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Topics - Anti-Cop

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Help / This is probably a hardware issue. Just in case though.
« on: July 13, 2011, 07:21:25 PM »
Server: Badspot's Block Party
Blockcount: I don't remember how to check this, was /blockcount a mod command? I was too busy lagging to death anyway.

I've had these issues since version 11 or something, and Jirue was on and said he used to have them, but they went away at some point.

Games / S4 League
« on: December 18, 2008, 11:53:59 PM »
I probably should have made this topic sooner, there was an update that gave everyone who was already registered 30k.  I don't think new people will get it now.

Anyways, S4 League is basically a Gunz clone, but with cartoon art, from a European company, and with levels meaning almost nothing except maybe skill and the higher level people will PROBABLY have nicer equipment.  Nicer meaning that they have actually bought anything, as there is really only "no equipment" and "equipment" with no real variance aside from what weapons they have bonuses for and what defenses they upgraded.  (Shirts give +Weapons(+4 to one weapon), Pants are +Def(+5 to def against one type), Hair is +Def(+2), faces are +EXP or +SP(%10 or +5), Accessories are the same as faces, shoes and gloves are both +HP (3 on each)  I don't understand what difference 3 HP or 6 SP makes, but the rest seems pretty useful.  I haven't actually bought anything yet though.  I am trying to figure out if I want to buy permanent guns and skills or if I want to buy clothing (Weapons/Skills are about 30k, Clothing is from 4k to like 10k)

I guess it's also a TF2 clone in some ways, since you have the medicgun that works the same way just with less ammo and no ubercharge stuff (although the medicgun helps to repair SP so if you had a medic and a shielder it would get really stupidly awesome, or annoying, depending on whose team you were on).  There also a minigun, a charge-up sniper(two of them, actually, just one is explosive and I think takes longer and is less likely to one-hit the target), a bat(although if you want a "scout" build I think the Counter Sword is actually better for getting around, I see people doing triple jump type things with the diagonal-downward trust off it in midair).  No flamethrower, but there is a gun that can hit through walls (I never see anyone really using this) a hookshot skill (Make the "Link" build, I dare you), and probably a few hundred combinations all of which are viable in some way.

So far I have been getting annoyed by anyone who has excessively good aim, snipers, and whenever the entire enemy team seems to have the shield skill equipped.  Shields are loving annoying when EVERYONE has them.

Also, this is quite possibly the only shooter I've ever played where the shotgun (Revolver in S4) is useless.  Seriously, unless you find a way to ACTUALLY hit them in the face at close range, the Revolver is useless.  That being said, I think that a build with Revolver, Plasma or Counter Sword, maybe a long(er) range weapon, and cloak would be pretty awesome.  Sort of an "OH HAY GUESS WHO WAS CLOAKED BEHIND YOU" thing.

My personal favorites are getting into a close fight and finishing it off by switching to the plasma sword and doing a quick meteor attack type thing into their face.  That or flying over/behind enemy lines and dropping down with the dual SMG weapon, then shooting everyone in the head as quickly as possible.

So far I only know like three people who play it (people I got to try it from DRL) so we need a few more to be able to have our own private matches.

My name in-game is Veorill, and I have both a male and a female character, since I am level 7 and got my second character from 5th level.
My level also means that the only way you will be able to play with me at first is by going into the "Free" channel where there are no level restrictions.

Players :

Alenth "Anti-Cop" Eneil :   Veorill
7th level

Mombasa (DRL) : Momba?

Control (DRL) : IWCtrl

EDIT for screens :

Gallery / USSR Application WIP (Take four)
« on: November 15, 2008, 07:06:16 PM »
Spoiler really.

Help / Texture manager died.
« on: August 14, 2008, 04:33:40 PM »
Terrain flashes and looks like chrome, or turns a flat grey.  Interiors randomly paste textures to themselves.  Started yesterday I think, only in sumz' server running RTB isles, now it affects Bedroom.

I remember this being an old bug, but I forgot the fix.  Anyone know what I need to do?

Gallery / Mario Kart 64 : Block Fort.
« on: August 12, 2008, 09:22:13 PM »
Muffinmix and I did the work on the forts and ramps, Loserhero made the outer wall, lots of people are giving feedback on how to make it work better.

In USSR Primary, which I think is full because of this.

General Discussion / Does anyone have this save?
« on: August 12, 2008, 04:21:06 PM »
Seeing as how V9 decided to leave me with nothing but my slate saves, I am now missing the USSR/SA/?? build from whatever volcano  island map that was (Caribbean I guess).  I realise that noone has a version as recent as the one that was lost, but if anyone has a save of that build I would appreciate it if you sent it to me.

Games / Oh F*** moments in gaming.
« on: July 27, 2008, 06:16:21 PM »
Post them.

Forum Games / DF: Drunkenwork (Succession!)
« on: July 18, 2008, 04:49:20 PM »
From the Mirrortires thread;

Each player will be given a full year turn to manage the fort however they want. The point, of course, is to survive as long as you can. First person to forget up will be hilariouslaughed at and so loving up should be avoided. There's also this basic stuff...

