Customizable Playertype v2.0
I've been waiting to post this for several months now. Now that RTB v4.05 was rolled out yesterday, this is actually possible in its new form. It uses the new RTB preference types for easier control. This version also works ingame, and changes will take effect as soon as the preferences are saved.
If you don't already know what this is, it is a playertype I developed which allows you to use the RTB preferences window to modify many basic features of a playertype in-game. The intent of this is not only to provide ease of access, but also to cut down on the number of playertypes needed in general. Simple playertype tweaks are now easy for anyone.
The player is set up so that it functions exactly as a standard playertype would, so you will need to change the values in the RTB preferences for an actual change.
The following preferences are available for changes:
Air Control: Uses the new slider feature.
Can Jet: Uses a checkbox, toggling the ability to use jets.
Can Ride: Uses a checkbox, toggling the ability to mount vehicles.
Can't Inflict Damage: Toggles whether players can inflict damage.
This is experimental. Please notify me if you encounter an issue.Invincible: Toggles whether the player is immune to taking damage.
Jump Force: The force used when the player jumps, with a default of 1080. I'd like to be able to convert this to a predictable brick height, but I can't figure out a proper formula.
Forward, Backward, and Side Speed: The speed values used for running in each direction.
Forward, Backward, and Side Crouch Speed: The speed values used when crouching and moving in any direction.
Forward, Backward, and Side Underwater Speed: Yeah, you get the idea.
Health: The health points of the player.
Max Items: The number of items that can be carried. Maximum of 9.
Jump Delay (MS): The restricting time between each jump, measured in milliseconds.
Step Height: The height that a player may step, measured in plates.
Mass: The mass of the player.
Density: The density of the player. This alters how they react to liquids.
Viewing Restriction: Uses a list that allows no restriction, first person only, or third person only.
Third Person View Type: Uses a list that allows either the default view or over the right shoulder.
Max Run Angle: The maximum angle that the player can walk on.
Max Jump Angle: The maximum angle that the player can jump from.
Min Impact Speed: This is the minimum speed that a player must collide with something before taking impact damage.
Impact Damage Scale: This is the factor by which the player's impact speed will be multiplied before being converted to damage. (Speed * DmgScale = Damage)
Optional:
Uses Tactical Knife: This toggles whether the player will use a tactical knife. This option will only show up if the Weapon_TacKnife addon is enabled.
What are you waiting for?
Download it here.