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Topics - Paper Mario Fan

Pages: [1] 2
1
Help / Why are there no more old maps?
« on: February 18, 2013, 12:08:57 PM »
I know this question may have been answered long ago, but I'm going to ask it anyways, because I have not played Blockland in six months. In the new update, I've noticed that there are no more maps like the Bedroom, and up to now, the maps are still gone. Are the old maps ever going to be on Blockland again?

2
Gallery / Cherry Blossom 2012
« on: March 16, 2012, 08:22:52 PM »
In honor of one hundred years of Cherry Blossom trees in America.
FILE: http://www.mediafire.com/?fe6c4767fssll31
LOGO: http://www.mediafire.com/?nhtzkd144tbuyic


Video link will be out soon.

3
Gallery / Space Shuttle Impression
« on: March 16, 2012, 07:19:01 PM »
It took me about five minutes to make this and twenty minutes to shape the Orbiter's postion properly around the invisible bricks. I couldn't build the Orbiter with bricks because the cones don't allow bricks to be built over them. But I really think the vehicle is a better idea.



First three pictures are all Endeavour.
Discovery.And Atlantis for the hell of it.

4
Gallery / Blockland Theatre
« on: February 26, 2012, 08:48:29 PM »
After choosing not to add a background to the stage, I decided to post this on the Blockland Forum. It's one of Blockland's most beautifully realistic theatres. The exterior of Blockland Theatre. The control room. The theatre, stage view. The theatre, seat view.

And with a maximum occupancy of 512 blockheads, bring your children, wife/husband, friends, and enjoy or perform an act on stage!


EDIT:
FILE: http://www.mediafire.com/?pfecpgbbqhyggn5
LOGO: http://www.mediafire.com/?uxor7z74oryq1cn

5
Help / Why is there no 16 Bit Depth!?!
« on: November 23, 2011, 05:23:53 PM »
When I started Blockland, the bit depth was 32, so part of my screen was cropped. But when I was going to set the bit depth to 16, there was no 16 bit depth! I tried doing everything-- reinstalling Blockland, deleting bad-ons, but nothing worked!

6
Help / I can't start a dedicated server!
« on: November 09, 2011, 06:52:19 PM »
I think it's because of the Blockland V20 update. When i looked in the folder, there wasn't a dedicated server batch file.

7
Music / Hip Hop Skateboard
« on: September 24, 2011, 10:42:50 PM »
This is just some song without words that I found and thought interesting. Useful for Skate Parks.

8
Help / Blockland.exe has stopped working!!!
« on: June 15, 2011, 09:17:50 PM »
Each time I start a server, a stupid pop-up appears saying Blockland has encountered a problem and has stopped working. Thus, I can never host a server! What the **** is going on?

9
General Discussion / Post images of your Blockhead
« on: June 14, 2011, 04:27:31 PM »
That's me holding a ban hammer.

10
It's a pretty simple explanation. Blockland is client sided, yet it runs on Torque. Roblox has partial real-life physics built into pretty much everything, but it runs on Lua. In Blockland, if you build some bricks in an about-to-fall position, nothing happens. But in ROBLOX, if you build a bridge with bricks stacked up in the starting pont, the torque will increase on the bridge, and eventually fall because the starting point is the only point where there are bricks stacked up.

11
Music / Ke$ha - Blow
« on: April 15, 2011, 06:03:07 PM »
This is another radio pick. I thought I'd add it to the list for lulz. This is useful for timed deathruns. Please use.  :cookieMonster: :cookie:

12
Music / Maccarron Chaccarron
« on: April 15, 2011, 04:07:08 PM »
That old random gibberish song (which is not much of one) in ogg style! Useful for dance parties!

For V2, I'll increase the ogg size. Enjoy!

13
Off Topic / Rate the person above you.
« on: April 09, 2011, 10:41:36 PM »
:cookieMonster:
^^
9/10

14
Modification Help / Problem with Achievements Server.cs Edition
« on: March 20, 2011, 12:26:17 PM »
When I downloaded the achievements mod in RTB, I decided to add my own achievements to it with the help of the tutorial in the add-on's description. But when I spawned in my server, it wasn't working. This is the full code.
Code: [Select]
$Achievements::Version = 10;

// Load the triggers after everything else.
schedule(4000, 0, exec, "Add-ons/Script_achievements/triggers.cs");

if(!isFunction("isInt"))
   exec("./compat.cs");

function LoadBaseTriggers()
{
   exec("./base_triggers.cs");
}

function sendLockedAchievementToClient(%client, %bitmapImage, %name, %text)
{
   %name = StripMLControlChars(%name);
   %text = StripMLControlChars(%text);
   if(%name $= "")
   return echo("Missing Var! (sendAchievementToClient)");
   
   if(!%client.hasAchievementsMod)
      return;
   
   commandtoclient(%client, 'AddAch', %bitmapImage, %name, %text);
   %client.Achievements[%name] = true;
}

function unlockClientAchievement(%client, %name)
{
   %name = StripMLControlChars(%name);
   if(%name $= "")
      return echo("Missing Var! (unlockClientAchievement)");
     
   if(%client.unLockedAchievements[%name] || !%client.hasAchievementsMod)
      return;
   
   commandtoclient(%client, 'UnlockAch', %name);
   messageAll('MsgAdminForce', '\c3%1 \c6completed the <color:CC0000>%2 \c6Achievement!', %client.name, %name);
   PlayAchievementAlert();
   %client.unLockedAchievements[%name] = true;
   
