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Topics - Midway Sentinel

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1
Help / Left Control wont bind
« on: December 16, 2017, 11:09:43 AM »
As said, now to be clear:

I've tried the normal way in the settings, it wont register my pressing lctrl on its own
I've tried using the config file, making Crouch be lcontrol, it shows it working on the main menu settings area but blanks out ingame

RIGHT control works fine, and I've found that left shift also wont bind alone. I know the solution is simple as stuff but I cant find it. Assistance would be grand. Thanks in advance.

2
General Discussion / Registration over and over??
« on: July 09, 2015, 06:12:20 PM »
ok, i know this cant be happening to everyone.. but it seems like every time i start my computer or have a break in internet, or just after a while i have to re-register my Blockland. any reason behind that...?? ive typed it in like 3-4 times on this new computer, i never had to do that before.

3
Suggestions & Requests / ZAPT anyone?
« on: July 08, 2015, 10:18:50 PM »
Ok guys, don't get pissy, but i'm looking for the ZAPT gamemode, and possibly the Zombies gamemode. idk if they'll still work but I'm interested in trying. anyone still have the file that they could throw my way? ZAPT is preferred but Zombies would be a bonus. I enjoy Endless Zombies, but i want the old stuff back too.

4
General Discussion / Who uploaded my stuff??
« on: June 28, 2015, 04:45:22 PM »
Did someone upload my weapons somewhere??? My friend's BL updater downloaded them to his game and DEGRADED them cause the uploaded ones war FAR out of date! Who the forget did it n how does one fix this stuff??

5
Modification Help / DUCC Ion Cannon
« on: June 28, 2015, 12:35:30 PM »
Soo... me and my friend (known here as elboomo55) were watching some weird ass vids on YT and he showed me something that gave us both a magnificent idea, and i was put on the job of making it >:3

Vulpine Vitality's experimental weapons division has allied with Armed Lynx weaponry to begin the development of the DUCC Ion Cannon, the Dangerously Unstoppable Concussive Cannon. We are not ready to release any more on this experimental weapon yet other than this:

Its gonna be loving ridiculous as all hell.

video (1:08 and on, and say goodbye to some brain cells):
https://www.youtube.com/watch?v=SwxdBiazu8M

Model so far:

DUCC (View in 3D)

6
Modification Help / Charging sound stop onTriggerUp..?
« on: January 23, 2014, 10:09:10 PM »
so, is there a way to make a sound play on a state, which gradually transitions to other states as the gun charges, but make it stop when the trigger is released? so i don't have to manually fragment the sounds? I'm using the
%pos = getTransform ();
   %random = getRandom
script to make the sounds random btw

7
Modification Help / Texture alphas
« on: January 14, 2014, 06:09:32 AM »
Ok, so there have been a couple times I've needed this, so I'm asking now. Is there a way to export the dts with textures which have alphas? (Parts that are 100% opaque and others 100% transparent) when i use them currently, all it does is add a flat color like black, grey, or white to the transparent area.. this would be a HUGE plus for me to remedy this problem, if possible..

8
Help / Blockland Crashes for no obvious reason..
« on: January 12, 2014, 02:17:37 PM »
Ok, so I'll be playing for a little while, and after a time, if I load or save, Blockland will suddenly crash with no reason or cause. Here is a screenshot I took when I was loading bricks and flying to the starting position (There were both zombie bots and standard bots present)



Any idea how to fix this?? I've lost a lot of build progress many a time because of this.. :/

(Sorry also if this is the incorrect place, but the other help places seemed inappropriate for it)

9
Off Topic / Blockland Crashes for no obvious reason..
« on: January 12, 2014, 01:05:46 PM »
Ok, so I'll be playing for a little while, and after a time, if I load or save, Blockland will suddenly crash with no reason or cause. Here is a screenshot I took when I was loading bricks and flying to the starting position (There were both zombie bots and standard bots present)



Any idea how to fix this?? I've lost a lot of build progress many a time because of this.. :/

(Sorry also if this is the incorrect place, but the other help places seemed inappropriate for it)

10





I'm gonna post some addons here that could be posted all by themselves, but could be all furpiled together into one big topic! :D May add more descriptions later..

This will be a collaboration of both real life, video game, and even my own custom creations. And if the addons DO end up being my own, they are copywrite to me and me alone unless I say otherwise.

Download them by clicking the VV Logo's below the weapons.





