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In Cortex Command, you play as a prospector, explorer, and general in a time where complete cybernetics and whole-body amputations are common practice. Your severed brain is able to control many different types of bodies remotely from its underground bunker: clones, robots, spaceships, defensive turrets, and so on.
The game can be divided into 3 sections the meta-game, bunker building, and a hectic action-strategy section. The goal of the campaign is to become the wealthiest force on Midas. Then you need to mine precious gold from the de-formable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brains and destroy or bankrupt your opponent!
Control your team of remote bodies either directly or let the friendly AI do your bidding through real-time strategy elements built into the game. Play with up to four players in split screen -- 2v2 team fights, a four player free for all, all four cooperatively against the computer, or even combinations of the three. You can also enjoy the campaign mode with friends.

Earth was over.
Once peaceful, our world was awash in bloodshed, wracked by wars backed by holy men. It was humanity's darkest hour, and the boldest decisions were simply all we had left.
Forged in the rush of war, a curious symbiosis between man and machine formed. Our numbers bleeding away, technology enabled the survivors to control robots and clones from safety. And in the end, we found our bodies an obsolete constraint, and cast them off. Brain and mind interfaced with machines, we became more spirit than flesh-- one person living through many bodies.
And in this new form we attained escape from the corpse of our world. Interstellar rocket ships for the decades-long flights to reach new worlds became common once life support for entire bodies was unnecessary.
Fleeing into the dark unknown, humanity discovered it was not alone, but also not important. Humanity struggled for acceptance in this alien community, eventually forging the Orion Spur Amalgam. Interstellar trade flourished, and with it came rapid expansion. As the era of faster-than-light dawned, humanity could live again in peace and prosperity.
But human nature wasn't cast off as easily. For every city and space station compounded the ever-growing hunger for resources. Worlds were stripped in civilized sectors where law ensured conquest by the highest bidder. So all eyes turned outward, to star systems where no law existed but what you could enforce.
As the gold rush brings commanders from several rival groups to one such world beyond the far eastern fringes of the OSA, all prepare to assume... Cortex Command.
"Free Trade (FT) is a super corporation so massive it's above all goverments, morals and conflicts. They deal with everyone and everything. They construct the massive TradeStars to fascilitate their business. Wherever they are, they mark the center of commerce. Everything else has to adapt.
"Various corporations can rent space and produce goods aboard a TradeStar. Some types of goods are restricted and can only be procured via black market channels. Free Trade officially only deals in trade, but may hire an army when they need to enforce a deal, or place a blockade."
"In some parts of the galaxy coalitions of large corporations is the only form of government effectively available. The military arm of one such coalition is simply referred to as the Coalition Military Forces. The rapidly grown superhuman body is a popular choice of the CMF."A militaristic organization which produces large quantities of clones and gatling drones and weapons to choose from. This faction is balanced, which makes it a perfect faction for anyone starting out.
"The cheap robotic body used by the orange dummies is often used for training exercises and testing. Originally the dummies were controlled by a cheap neurotube CPU. AI programs are still not very sophisticated, but sometimes the random (and nonreplicable) qualities of the neurotube technology leads to the unexpected emergence of somewhat intelligent CPUs. This is what happened to the CPU controlling the orange dummies during a training mission. In an attempt to preserve itself, the CPU used the research facilities aboard a TradeStar to develop a defense against its antagonists. This bought it enough time to replace itself with a decoy and escape.
The official stance of various governing corporation is to respect all forms of sentient intelligent life (as many types of it has been found throughout the galaxy). The Dummy CPU is technically free to commerce just like everyone else, but the rarity of its existence has made it sought after on the black markets."
"These outcasts travel in rusty old ships hoping to prey upon unprepared colonies and transports. They have little or no armour, antique weapons and crazy haircuts. They use bodies belonging to convicts and occasionally some unfortunate civilian who got lobotomised after getting with the wrong crowd. Desperate poor people have also been known to rent their body (with their 'muted' brain still inside) in the hope of being able to afford disembodiment. The ranks of the Ronin are often infused with new blood every time FreeTrade kills a star system, i.e. pull out their TradeStars."
These guys don't have any lore text on the wiki.
Coal, Oil, Forest, Ore and Energy are the simple names for a few of the massive corporations who through brute force have made sure they are not obsolete in the galactic age. To aid them in their conquest of new natural resources they have formed the Imperatus conglomerate.
"The Techion were formed by a small group of elite corporations focusing on high-tech research and manfacture. They are sometimes employed and trusted by the TradeStars to do guard and escort duty."
A glass case that contains your brain. This is you. Don't let enemies get to it.
Your Brain Case mounted on a robot body. This version can use guns and items, but it's still a glass encased brain.
A skeleton kept moving by an ultra-thin plastic film over the bones. They're never in a bad mood and are extremely cheap.
A thin and fast clone rejected for various flaws during tank development. Weighs the same as a "medium" culled clone for some reason.
A medium sized culled clone which stops bullets better (relatively speaking) than the thin culled clone.
A fat culled clone who stops bullets and absorbs impacts the best out of other culled clones. They're also reliable and cheap miners.
This guy heals your allies as long as they're in proximity of it. A good drone to have in case you want to have a sniper isolated somewhere but don't want him instantly dead.
These little crawlers are free due to TradeStar's "Look, sir, free crabs!" promotion, which means they're good for using as a distraction against enemies.
An extremely cheap alternative to a rocket or dropship. It's also a good way to use the physics engine to your advantage by stuffing it with crabs to create the all-destroying "crab bomb."
The basic rocket model which is good for transporting two soldiers onto a battlefield in a flat area i.e. a landing platform or plains. It also doubles as a cruise missile if you're desperate.
The Mk. 2 is basically the Mk. 1 improved in every way, except for its height, which makes it a bigger target.
A landing craft which can drop off units in any terrain type without fear of it landing on its side and killing anyone near it.

