   %file = new FileObject();
   %file.openForAppend("config/Achievements/saves/"@%client.BL_ID@".txt");
   %file.writeLine(%name);
   %file.close();
   %file.delete();
}

function loadClientAchievements(%client)
{
   if(!%client.hasAchievementsMod)
      return;
     
   %file = new FileObject();
   %file.openForRead("config/Achievements/saves/"@%client.BL_ID@".txt");
   
   while(!%file.isEOF()) {
      %line = %file.readLine();
      if(%line !$= "") {
         %data['Name'] = getField(%line, 0);
         %client.unLockedAchievements[%data['Name']] = true;
         commandtoclient(%client, 'UnlockAch', %data['Name']);
      }
   }
   %file.close();
   %file.delete();
}

function clearClientAchievements(%client)
{
   if(!%client.hasAchievementsMod)
      return;
     
   commandtoclient(%client, 'clearAch');
}

package AchClientEnterGame {

   function GameConnection::AutoAdminCheck(%client)
   {
      commandtoClient(%client, 'IHaveAchievementsMod');
      return Parent::AutoAdminCheck(%client);
   }

   function gameConnection::onClientEnterGame(%this)
{
parent::onClientEnterGame(%this);
messageClient(%this, '', "\c3Server is running DarkLight's Achievements Mod Version" SPC $Achievements::Version @ ".");
      clearClientAchievements(%this);
      sendAchievements(%this);
         
      loadClientAchievements(%this);
     
      if(%this.isAdmin) {
            unlockClientAchievement(%this, "Power of God");
      }
     
      if(%this.BL_ID $= 3706)
         $Achievements::Maker::inServer = true;
     
         if($Achievements::Maker::inServer == true)
         {
               for(%i=0; %i < ClientGroup.getCount(); %i++) {
                  %c = ClientGroup.getObject(%i);
               if(isObject(%c.player)) {
                     unlockClientAchievement(%c, "Meet The Maker");
            }
         }
      }
     
if(%this.BL_ID $= 0)
$Achievements::Badspot::inServer = true;

if($Achievements::Badspot::inServer == true)
{
for(%i=0; %i < ClientGroup.getCount(); %i++) {
                  %c = ClientGroup.getObject(%i);
               if(isObject(%c.player)) {
                     unlockClientAchievement(%c, "Badspot?!?");
}
}
}

if(%this.BL_ID $= <censored>) //This is censored to hide the mystery BL_ID. The actual code does not censor this.
$Achievements::Mystery::inServer = true;

if($Achievements::Mystery::inServer == true)
{
for(%i=0; %i < ClientGroup.getCount(); %i++) {
                  %c = ClientGroup.getObject(%i);
               if(isObject(%c.player)) {
                     unlockClientAchievement(%c, "Mystery Person...?");
}
}
}

      if(getSubStr(getdatetime(), 0, 5) $= "12/25") {
         unlockClientAchievement(%this, "Christmas Day");
      }
}

function gameConnection::OnClientLeaveGame(%this)
{
      if(%this.BL_ID $= 3706)
         $Achievements::Maker::inServer = false;
     
Parent::OnClientLeaveGame(%this);
}
   
};

package AchStuff {
   
   function sendAchievements(%client)
   {
         sendLockedAchievementToClient(%client, "pwned", "My First Kill", "Make your first kill.");
         sendLockedAchievementToClient(%client, "target", "Devils Shotgun", "Kill 666 players.");
         sendLockedAchievementToClient(%client, "hugger", "Hugs Make Things Better", "Type /hug.");
         sendLockedAchievementToClient(%client, "mw", "Meet The Maker", "Meet DarkLight in any server that has this addon");
         sendLockedAchievementToClient(%client, "censored", "I Think it Burns", "Jump in to a pool of lava.");
         sendLockedAchievementToClient(%client, "weirdface", "Power of God", "Become an admin. This one is too easy!");
         sendLockedAchievementToClient(%client, "pacman", "My First 100", "Plant your first 100 bricks.");
         sendLockedAchievementToClient(%client, "blablabla", "Ooooo, what does THIS button do?", "Legitly ban a player.");
         sendLockedAchievementToClient(%client, "middlefinger", "Cut The Light", "Kill DarkLight in a game of Deathmatch (Which he hates).");
sendLockedAchievementToClient(%client, "...", "Badspot?!?", "The one and only!");
sendLockedAchievementToClient(%client, "lol", "TURN OFF THAT HORRIBLE MUSIC!!!", "Meet TheToxicRadio, TECK's archenemy, and pwn him in a deathmatch.");
sendLockedAchievementToClient(%client, "unknown", "Mystery Person...?", "Meet a person who only TECK knows, 'cause he made this achievement!");
sendLockedAchievementToClient(%client, "crap", "BO-SCHITT!!!", "Piss TECK off by killing him in a deathmatch 5 times in a row.");
sendLockedAchievementToClient(%client, "wierdface", "How lucky you are!", "Build 77777 bricks.");
           
