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Topics - Mecha

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1
This serves as a small little way for people who have lost their key but still have their forum account to access the game.
The suggestion is self explanatory - adding an option to use an activated forum account to unlock the game in the event that they lose their key.
I'm not sure how possible this is, but if could be done, it would greatly help out.

2
Help / Lost key - Cannot access email used to buy game
« on: June 20, 2013, 08:55:37 AM »
Years ago, my dad bought Blockland for me.
But in the years since then, He has since changed his email, and we cannot access the old email, so using key recovery is out of the question.
Help would be appreciated.

3
Suggestions & Requests / Laser Nonce
« on: February 20, 2013, 06:22:48 PM »
After mucking about with gmod addons, I stumbled upon (or re-stumbled) the laser nonce.
The laser nonce was used for laser dance.
Essentially, it was a slow-firing rifle (Or revolver in later versions) that would fire a single laser beam (I can't remember if it instakills or takes a few hits), and knocks you backwards a stuff TON.
Essentially, i'm asking for this to be made. Hell, pinch the lego blaster model and script it to function like this  :cookieMonster:
It should come in 5 or 6 variants:
Red, Blue, Green, Yellow, Grey, and Rainbow (shoots a random colour laser each shot, if possible)

4
Gallery / Duel Spleef arena
« on: February 10, 2013, 06:19:33 AM »
Currently playable at Spade's Arcade. Go play in it or else
So me and Chrisbot6 made a spleef arena.

Front of the arena. The Exit sign was added to prevent people trying to use it as an entrance.

Wrench view. The zone stops people flying in and roostering the game up.

Both players must be on a tile for the game to start: Their jets are then removed and are warped into the arena.

Falling will reset the arena and add the winner tile. If both players fall, the tile will be removed when the next pair warp in.

Foreground: Graceful exit for the glorious winner. Background: Pipe of shame where losers are stuffted out.

The back. You can change the song with those numbers. Alternatively: Roll a die. If it isn't 6, put Omen on.

Made by:
Mech Nexus (11598): Building, Minor events
Chrisbot6 (12233): The complex stuff i'm too thick to make (i.e the entrance)

5
Suggestions & Requests / Destructo hammer
« on: January 19, 2013, 09:08:53 AM »
Y'know those times when you were deleting a little bit of spam, but then you accidentally someone else's build, or you're modifying parts of someone else's build and you accidentally delete stuff you weren't supposed to, or are just smacking some nubs out of the way, and accidentally the whole red team's base?
No longer.
The destructo hammer can delete anyone's bricks and push people away like the destructo wand, but it has the same range as the hammer, and can't destroy supporting bricks like the standard hammer.
I'm honestly surprised how nobody made this yet.

6
Gallery / Mech Nexus' boss battles
« on: November 17, 2012, 10:23:28 AM »
It's about time I finished this stuff god damn

Mech Nexus' boss battles
Twice as futuristic and 1.5x as lovey!

What makes this cool?
Character. A hell of a lot of character. No simple click-kill bosses, these bosses can screw with your MIND. The classes will be satisfying and fun, and if that isn't the case, i'll go and fix it.

Defining features
Somewhat unusual arena.
A delay before the boss can enter the arena, to give technicians a chance to set turrets up.
Four possible locations for the boss to warp into.
The bosses launch a small catchphrase when they're selected. You'll soon learn who says what.

Coming soon
Unique music for each boss.
Unique appearances for each boss. (hurry up on dem bot events lug)
A functioning clock (eventually)
A few extra little things to make the arena look more interesting.

The following is subject to change.
Classes (normals)
Fool - Armed with a single shotgun and a dead ringer. Uses the agile playertype.
Medic - Armed with a Micro SMG, this guy will (try to) keep you all alive. We hope.
Assassin - Silenced SMG, Butterfly knife, and a cloak. Do the math.
Assault - He has an LMG, a riot shield, and a knife. You should be close to the boss and soak up damage.
Demolitions - Grenades and Sticky grenades. Need I say more?
Sharpshooter - He has a sniper rifle and a scoped magnum. We advise headshots.
Hero - SMG, Shotgun, Pistol, Crossbow, Crowbar. You can fill lots of roles.
Pyrotech - Flamethrower? Check. Flare gun? Check. Pyromania? Well, that depends.
Technician - He has a Naval SMG and can place a sentry.
Designated Marksman - Need a bit of dakka, but some long range support too? Well, this guy has a Sniper Carbine and not one, but TWO pistols!
Brute - Get close, his autoshotgun will rip the boss a new one.
Paladin - Armed with a claymore, buckler, and a backup tanto. This guy can charge into the fight head-on for extra damage!