1- Thou MUST AVOID Adamantine! In the case the fortress guards are not ready, mining of the holy rock should it be found is to be avoided! ADAMANTINE IS CURSED!

2- Thou MUST NOT cheat! Shameless manipulation of the laws given to us by the blood god is a crime, punishable with a hammering!

3- Thou MUST update! Thine brethren must inquire on the circumstances of the fortress! (or atleast post the map on that site once in a while, along with a small story of something interesting that happened, but keep in mind that FULL updates are still heavily recommended. Get creative)

4- If thy cannot update within 4 days, thine turn shall be forfeit! The next player will acquire what you had done and continue from there. If it cannot be acquired, the game will continue on from the last spring player change.

I am well aware that sometimes the year becomes boring as forget when nothing happens, ever, and everything is going just too smoothly. You can still post that, just because you aren't dying doesn't mean it can't be an entertaining read. Everyone wants to know how the dwarves are managing. Making a huge deal out of something rather "unimportant" (like miasma breakouts, mad dwarves, stuff like that) can easily keep people interested, more so then 30 days and 30 nights without a loving update.

EDIT: Look guys, half assed updates suck and everyone is sick of them. New rule of thumb, If your update consists of 10 or less lines, odds are good your update isn't very impressive. Make an effort or else we will lose interest and it may result in skipping your turn entirely. If you need some inspiration on how to make epic updates, or just need a point of reference to make your update, go read this tale of amazement Here:

Be sure to post the map in the Map Archives once in a while. It's not all that difficult. All you need to do is download the file converter program. Then go in dwarf fortress, load up the fort, and press escape and then Export Local Image. You will then be able to select the Z layers of general interest and extract them under image type files. Next, use the Converter and select a single one of the images to be converted. The program will identify all other images and convert them as well into a single, nice package. Then, upload that package file to the site and there you go. A link to the archive site can be found below within this post.

5- Thy will not mess up previous leader dwarves, unless it mayhaps be hilarious. NO! THY SHALT NOT forget WITH dUMBELLS :'(

This one is kind of a biggie. Players will name a specific dwarf after them, and you should avoid murdering them without any reason other then to piss said player off. If that dwarf dies heroically in combat, or goes beserk and is finally brought down by a dozen elite guards, then that's fine. Just don't intentionally seal them in a room to flood it and drown them, that's not all that funny.

Extra rules (I can't believe I forgot this one)

6- "No vandalizing past landmarks or tombs and the like."

In light of the complete and utter failure to keep the fortrress of Mirrortires alive, the site was abandoned and the dwarves went back to their mountainhomes.

Now we are going to strike earth again, with a new version, a new world, maybe some new players, and more strictly enforced turn lengths.

First we need to decide what sort of world and situation we want to have, since we can get a physical world and reroll the civ histories to get the war status we want to go into.  Or whatever we want to do with this part of the game.

After that, Sheezy is going to choose a location and take the first turn.  Depending on how fast he goes I might take second turn.

Turn order;

2. Rkynick
3. XD!
4. Muffinmix

General Discussion / SCAMMER (Silo1337)
« on: June 30, 2008, 12:41:30 PM »
I just got a PM from this guy asking for my entire blockland folder so that he could "see how I installed my add-ons."

He's probably trying to steal a blockland key.dat from someone, so if he PMed you too, just ignore the request.

Games / Dwarf Fortress
« on: May 04, 2008, 01:59:39 AM »

You WILL want a guide of some sort:

This game is pretty interesting, there are some graphics packages out too, so that it's not all ASCII.

Also really frustrating and fun.

Games / Cortex Command
« on: April 03, 2008, 06:56:17 PM »

This game was originally posted by dUMBELLS in Off-Topic over a year ago, but a lot has changed since then.  The game is now retail, and is also now on Build 20 rather than 9.

Poke around the site for info, the above link takes you to the page created when we got game of the month from IndieGames.

General Discussion / Lol master server.
« on: January 13, 2008, 08:18:13 PM »
Is dead, someone screencap this.

EDIT :  :cookieMonster:

General Discussion / Wallet's GUI?
« on: November 28, 2007, 10:22:54 PM »
The server is down, anyone have the link to the GUI?

Note : Not RoB, the other one.

General Discussion / IRC Channel.
« on: November 03, 2007, 10:02:40 AM »
Somone(I forgot who already, lol) :
"I wouldn't really want some noob that no body knows running the blockland IRC channel, if one must exist Badspot should create it and get trusted people to run it.

Or at least someone that is known."

Thing is, that's how the IRC channel for DRLFF and CC started, some random person started one, and eventually our tech admin created an official channel when it became popular enough.  I think it's a good idea, myself, but it may be hard to convince Badspot or Rot to start up an official channel.

Suggestions & Requests / Req : .ogg of the Picard Song.
« on: September 24, 2007, 11:38:44 PM »
Sumz, Rotondo, and I decided this had to be done.  I decided to post it before I went to bed.

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