Let's get started.







IRL Weaponry (The Real Ones!)






HK-G36K



The Heckler & Koch G36K is a fully automatic assault rifle, packing a 30 round magazine, decent-ish accuracy, and is reload-hybrid (two reloads :P). And before you say it, yes I realize the frontal grip section looks funny. I had a scaling problem and solved it by making it look more.. custom? X3







SPAS-12 Combat Shotgun









Taurus Raging Bull










Barrett M107 .50 cal Anti Tank/Materiel Sniper Rifle













Video Game Stuff!!







Fallout Weapons



These weapons are from Bethesda's Fallout series (namely 3 and New Vegas). This pack is a collaboration between me and Elboomo55. Plain and simple.



Vulpine Remakes:


10mm Pistol




Gauss Rifle





Fat Man Tactical Nuclear Catapult






Creations by Elboomo55:



10mm SMG




Assault Rifle




Sniper Rifle




Chinese Assault Rifle




Plasma Rifle




There are a few more, so here's a complete list:

10mm Pistol
10mm SMG
Chinese Assault Rifle
Assault Rifle
Sniper Rifle
Combat Shotgun
Plasma Rifle
Laser Rifle
Gauss Rifle
Fat Man
The Terrible Shotgun (Fallout 3 combat Shotgun)
Infiltrator (Scoped, silenced, and stockless AR)
Reaper's Atomizer (A stronger AER10 Laser)
Chinese slim Rifle (AR with a drum and shorter build)
The Ranger Recon Rifle (Green body with an extended mag)
Weathered 10mm Pistol

Video: https://www.youtube.com/watch?v=8G8J7aQYCDU&feature=youtu.be










Custom Stuff by Me!!!! :D ^_^





HLP2AR "Fenrir" (Hard Light Projectile Pulse Assault Rifle)









SARMA-338 "Vigilante" (Semi-Automatic Ranged Marksman Armament)









The IDRT KSK (The Impromptu Door Removal Tool "Kinetic Skeleton Key")



This is a simple single round weapon which was made to replicate the door-killing power the Beam Rifle had.







The RFHSW/GA (Rotary Fire Heavy Support Weapon / Gauss Accelerator) "Enforcer"



This is an "as-is" weapon, and I have no plans on fixing it in any way, so don't ask. If anything I'll overhaul its design later, but for now this is it. No reload, and jet key to switch to Gauss mode. (yes its loving huge, and no I don't think someone could hold it like that, but who cares? Three barrels and a Gauss makes them invalid lol)









NOTE!!
There are two font files in the .zip. these are required if you don't have them by default! They are used by the ammo counters! And not all weapon's pics are here yet, see near the bottom for full list.



The Type-33 Guided Munitions Launcher "Needler"

Needs target tracking, but otherwise working well. Modeled and designed around CMT's SPV2-3 Design.







The Type-33 Light Anti-Armor Weapon "Fuel Rod"

Works quite well, DON'T ROCKET JUMP UNLESS YOU'RE CRAZY! Projectiles bounce!!







The Type-25 Covenant Carbine

Works very well, good medium range stopping power.







The Type-25 Grenade Launcher "Brute Shot"

This was my best usage of custom particles I've done, and is fully finished! Based to CMT's SPV3 as well.






The Type-25 Directed Energy Pistol (DEP)

No charge script yet, nor overheat, and has a 15 shot limit. But I'm sure people will be happy for it all the same.





The MA5B, overhauled by morphing the MA5C to this design.







Same as the above, just for the MA4C from Halo E320K. May be scrapped.







The ODST Automag, but using the M6D as a base! :D (M6D SOCOM)







SRS99C-S2 AM Sniper Rifle, Halo 1 based.




M19 SSM Rocket Launcher




MA5C ICWS Assault Rifle, now made more blocko! screw the blocko one, it sucked. the nice one is back!




MA37 ICWS





M392 Designated Marksman Rifle (DMR)



Z-750 Special Application Sniper Rifle (SASR) Binary Rifle




JVS Content!



The Installation-04 Small Door


Showing the parts that separate.




I04 Control Panel. Animated console when activated.









DC77 TC "Pelican"

Modified the vehicle with the H3^ exhaust/jet ports and roosterpit design (making it the front-back like a fighter jet). also gave it the missile pods WHICH WORK GREAT!! the turret is just for looks but soon it will be mannable from the co-pilot seat I hope....



