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Topics - Tetris

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1
Games / Pokémon GO Megathread
« on: July 08, 2016, 01:59:31 PM »


Welcome to the Pokémon GO mobile game megathread!



What is Pokémon GO?

Travel between the real world and the virtual world of Pokémon with Pokémon GO for iPhone and Android devices. With Pokémon GO, you’ll discover Pokémon in a whole new world—your own! Pokémon GO is built on Niantic’s Real World Gaming Platform and will use real locations to encourage players to search far and wide in the real world to discover Pokémon. Pokémon GO allows you to find and catch more than a hundred species of Pokémon as you explore your surroundings.

The Pokémon video game series has used real-world locations such as the Hokkaido and Kanto regions of Japan, New York, and Paris as inspiration for the fantasy settings in which its games take place. In Pokémon GO, the real world will be the setting!

Get on your feet and step outside to find and catch wild Pokémon. Explore cities and towns around where you live and even around the globe to capture as many Pokémon as you can. As you move around, your smartphone will vibrate to let you know you're near a Pokémon. Once you've encountered a Pokémon, take aim on your smartphone's touch screen and throw a Poké Ball to catch it. Be careful when you try to catch it, or it might run away! Also look for PokéStops located at interesting places, such as public art installations, historical markers, and monuments, where you can collect more Poké Balls and other items.




Where can I get it?

Currently, Pokémon GO is only available on iOS and Android devices. You can find it on the Google Play store and the Apple AppStore.

Pokémon GO is available for download at no charge on the App Store and Google Play. Pokémon GO is free to play, with loads of fun things to do and Pokémon to discover at every turn. For players who want to enhance their Pokémon GO experience even more, certain items and features can be accessed via in-app purchases. Players can spend real money on PokéCoins, the in-game currency of Pokémon GO. PokéCoins can then be exchanged for power-ups, extra items, and other enhancements.




Post your Pokémon and discuss!

2
Gallery / [VIDEO] the destruction of waifu
« on: January 05, 2016, 02:10:52 PM »
the destruction of waifu


(image is clickable)

warning: violence

3
Off Topic / do you have a mother? [poll]
« on: January 03, 2016, 04:25:05 AM »
just wondering if u guys have a mother specifically a mother who can cook

i have one mother.

4
Help / How to identify a colorset
« on: January 02, 2016, 03:49:13 AM »
lets say i'm on a server and there's a really wonky colorset

how would i identify it and get its colorset.txt?

5
Drama / Eric Hartman/TheHatersAreCalling - Abusing a lag exploit
« on: January 01, 2016, 10:16:54 PM »






he exploited a lag glitch which lagged the entire server for like 5 minutes straight, he then left as "Eric Hartman" then came back as TheHatersAreCalling

i recommend banning him from your server



BL_ID: 187332

6
Off Topic / rest in peace jeff5551
« on: January 01, 2016, 06:01:44 PM »
http://forum.blockland.us/index.php?action=profile;u=133841



he was with us for a whole year, waiting anxiously to finally post



when his time came, it was too late. and just like dust on the wind, he was gone

rip

7
Help / OnVehicleEnterZone - General zone events not working
« on: August 17, 2015, 06:45:57 AM »
i'm trying to utilize zonebricks to both kill the driver (and anyone else) inside and respawn the vehicle at the same time

i'm using regular default cube modular terrain bricks and turning collision/rendering/raycasting off

but there are no output events shown in the event menu



even when i try something that does show up like onVehicleEnterZone -> Driver(Player) -> Kill, absolutely nothing happens



this image shows the "zone" brick with the above events enabled, but nothing happening:



are zonebricks/zone events completely obsolete now or am i doing something wrong?

8
Help / Green color appearing on environments
« on: August 22, 2014, 06:15:40 PM »


see that green color on the lava? what is that and how would i get rid of it?

does everyone see this?

9
Creativity / MultiTank (working title) on Steam and iOS!
« on: July 20, 2014, 03:34:11 PM »
http://steamcommunity.com/sharedfiles/filedetails/?id=288659303

so me and a friend of mine are developing a simple little game currently titled "MultiTank". It's basically going to be a top down tank shooter with various gamemodes and team capabilities. it started when we realized that local multiplayer games on the phone is ridiculously fun when playing with friends, and later down the road we thought we may as well shoot for greenlight.

note, this is a very early work in progress and is still being developed at a steady pace. we plan to have a video up sometime soon(ish) to show off mechanics and such.

any comments would be appreciated and i know there isn't much to base the game off but a few screenshots, but that is basically all it is right now, as we wish to expand it more.



more screenshots on link at top of op

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Off Topic / NASA just launched the OCO-2 rocket! [LIVESTREAM]
« on: July 01, 2014, 04:55:35 AM »
http://www.nasa.gov/multimedia/nasatv/index.html#.U7JxMfldWSo

NASA is launching the OCO-2 rocket which holds a satellite designed to measure the global distribution of carbon dioxide.

Yesterday the launch was delayed to tonight because of a valve malfunction. Launch (hopefully) in around 25 minutes.

11
Off Topic / Kenny vs Spenny Vancouver
« on: March 31, 2014, 09:10:13 PM »
I'm going to their tour show in Vancouver, anyone else going?

12
Off Topic / NO FAP FEBRUARY
« on: January 31, 2014, 02:00:29 PM »
Begins tomorrow.

What are you doing to prepare?

13
Off Topic / things that need to die
« on: January 12, 2014, 02:42:10 PM »
"dat ____ doe"

this needs to loving die

it is the cancer of facebook right now

what else needs to die

14
Off Topic / Communication in various games
« on: December 30, 2013, 01:14:25 AM »


incredibly accurate

what would Blockland be?

15
Help / F8 camera speed?
« on: December 29, 2013, 11:50:18 PM »
Is there any way to change the speed in which the camera moves in the F8 admin orb?

I know "C" slows it down just a bit but i need even slower, is there any way to set the speed to something maybe in the console or something?

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