Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Celtic Wolf

Pages: [1] 2
1
General Discussion / I'm bored as hell and can't find any good servers
« on: December 17, 2012, 08:28:27 PM »
Title says it all
I keep joining the high-player servers but they're all relatively boring or stuffty.
anyone have any suggestions

2
Suggestions & Requests / Bushido's ZAPT maps
« on: December 15, 2012, 09:35:20 AM »
I've been looking around on here and the internet at large for the original zapt maps (Mountains, the Train Station, etc.)
and I can't find any that have working download links. Does anyone know where I could download them?

3
Suggestions & Requests / Raise the Projectile Speed Limit!
« on: September 30, 2011, 08:45:36 PM »
Many blocklanders who play in DMs think that hitscan weapons are "cheap", and they can be. But, when it comes down to it, hitscan is often a preferable alternative to the ridiculously slow bullets that are the maximum speed for projectiles. I suggest that, to hit that perfect "fast, but not instant" shot, the projectile speed limit be raised.

Please reply if you care about this and keep this topic alive. And yes, I know this was suggested before but that topic was dead so I decided to start a new one.

4
Suggestions & Requests / Standalone Melee
« on: February 13, 2011, 07:26:01 PM »
Ever since ZAPT came out, I've been playing it rather than Rot's mod, but one thing I miss is the melee function.
Could someone please make something similar that did almost no damage but pushed away enemies, and make it rely on a key other than the jet key so you could use weapons that scope without whacking the person in front of you?

5
Suggestions & Requests / Brick Physics Suggestions
« on: February 03, 2011, 06:07:56 PM »
I have no idea if these are possible but it would be awesome if they were.

#1: Following the same rule that chooses what bricks the wand destroys, once a brick is fakekilled all bricks supported by it fakekill. For example, if a roof was supported by 4 pillars, it wouldn't fall until all pillars were fakekilled.

#2: Brick falling damage. A fakekilled brick at a certain velocity would deal 100 damage to any player it hit, obviously only in a minigame. Simple enough.

Are any of these possible? Can anyone do these?

6
Suggestions & Requests / Stand-Alone Melee
« on: December 19, 2010, 02:33:31 PM »
I loved the melee feature in Rot's zombie mod, but now that ZAPT is out, I don't use that mod anymore. I wondered if somebody could make a mod of a new melee, so people could use it for ZAPT. By a new melee, I mean the same sort of "jet button pushes away people and slightly damages them", but as its own mod.

7
Suggestions & Requests / PLACEABLE glowsticks
« on: November 28, 2010, 08:03:34 PM »
Yes, I know that Moonwalker already has made a glowstick, but my idea is slightly different. If you're reading this, Moonwalker, consider adding this feature to your mod.

It would work like Moonwalker's, except you could throw it like a grenade, deleting the item and dealing no damage. It would be nice if the glowstick projectile could stay in that place for a while (a minute, maybe an RTB pref) and emit the same glow as when you held it. That way you could set up lights in a dark area in TDMs/RPs.

8
Suggestions & Requests / Taking Simple Print/Decal (no faces) Requests
« on: October 10, 2010, 05:38:59 PM »
Make sure they're simple, not too complex. I'm not all that good, but I can do some stuff.

9
Suggestions & Requests / Fakekill Damage
« on: October 09, 2010, 07:18:17 AM »
Is it at all possible for fakekilled bricks to damage players and possibly other bricks?

10
Suggestions & Requests / Old Firearms
« on: October 03, 2010, 10:09:38 AM »
Ok, I do know there are various pirate weapons out there. But I was thinking that these would be better, and there's more than just pirate stuff here, so hear me out.

On shooting with any weapon, the barrel would billow smoke, and a small patch of Fog B would stay in that area for about 5 seconds. One custom, forceful sound effect for all of them will be fine, just make it sound powerful. They should all reload without animations (for obvious reasons), but tell you they are reloading via bottomprint.

Musket: 1 hit kill, fair accuracy, but not enough to snipe. Raycasting, because it's not 100% accurate and takes a long time to reload, and who wants their long-awaited shot to be easily dodged? 25 seconds to reload.

Rifle: 1 hit kill, perfect accuracy except for slight gravity. NOT raycasting. 25 seconds to reload.

Flintlock: 1 hit kill, low accuracy. Raycasting. 15 seconds to reload.

Revolver: 6 shots, 75 damage, low accuracy. Must pull back firing hammer between shots, meaning it fires once a second. Takes 30 seconds to reload, NOT raycasting.

Carbine: Looks like a shorter, compact rifle. 1 hit kill, fair accuracy, not raycasting, 15 second reload.

11
Modification Help / I want to learn to mod, any suggestions?
« on: September 25, 2010, 09:48:21 AM »
I have been interested in modification for a while, and I finally decided I want to learn how. I was thinking along the lines of a weapon/item; I already have the materials and know-how to make decals/prints, albeit crappy ones.

So, where should I start? Please give me some tips for getting started.

12
Suggestions & Requests / Tank Damage System
« on: September 07, 2010, 06:15:29 PM »
So, what I'm suggesting is this:

I'm sick and tired of any old weapon doing in the tank given enough time. I've thought of a solution. A mod that sets a minimum damage (RTB pref.) for the projectiles hitting the tank, ignoring completely everything below that, but using the whole damage of anything higher, instead of subtracting the minimum from the total damage. Is this possible?

For example, say I set the minimum damage to 100. Then, any weapon dealing less than that damage, let's say the gun, does absolutely nothing, no matter how many times you shoot it. However, the Rocket Launcher does enough damage, so if I shot it with that, the tank would take all of its damage (100 right?).

13
Help / Computer Admin Rights Screwing Up Server?
« on: August 20, 2010, 02:34:38 PM »
For whatever reason, I cannot start servers that actually have some semblance of ping. For a little while, I got error messages saying something like;
"Certain aspects of this program may not run." and something about Administrator privileges. I have tried using Blockland on the admin's user but it is still dead.

Anything I can do about this?

14
Suggestions & Requests / Fakekill Bind
« on: August 18, 2010, 05:15:11 PM »
I have been wondering whether it is feasible to "bind" fakekilled bricks. For example, if you bound a 1x1 to another 1x1 and fakekilled them, they would stick together as if one brick, while still flopping around. Is this possible?

15
Suggestions & Requests / Better Parachute
« on: August 16, 2010, 07:37:35 AM »
I have noticed it is easy to abuse the parachute. It opens instantly on click, unlike real life, and it can be used many times. I think we ought to have one that:
-You hold the mouse, like the Medpack, and it opens after 2 (1?) seconds, so you can't wait until the last moment to open it, OR opens instantly but progressively slows until speed reaches normal parachute speed
-Has a better model, more like this, so it's not the modernistic skydiving type

-Deletes itself when you hit the ground
-You fall slightly faster, but not much
-You can't close it other than hitting the ground (or water) once opened


Can anyone do this?

Pages: [1] 2