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General Discussion / forget mini empires, we mini nomads now
« on: July 25, 2015, 07:33:28 PM »
so i've been thinking right
everyone sees these mini-empires servers around, and they're pretty much turning ultra-stuffty. either the admins are doing a bunch of stupid wish-fulfillment special snowflake bullstuff and unfairly enforcing a strict set of rules or there are no rules whatsoever and everyone just godmods and acts really edgy. there's rarely any good roleplay done on these servers. so i'm thinking, what if we stick with the 'mini' idea, but scrap the whole large settlement/empire angle. instead, you control a small group/tribe (10-30) of nomads who wander from place to place, living off the land and never making camp in one place for too long.
there's a few ways this would improve the quality of roleplay;
this wouldn't really work in a modern setting, medieval or post-apocalyptic would be the best time period to run a server like this. a post-apocalyptic server would have a lot of possibilities, like bands of player-controlled raiders roving the land, perhaps attacking settlements or other groups. settlements could just be a nomadic group that decides to set up a permanent campsite, which would gather more members to their group but pose more of a risk for attack.
this is just an idea at this point. who wants to implement it lel
everyone sees these mini-empires servers around, and they're pretty much turning ultra-stuffty. either the admins are doing a bunch of stupid wish-fulfillment special snowflake bullstuff and unfairly enforcing a strict set of rules or there are no rules whatsoever and everyone just godmods and acts really edgy. there's rarely any good roleplay done on these servers. so i'm thinking, what if we stick with the 'mini' idea, but scrap the whole large settlement/empire angle. instead, you control a small group/tribe (10-30) of nomads who wander from place to place, living off the land and never making camp in one place for too long.
there's a few ways this would improve the quality of roleplay;
- smaller group =no chance to asspull a massive army as you'd maintain around the same population most of the time
- no/very few permanent settlements = less butthurt to go around, less asspulling of resources/buildings
- smaller group = more personal interactions. rather than massive wars going on between asspulled nations, a few small groups might be feuding over a campsite or a hunting ground
- almost completely eliminates any edgy 'special snowflake'-type stuff like an empire that controls a loving dragon or something because you're in control of a small band of average people and maybe a few pack animals.
- combat gets a lot more fun and personal, rather than having hundreds of IC dudes attacking eachother, you could conceivably control the individual attacks of each of your combatants
- alliances become a lot more beneficial and meaningful. aligning yourself with a stronger or more bloodthirsty group could mean the difference between survival and death, given that the groups are a lot smaller.
this wouldn't really work in a modern setting, medieval or post-apocalyptic would be the best time period to run a server like this. a post-apocalyptic server would have a lot of possibilities, like bands of player-controlled raiders roving the land, perhaps attacking settlements or other groups. settlements could just be a nomadic group that decides to set up a permanent campsite, which would gather more members to their group but pose more of a risk for attack.
this is just an idea at this point. who wants to implement it lel