Full Weapon List:

BR55
DMR
M19 SSM
M6D Magnum
M6 Galilean
M6G-B Magnum
M6S Automag SOCOM
M7 SMG
^ SOCOM M7 also
M9 HE-DP Frag Grenade (crappy but deadly)
MA37 ICWS
MA4C (May scrap later..)
MA5B
MA5C ICWS
MA5K
SRS99C-S2 AM (HCE(1)-2)
SRS99 AM (Reach)
Type-25 DEP (Plasma Pistol) (no longer included till i get a working overheat script..)
Type-25 DER (Plasma Rifle) --^
Type-25 GL (Brute Shot)
Type-33 GML (Needler)
Type-33 LAAW (Fuel Rod Cannon)
Type-51 Carbine
Z-750 SASR Binary Rifle




Download Stuffs! :



Weapons:

(Full Combined Pack and Fonts, no real unzip needed other than getting the fonts installed)



Vehicles:

DC77 Pelican:


Ghost:


M12 LRV Warthog (Unfixed and crappy):


(Slightly buggy and in need of huge overhaul)
M808B MBT Scorpion:




JVS:

Small Door:


Light Bridge Control Panel:






11
Modification Help / The New Halo Pack Update Thread
« on: July 31, 2013, 03:50:55 AM »



NOTE!!! JUST CAUSE THEY ARE HERE, DOESN'T MEAN THEY CAN BE DOWNLOADED YET!!!


EVERYONE!!! If someone has a copy of this addon: http://forum.blockland.us/index.php?topic=40985.0
please send me a link to a working download! It is imperative!



So, here I'm gonna post Image and possibly File Updates. Some are still being perfected, but many are ready for field testing.

Hope You like them!

(P.S. THERE! COVENANT WEAPONS!! HAPPY NOW!? XDXD )





The Type-33 Guided Munitions Launcher "Needler"

Needs target tracking possibly, but otherwise working well. Modeled and designed around CMT's SPV3 Design.







The Type-33 Light Anti-Armor Weapon "Fuel Rod"

Works quite well, but may have a few more tweaks needed...







The Type-25 Covenant Carbine

Works very well, though never tested in actual all-out combat. Needs, like, one particle modification then its done!







The Type-25 Grenade Launcher "Brute Shot"

This was my best usage of custom particles I've done, and is pretty much finished! Based to CMT's SPV3 as well.





The D77H-TCI "Pelican"

I rigged up the original Halo CE model to be better colored and have better flight controls. Sorry, no weapons yet :P







This is the MA5C ICWS Overhaul based to the design produced by CMT for SPV3. Some may have seen it, but oh well XP







The MA5B, overhauled by morphing the MA5C to this design. Needs only a few changes before completion.







Same as the above, just for the MA4C from Halo E320K







The ODST Automag, but using the M6D as a base! :D (M6D SOCOM)









DC77 TC "Pelican"

Modified the vehicle with the H3^ exhaust/jet ports and roosterpit design (making it the front-back like a fighter jet). also gave it the missile pods WHICH WORK GREAT!! the turret is just for looks but soon it will be mannable from the co-pilot seat I hope....



That almost fully sums up the modular updates... I may post some more stuff in the morning, but I gotta get to sleep! >.<

NiNi, guys! And don't forget to post your thoughts and comments! :D

(Side note, I'm known as "Syfe" ingame from now on)

12
Creativity / Midway Sentinel's Drawing Dump
« on: March 18, 2012, 02:23:39 PM »
Here I'm posting all of my drawings I have currently scanned. I primarily want to get other people's opinion on them. I will probably add more later, as I have many I haven't scanned/posted


Delta, drawings pertaining to my graphic novel I'm writing


Title Page


Character: Alta Mayrun


Character: Meko Carsaint, main char.



Condemned


Dark Hero



Character: Lance Karnov, Rifleman


Recovery


Alto revised


Meko and Alta, Profile


PokeMon Drawings, self explanitory


Pikachu (new version)


Victini


Pikachu wearing Ash's hat


Misc Drawings


Tails


Approval


Cookie


Zombie Goldfish


Drawing of me made in art class in spare time



Digitalized, Remade in GIMP 2.6


Meko Carsaint


As I said, I will add more when I get more time to do so. So, what do you guys think (so far)?