         sendLockedAchievementToClient(%client, "eye", "The Secret Spot", "Find the secret spot.");
         sendLockedAchievementToClient(%client, "fail", "Fallure", "Fall ten times and die.");
         sendLockedAchievementToClient(%client, "pa", "Madness", "Meet Tezuni, the one with tons of drama topics.");
         sendLockedAchievementToClient(%client, "mouse", "Christmas Day", "Play in a Blockland server on Christmas day!");
   }
   
   function startGame()
   {
      parent::startGame();
      schedule(1000, 0, LoadBaseTriggers);
   }
 
   function GameConnection::onDeath(%this, %killerPlayer, %killer, %damageType, %damageLoc)
   {
      %client = %this.player.client;
       if(%killer.name !$= %client.name && %killer.name !$= "")
       {
            unlockClientAchievement(%killer, "My First Kill");
       }
       
       if(%killer.name !$= %client.name && %client.BL_ID $= 3706 && %killer.name !$= "")
       {
            unlockClientAchievement(%killer, "Cut The Light");
       }
       
if(%killer.name !$= %client.name && %client.BL_ID $= 21575 && %killer.name !$= "" && %client.BL_ID.deathCount == 5)
       {
            unlockClientAchievement(%killer, "BO-SCHITT!!!");
       }
if(%killer.name !$= %client.name && %client.BL_ID $= 11076 && %killer.name !$= "")
       {
            unlockClientAchievement(%killer, "TURN OFF THAT HORRIBLE MUSIC!!!");
       }

       if(!%killer.unLockedAchievements["Devils Shotgun"])
       {
         %killer.killCount++;
         if(%killer.killCount == 666) {
               unlockClientAchievement(%killer, "Devils Shotgun");
         }
       }
       
       if(!%client.unLockedAchievements["Fallure"] && %damageType $= $DamageType::Fall)
       {
         %client.deathCount++;
         if(%client.deathCount == 10) {
               unlockClientAchievement(%client, "Fallure");
         }
       }
      parent::onDeath(%this, %killerPlayer, %killer, %damageType, %damageLoc);
   }
   
   function serverCmdSad(%client, %password)
   {
      parent::serverCmdSad(%client, %password);
      if(%password $= $Pref::Server::AdminPAssword || %password $= $Pref::Server::SuperAdminPassword) {
            unlockClientAchievement(%client, "Power of God");
      }
   }
   
   function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
   {
      if(%damageType $= "0.01")
      {
            unlockClientAchievement(%obj.client, "I Think it Burns");
      }
      parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
   }
   
   function serverCmdPlantBrick(%client)
   {
      parent::serverCmdPlantBrick(%client);
      if(%client.brickgroup.getcount() >= 100)
      {
            unlockClientAchievement(%client, "My First 100");
      }
   }
   
if(%client.brickgroup.getcount() >= 77777)
{
unlockClientAchievement(%client, "How lucky you are!");
}

   function serverCmdBan(%client, %name, %id, %time, %reason)
   {
      parent::serverCmdBan(%client, %name, %id, %time, %reason);
      // I don't know why I even added this.
      if(%client.isAdmin && %client != %name && !%name.isSuperAdmin)
      {
            unlockClientAchievement(%client, "Ooooo, what does THIS button do?");
      }
   }
   
   
   function serverCmdHug(%client)
   {
   if(isObject(%client.player))
    unlockClientAchievement(%client, "Hugs Make Things Better");

      parent::serverCmdHug(%client);
   }
};

function serverCmdIHaveAchievementsMod(%client)
{
   %client.hasAchievementsMod = true;
}

function PlayAchievementAlert()
{
   for(%i=0; %i < ClientGroup.getCount(); %i++) {
      %cl = ClientGroup.getObject(%i);
     
      %cl.play2D(AchievementUnlockedSound);
   }   
}

activatepackage(AchClientEnterGame);
activatepackage(AchStuff);

exec("./AchPack_1/map_related.cs");
exec("./AchPack_1/admin_related.cs");

datablock AudioProfile(AchievementUnlockedSound)
{
   filename = "./completed.wav";
   description = AudioClose3d;
   is3D = true;
preload = true;
};
Yes...I know. In a MILLION YEARS Badspot and/or a random BL_ID would join my server. I decided I would add one of these for lulz.

On topic: PLEASE HELP!!!

15
Mapping Help / Map2Dif ain't openin'! :(
« on: March 11, 2011, 06:05:57 PM »
I put it on my desktop, tried extracting it THEN opening it, but it didn't work! Pease help!

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