Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - jes00

Pages: [1] 2 3 4 5 6 ... 24
Add-Ons / Image2Brick
« on: Today at 12:06:32 PM »

(Took about 5 seconds)

(Don't do this, it took forever)

  • Entirely in TorqueScript, unlike other Image2Brick mods.
  • Probably slower than other Image2Brick mods.
  • Can't close GUI, open the console, or put your mouse or practically anything else over the image while the mod is running.
  • Estimated time gets less accurate the bigger the build is.

Other things:
  • Any size image works.
  • Easily pause and resume the build.
  • Works with any brick.
  • There are small red and blue lines as X and Y indicators on the image that represent the build's progress.
  • The build starts in the lower left-hand corner and builds up/forward row by row.
  • You can click and drag on the image to resize it.
  • Optional proportional image scaling(only works with manual input, not dragging).
  • If the image has transparency, you can change the background color.
  • If you select a transparent background color, the correct transparent brick color will be selected.
  • Re-color the image in the GUI(ish).
  • You can build the image upright or flat on the ground.
  • If you select a background color and then exclude the background, then the most transparent color in the server will be selected to replace the background color.

File selector module by Nexus.

Add-Ons / onTeamWin [v1.1 - Re-download]
« on: May 27, 2019, 11:07:05 AM »

Adds the input event onTeamWin(Team#).


Add-Ons / Rainbow Mod
« on: March 16, 2019, 10:35:34 AM »

It's like funky shirt but way better.
  • Select individual parts of your avatar to be rainbow or greyscale.
  • Sync rainbow/greyscale colors with each other.
  • Set how fast your color changes.
  • Works with symmetry or without.
  • Turn it on with a keybind or in the avatar window.

Keybind is in Options > Controls > Action > Toggle Rainbow Mod
Also comes with a keybind to toggle the avatar window found in Options > Controls > Gui > Toggle Avatar Window

Video (made by Grayte):

Modification Help / Port's Node Hit Detector
« on: March 04, 2019, 11:49:59 AM »
Port put out a thing that finds the player node given the position you were hit at. Does anyone know where it's at? I can't find it anywhere.

Add-Ons / Zelda Health Bar
« on: February 27, 2019, 04:01:36 PM »

Adds five hearts to your bottom print. Each quarter heart represents 5% of your health. There's a beeping noise when you get down to one heart.
Other people aren't required to download the mod to see it as long as they have download textures on.

Requested by Gautier00.

Modification Help / Blender Help
« on: January 31, 2019, 04:30:11 PM »
Trying my hand at modeling. I'm using the newest version of Blender and Port's DTS exporter.
A few questions/problems:

1. I can't get my texture to work. It just appears as a black box in game.
2. I want this to function as a bot like the rowboat(but it's not actually going to move or rotate or have mount points or anything). How do I add collision to it?

What it's supposed to look like:

Blend file:

Add-Ons / Support_FixAddOnSorting [v2]
« on: November 29, 2018, 11:41:42 AM »
This add-on fixes client and server add-on execution order and the custom game GUI add-on list order.
This is pretty much only a problem with Linux, Wine, and some versions of Mac, because they use a different filing system. Probably doesn't work with dedicated servers.
Someone else made this add-on a long time ago, but it didn't work well and only fixed the custom game GUI add-on list order.

Requires you to start Blockland and then restart it to start working.
You should only have to do it once.

Code: [Select]
v1 to v2
- Forgot to delete an object.

Help / Add-Ons Not Sorted Or Executing In Order
« on: November 24, 2018, 01:49:41 PM »
When I start the game and a server add-ons aren't executed in order. They also aren't sorted in order in the custom game GUI. Is this just a me problem? I don't have any add-ons causing it.

Help / Forums Ugly
« on: November 23, 2018, 10:36:17 AM »
Do I need to empty my cache or something or is this just the new norm?

Add-Ons / Player Cannon(Vehicle) [v0.0.0]
« on: September 01, 2016, 06:06:55 AM »
Player Cannon

It's like the default pirate cannon except you use to launch yourself.
You can also switch your datablock to it(via events or whatever) and launch anyone that hops onto you. Even works with bots.