13
Off Topic / (moving to creativity...)
« on: March 18, 2012, 02:18:38 PM »
my bad...

14


After long last, I have finally recovered my files, and am releasing them to the Blockland Community!

All weapons and such that are currently included will be listed, all others will be added later.

(Most of this was from the ModDisc topic, if anyone thinks it looks similar)

everyone needs to make sure that the weapons overwrite the older ones, thats been a problem before

To install, extract the files that are in the .zip to your AddOns folder


UNSCDF Weapons



Descriptions:

BR55:

The battle rifle was one of the first to be overhauled, and is now more accurate in shooting and appearances.




M6C:

An upgrade from my M6D (Halo: CE) to the M6C (Halo 3) brings a special animation state system the makes it so if you reload before your clip is emptied, it'll reload normally, but if it runs out it will play the animation for re-chambering the bullet, called Reload Hybrid.




M6 Galilean:

The Spartan Laser is back with a vengeance, with a new overhauled model (although i never announced the first) and a complete script for proper usage. It also plays a cooling animation and vents steam after firing. I was going to have the targeting laser appear while it charged, but it proved to be inaccurate.




M90 CAWS:

The Halo CE shotgun is a redo of my first (unsuccessful) attempt at a halo shotgun. IT has ammo and reloading, and raycasting bullets. (This weapon's script was originally taken from ZorroLimit's (i think) halo shotgun for raycasting purposes (although it was modified heavily to fit my needs), so i may not release it w/out his permission). New script based on Rykuta's Chrome Shotgun fixes many problems, but removed the raycasts.




MA5C ICWS:
The overhauled MA5C has little to no triangulation unlike the original concept, it fires at a rate closer to that of the real thing (i think :P), and has a custom animation.



MA5B:

The MA5B is a resized-to-fit model of my MA5C as it was virtually the same thing. Mainly, its a darker, shorter version as it is in the real Halo universe, sporting the real in-game sounds.




MA5K:

The Custom Mapping Team's own MA5K Assault Carbine, modeled after the Halo: Custom Edition weapon, and also sporting the real sounds.




SRS99C-S2 AM:

The Halo (2 i believe) sniper rifle. Using more advanced animation, the bipod moves when you arm, fire, and reload the weapon.




MA37 ICWS:

The Halo: Reach Assault Rifle. Real sounds used, and is a Reload-Hybrid like the M6C




M7 Caseless SMG:

The SMG, this one from H2 I believe. Uses 2 arming sounds randomly selected on arming




M6C SOCOM (M6S):

The Halo 3 ODST Pistol, modified directly from the M6C's model, Reload Hybrid.




M7S Caseless SMG:

The Halo 3 ODST SMG, modified directly from the M7 CSMG's model




M19 SSM:

A combination of the Halo Reach and Halo CE rocket launchers, includes the "HOLD LIKE THIS" sign on the side





M932 DMR:

Designated Marksman Rifle from Halo Reach, Reload Hybrid.




M6G B-Variant:

The Halo Reach Magnum, Reload Hybrid. Requested by Kevune.



MA4C:

The Assault Rifle from the E3 2000 Halo: Combat Evolved Beta preview, Reload Hybrid.
Vids:

E3 2K Preview
http://www.youtube.com/watch?v=dR3Hm8scbEw
The MA4C is shown at about 1:23

My Base Animations
http://www.youtube.com/watch?v=hZmKgW3HRXc







Covenant Weapons


Type-51 Covenant Carbine:

This model is a little old so it's a little sloppy, but i've fixed the worst of it. Magazine ejects from the weapon as a shell. Redid by request of Grunt 9073.






Vehicles


DC77 DMTV Pelican

My Version of the Halo Pelican, which everyone has voted to just call by it's official name (DC77 Pelican). This vehicle will support 9 player capacity including the pilot, and 10 if i add a rear mounted gun. This also includes a special WIP script thanks to Headcrab Zombie which makes the thrusters rotate to their appropriate positions depending of if you are accelerating or hovering.

me beside the vehicle




rear interior view




New Version w/ Armaments



M808-B MBT "Scorpion" Class Tank

The Main Battle Tank from Halo: Combat Evolved

Ingame Pic



15
I used an existing script to make one of my ground vehicles, and its wheels dont show up. i think it has to do with the wheel model, cause the console never complains about the script. How do you rig up a custom wheel to work ingame? (like joints, etc.) (yes i have the necessary tire and spring scripts)

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