Bosses
Alduin - A big-ass dragon. He has a firebreath, fireball, and a fire barrage. He can fly, too.
Space Marine - Big, Heavy, and very powerful. His bolter has very limited ammo.
Master Chief - A simple boss for simple people. An assault rifle, A pistol, and two grenades. Surprisingly strong.
Sgt Bash - He has a flamethrower and a chainsaw. He's pretty heavy, too. Let the wars begin?
Saxton hale - He can go fast, double jump, and punch people in the face. That's about it.
Renderman - Not the memestuff you know, he's really fast, can turn invisible, and can teleport around the arena. Due to this, he only has a knife.
Patriarch - Big guns, a sledgehammer, a cloak, and a shot of self healing. Sadly, there are no doors to weld.

Pics and stuff Warning: This arena was started before V21. God knows what it's like with shaders.



When will it be hosted?
20:00 onwards friday and saturday nights, GMT, as long as player count remains stable.

7
Games / Omegalodon - I LIKE TRAINS
« on: October 31, 2012, 10:51:52 AM »
What is this game?
Well...
http://www.youtube.com/watch?v=fMyL8FAJ9PY
It's loving awesome.
Site: http://omegalodon.com/ - More vids here

Basically, there are two sides, with two classes for each.
The green team has the namesake Omegalodon, who has to reach the reactor in the middle and destroy it. He's controlled by eco-terroristswarriors, and can do a light punch, a heavy attack, and a roar. Careful, because friendly fire is on, you can kill your friends. Your health drains constantly, but enviros and all forms of destruction will heal you. RMB and LMB do basic attacks, while Mouse3 will do the roar.
Then there's the enviros, armed with a pistol. If you're near omegalodon, you'll heal him.

The reds have policemen and soldiers. Policemen have mines, and soldiers have rockets. Your objective is to kill omegalodon. Be careful, as if you cause too much collateral damage, you may as well join the green team instead, because destruction heals him.

You have jets, cars, and boats. Everything can be driven, EVEN THOSE loving HUGE CARGO SHIPS AT THE BOTTOM OF THE MAP.
There's a demo that can connect to proper servers, but:
>You can only be an enviro or policeman
>You can't drive armed vehicles (save for the cop car)
>You can only fly an unarmed heli
>small boats are fine

Tips:
>As omega, watch out for trains. They'll do a forget TON of damage to you.
>As omega, use your roar carefully. Friendly fire is on, so you can kill your teammates.
>On red, try not to cause too much collateral damage, or you will heal him.
>That blue bar is your "ammo". Everyone uses it, and your attacks drain from it. If an attack won't execute, wait for a bit.
>On red, grab the cargo ship and block Omega's path.
>Don't even think about taking a swim. Simply poking the water will kill you instantly.

Go and discuss.

8
Suggestions & Requests / Fighter jet
« on: September 26, 2012, 02:26:33 PM »
"But meeeech! Phydeoux's jets!"
Shaddap and listen

What i'm asking for is a fighter that handles like Strato's A-10.
Like, saaay...

How about an F-22?

It should obviously be faster than the A-10, but be less beefy.
Armaments:

Machine gun (not as badass as the A-10's)
Standard sidewinder missile (homes in on vehicles only)
XMAA missile (better range and more damage, but for aircraft only)

How lockon is handled:
Depending on your missile selected, the vehicle picks something in your FOV.
When locked on, their name becomes clearly visible, and it is also shown in the bottomprint.
You can press a button (say, last seat?) to change target.
Discuss and stuff

9
Suggestions & Requests / Half life weaponry
« on: September 22, 2012, 06:17:56 AM »
"But meeeeech! Tier tactical!"
Shaddap
T+T does not have tau cannons.

Black Mesa MP5
50 bullets per mag. Can shoot a grenade with Jet.

Black Mesa Spas-12
8 shells loaded at once. Jet shoots two shells.

Black Mesa Crossbow
A crossbow that holds 5 bolts in a single magazine.