No pics needed. It's the model for the default pirate cannon, except you're invisible when you're using it.


Add-Ons / pickRandNamedBrick [v0.0.0]
« on: August 22, 2016, 05:05:10 PM »

Use the output event pickRandNamedBrick to pick a random named brick of a specific name and then call onPickRandNamedBrick on that brick and on the randomly picked brick. The second box is a list of input events on the brick to be triggered, separated by spaces.

Name five different bricks Corn.
Put the event onActivate > Self > pickRandNamedBrick [Corn] [3 8 9] on some brick.
Now when you activate that brick one of the five bricks named Corn will be randomly selected and onPickedRandNamedBrick will be called on it and on the brick that you activated. Also, only events 3, 8 and 9 will be triggered on the bricks(as long as events 3, 8 and 9 all have the input of onPickedRandNamedBrick and are all enabled).


Add-Ons / Restrict Bricks [v0.0.2]
« on: August 07, 2016, 06:58:59 AM »
Restrict Bricks

Use this mod to restrict bricks on the server to admin only.

/restrictBricks - Admin only. Use to toggle restrict bricks mode. Any bricks added to your brick inventory at this time will be made restricted to non admins.

/unRestrictBricks - Admin only. Same as above, but it unrestricts bricks.

/unRestrictAllBricks - Super admin only. Use to unrestrict all bricks on the server.

May not be compatible with Too Many Bricks Inventory.


Game Modes / Gun Game [v0.1.2] - Other Topic Too Old
« on: July 23, 2016, 06:10:06 PM »

A DM where players are given specific weapons to use. Everyone starts out with the same weapon. Each kill with the current weapon will allow players to move to the next weapon; however, if a player is killed with the secondary weapon, they will be set back to the previous weapon. Get a kill with all weapons to win the game.

Use /gunList, /weaponList, or /wepList for a list of what weapon you get at each level in the minigame you're in.

If you change the number of weapon levels to a number above what it was at when the server started and above 20, then you need to restart the server for it to take affect. I had to do it this way because of how Slayer preferences work.

Report any bugs you find here.

Made by jes00(BL ID 18831).
Gamemode preview image and header image for this topic were made by Yes(BL ID 22935).

Requires Slayer.

Code: (Changelog - v0.0.0 to v0.1.0) [Select]
- Added two new Slayer prefs.
- Fixed a typo.

Made a new topic because the other one was too old to modify or post in.

Gallery / Copy and Paste Events - Client Sided Mod
« on: July 12, 2016, 05:47:55 PM »
Just a preview of a mod I'm making. It's almost finished.
You can copy events from a brick and paste it all pretty onto the forums or you can copy someone's events that they posted on the forums(using this mod) and paste them onto a brick in-game. Can also be used to copy events from one brick to another in-game, or just to duplicate all of the events on one brick.

Makes events go from this: (The copy and paste buttons are in the upper right hand corner. Copy is on the left, paste is on the right)

To this(or vice versa):
Events (5 lines)
[X] 0   [0     ][onActivate][Self][setColor][]
[X] 1[0     ][onBlownUp][Player][ChangeDataBlock][No-Jet Player]
[X] 2[0     ][onPlayerTouch][Player][SetPlayerScale][1.3]
[X] 3[0     ][onProjectileHit][Client][BottomPrint][Success!][3   ][  ]
[X] 4[0     ][onBallHit][MiniGame][Reset]

It even takes colors from the setColor event and such and matches it to the closest color in the server. It also keeps named bricks too(it changes the target to Self if the named brick isn't on the server).

Any suggestions? Should I color code the events or something? What colors?

Add-Ons / onAllChestsFound
« on: June 22, 2016, 11:24:25 AM »

Registers the input event onAllChestsFound. Called when someone finds all of the treasure chest bricks in the server.

Requested by Drydess.


Pages: [1] 2 3 4 5 6 ... 24