 06, 2016, 05:48:11 PM »

So, I wanted to build a space station based on an old design of mine, and wanted to try making it 3D and interactive.
It's essentially a double-decker mall, a motel, and military station all at the same time.
It comes equipped with the following [which are illustrated in the blueprint by yours truly.]

Entrance to the station, a big open area with only "corners" of what would be walls. Two small checkpoint-styled hallways run along the inside walls, connecting the docks.
Living Quarters
Essentially a motel, don't know if rooms at these angles would work, but whatever. 1-2 floors, whatever floats your boats. And yes, it has rooms along the sides and an "island" of rooms going through the middle.
The largest part of the station, this won't be easy. makes up almost a third, so curved stores will be an issue. two floors, with wide open space in between the second floor balconies, so you can see below. Have little bridges as needed, and markets running on the outer and inner walls.
Smaller than atrium, but still decently sized. have several chairs here and there, maybe a guide booth or something. Fountain would be nice.
Central Tower
"Control center" of the whole station, contains an armory, communications tower, and various (guarded) entrances to the other parts of the station.
Notice that this doesn't connect to lobby, but rather the tower. This is just a small maintenance area, put tools and whatever floats yer boat.

Quote from: In-universe lore
The Pride of Serenity was established as a multi-usage outpost and marketplace, where the most diverse community trades and interacts in a secure place. Accommodating the widest possible interests, the station even contains two separate chambers for both businesses and relaxation. The balcony-style malls give more freedom compared to the hustle and bustle of your average market, while our suites provide a gorgeous view of the gas giant "Serenity" as well as a comfortable change of scenery from the cramped roosterpits of most ships! And all this is supervised by the watchtower at the center of the station, equipped to handle any pirate attacks conflicts. Our staff will happily assist you if any situation should arise. Enjoy your stay!

TL;DR: Making a space station, need builders who are good at sci-fi and/or circular builds.
I'll be hosting a server to build this, and absolutely can't do it without some help.
Post or PM if you want in.

Suggestions & Requests / Weapon_Tomato
« on: January 20, 2016, 05:30:53 AM »
how is there not a tomato weapon yet????
Is there any tomato weapons, or could someone please made it?

Suggestions & Requests / Actually interesting guns/weapons
« on: August 15, 2015, 04:22:21 PM »
There's too many AK47's and M16's, and all these boring realistic guns for a game that's lego. It's supposed to be fun and colorful and this just ain't doin it.
what we need is something actually fun to use, like the good ol' days!
so, here's some ideas that may make pretty interesting weapons;
A gun that fires backwards, but insta kills.

A gun that takes the current gun of the person you aim it at.

A gun that does no damage at close range, and insta's at long range.

A strong gun that has a faulty clip (cannot be reloaded, is lost when emptied)

A melee weapon that's very strong, but also holds you at 1 health when used (when unequipped your health slowly crawls back up to what it was before)

A banana. Ya squeeze it and it shoots the edible part at another player, blinding them.

Blockland isn't exclusively a kids game, but why does this gotta be so damn serious all the time?
Try to make a fun weapon once in a while people!

Suggestions & Requests / client_PrintTabs
« on: June 07, 2015, 11:57:56 AM »
I wish there were font tabs for the print menu. Never fun having a print list 2 miles long.
It could automatically make a tab for each print pack.

Suggestions & Requests / Brick scrolling link
« on: June 02, 2015, 05:35:22 PM »
Hey, the link for brick scrolling is dead, can someone share their copy? thanks.

Off Topic / Drawing Avatars
« on: May 04, 2015, 10:13:48 PM »
So people didn't know that I draw, which is odd since I've done decals and whatnot. Anyway, i don't like all these avatar-less people bubbling about. So, I'll do three or four avatars for some people to spice up the forum. I'll pick the ones that aren't Anime based, and don't sound too difficult to whip out in two or three days.
Go nuts.

"LUCKY" WINNERS:The pictures are posted at low res, so expect the motherlode of pixels.
1. Abelboto Finished!

2. Luigi's friend Finished!

3. Sheep Thinking

4. Guy Thinking

5. Adian Thinking
I am starting on these three. Unless it's really good, no more. Let's keep this going, I'm having fun with it.

Creativity / Alien wildlife designs
« on: April 29, 2015, 03:07:00 PM »
TL;DR: I draw aliens
I really like sci fi aliens, but for every prawn and Xenomorph, there's fifty green chicks.
I wanted to try doing concept art of what life on another planet would be like, so i started drawing alien animals.
I've been doing this for- stuffidunno - twelve or so years, and collected them all into a site that shows the original drawing, name, and bio for each species.
This stuff was a huge chunk of my life, and I loved doing it. Nowadays, i can't quite recreate that youthful spark that I had in middle school. Still, looking through the catalog brings a nice feeling.
Hope you guys enjoy. Site's under heavy reconstruction though, so the link is kinda the only nice page.
Here's a few so this isn't just text;

Btw how do i make a table?

Suggestions & Requests / playertype server.cs
« on: April 13, 2015, 08:24:48 PM »
Could someone whip up a server.cs for a playertype with the following traits? I'm not sure how to make this kind of detail into it.

  • Forward speed similar to player walk speed
  • Bare minimum jump height (can jump 2 bricks at most
  • Lots of health, and reduced damage when crouched (I really don't know how to accomplish this)
  • crouch speed is Double player walk speed, and equal in every direction
  • half player height
  • use a model (leave this blank, along with animations)
Everything else should be default, and that should be all.

Suggestions & Requests / De-Spammer tool
« on: April 04, 2015, 06:26:42 PM »
can you make a tool that makes stuff less spammy by using bigger bricks?
sees if there's any way to reduce spam on a build and uses bigger bricks to reduce it?
This guy is on to something, and I really want to see an item that works like this;

1. Build something nice n spammy.
2. Take out your handy dandy De-Spammer
3. Aim at the baseplate and click
4. Code finds dense groups of bricks and replaces with big bricks.
5. 2 second cool down and repeat!

This would be really useful for people who don't build efficiently, and can improve the brick count of certain builds.
/discuss and /develop

Add-Ons / Player_FeralHound
« on: February 20, 2015, 10:23:10 PM »
While this may be a generic filler excuse and generally be the worst idea possible, I present to the community, my first playertype!

This has been possibly one of the most challenging projects I've done, and easily one of the most frustrating.
The model's fully functional, and animations are decent quality, but people REALLY wanted to get their hands on this, and I REALLY wanted to get my hands off it.
And so, I wouldn't be surprised if this is failbinned, but at least i did a thing.
Also I'm planning on using what i learned here to start on the next one. Expect something marginally better.


if you find a way that it messes up, let me know!)

Modification Help / Feral Hound Playertype [BACK!]
« on: February 18, 2015, 08:25:28 PM »
      After all this time i finally brought
this piece of crap back from the dead!
I'm not going to bother posting any pictures here, because literally everything you need to know is in the old post.
Consider this just an extension of that.

Since that post, these following advancements have occurred;
  • The model is forwards
  • The following animations are functional:
           -Most head movement

Gallery / Goat research
« on: February 13, 2015, 06:51:25 PM »
This is art in it's purest form
Adult video

Suggestions & Requests / Gun that does no damage
« on: February 13, 2015, 03:14:08 PM »
i need a gun that looks just like a regular gun, but it doesn't shoot.
literally nothing else.

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