Depleted uranium
Ammo type used by the Tau cannon and the Gluon gun.

Tau Cannon
Fire - Shoots a single beam that can bounce off surfaces.
Jet - Hold it down to charge a more powerful shot. Uses more uranium than a regular shot, and holding it for too long can be messy.

Gluon gun
Fire - Fires a continuous beam.
Jet - Turns a handle (that does nothing)

Hivehand
A bio-weapon that shoots hornets. Holds 8 hornets at once, and regenerates ammo by itself.
Fire - Shoots homing hornets.
Jet - Shoots dumbfire hornets at a faster rate.

Black Mesa RPG
Fire - Shoots rocket
Jet - Toggles laser (On: Rocket is guided. Off: Dumbfire.)

discuss and stuff

10
Suggestions & Requests / Gamemode idea - Cash grab
« on: September 13, 2012, 03:01:33 PM »
Thread music
This is a free for all or team gamemode.

General idea
Everyone spawns with £100.
When somebody is killed, they drop all of the dosh they carry(In £50 wads).
To add this dosh to your score, you must find the bank.
If you have more than £100, you can bank this dosh for points. One point per wad. (So £50 = 1 point)
If you die while holding your dosh, you respawn with only £100. All of the dosh you carried before was dropped when you died.

Team variant
There are now multiple banks, one for each team.
The usual rules apply, with a new twist.
Go to the enemy team's bank to start taking money from them (This pulls from their score, so 1 point = £50, again).

Discuss and stuff

11
Gallery / EF-2000 Typhoon
« on: September 09, 2012, 04:14:46 AM »
It isn't an exact replica, but whatever

Front

Back

Sides Top

Front again

roosterpit

BONUS: Razgriz paintjob


Rate x/10 blah blah

12
Games / General ingame media
« on: September 01, 2012, 07:00:43 PM »
You post pictures of you playing games.

Some notes:
Post the game's name if it's not widely known. If in doubt, include the name anyway.
Pictures taken at minimum settings welcome.

Gogogogogo

Anno 2070



Just cause 2


14
Suggestions & Requests / Slayer add-on: Spectator team
« on: August 21, 2012, 01:01:50 PM »
Okay, imagine this.
You want to make a spectator DM with real player spectators in spectator stands(Think monday night combat).
The thing is, this limits what you can do a little bit.
Hell, a lot.
If you do it by-points, a player can Self Delete/die an environmental death, therefore not giving the opposing player a point, and potentially dragging the match on, or halting it completley.
If you do it by lives, well, that's obvious enough.
So, here's a slayer addon for you, Spectator teams.
If you check the "Spectator" box in a team, they become noncombatant so they can watch and walk about the stands, and are not counted if the win method is lives.
If there is only one non spectator team, the game is treated as a free for all DM, so teammates killing eachother in that team counts as a standard kill, and the last man standing in that team is a winner, if you choose to go that way.

Good idea y/n blablabla

15
Suggestions & Requests / Retro FPS player
« on: August 11, 2012, 04:40:38 PM »
This is a biggun!
Essentially, this playertype is designed to emulate old school FPS games, like Quake, Unreal tournament and Nexuiz(That's kind of recent, mind you)

Main features
Two HP bars: Armour and HP.
Can carry a custom amount of weapons (Possible thing: Auto-set max slots depending on how many different weapons are spawned in the game? E.g Having a Baldr, Bonecrusher and Nidhogg in the map would auto-set the playertype to have three slots)
Able to gain speed by bunnyhopping

Features broken down
HP and armour maxes out at 100. This can be pushed further using certain pickups(More on that later), and when it is pushed further, it gradually decreases back to 100.
Includes pickups, too: 1-5 HP armour/HP shard (However much they give in Quake 3.), 25 armour/HP, 50 armour/HP, Max armour/HP, mega armour/HP. Shards can push HP/armour past 100. Mega health/armour pushes health/armour up to 200. Should it gradually decrease back down to 100? I dunno.
If possible, the auto-slot set system will not detect:
>T+T ammo pickups
>Health+Armour pickups
>stuff not in the minigame
But it WILL detect:
>Weapons and tools and stuff
>Items already in inventory at start (So if the player starts with an MG and chainsaw, and there are 3 different items on the field, you will have 5 slots)

Let's see if this can be done, to revive classic DM.

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