
Love it or hate it, Tier Tactical was immensely popular. This is an update for a dead pack, seven years too late. Features a multitude of bugfixes and an overhaul of the ammo system. This was sitting in development hell for far too long, so I decided to patch it up and release it before BLF forever disappears into the abyss.
Main features:
- Fixed ammo toggle: Wanna know why T+T1 Ammo never worked? Bushido never coded it.
- New ammo setting: Ever wanted to pretend BL was an obscure (and dead) arena shooter? Well now you can with the new "Arena" setting! Shoot that SMG for all it's worth!
- Easter egg appreciation: Pretty much all the worthwhile easter eggs have been brought up to speed. Bow before the scoped magnum's terrible power!
- Patched ammo system: No negative ammo or your money back! Also should mostly play nice with SetInventory and all those other weird item events.
- New prefs: And there are a lot of prefs. Do you miss your 70 round RPG? Turn those stupid bugfixes off. Ever wanted to give yourself or your bot buddies infinite grenades? Wield an invincible riot shield? Just change your RTB (or Glass) prefs.
- Other enhancements: Completely empty weapons no longer glitch, so no more incessant pistol clicking. Molotovs no longer spam your server like they used to. Some weird modeling errors have been fixed. Unused datablocks have been disabled. Prefs initialize correctly even if you don't use RTB or Glass. And other stuff that I forgot to note.
I've done my best to change the feel, behavior, and stats of the weapons as little as possible. The only notable exception is the SMG slowdown effect, which had a glaring bug in it. As for the code, it's still probably a frankenstein mess, but less so. Back up your copy of T+T before downloading this, as it will overwrite the files.
SHUT UP AND LEMME DOWNLOAD ALLSpecial thanks to:Bushido and Spaceguy, for the original pack
Blockland Content Creators, for answering my coding/modeling questions
Any poor saps out there who held out for a T+T update
Change log:V3 (01/09/20):
Ammo and grenade drops on player death are now combined
Slowdown effect for SMG and similar weapons reworked (previous bugfix didn't work well)
Added prefs for SMG slowdown effect and slowing down when firing LMG
Minor bugfixes for raycasting weapons and ammo pick up
Scoped magnum moved to tier 2
Tier 2A only requires tier 1 now instead of tier 2
V2 (08/27/19):
Fixed ammo pile not giving 9mm ammo
Minor bug fix in scoped magnum animations
... but wait, there's more!Various extras, customized to work with Kai. Balance sold separately.
Weapon_ImpactRifle.zipAs seen on Heedicalking's Siege TDM. Requires tier 1.
Weapon_Frogs_Weaponry.zipThe future of warfare, featuring hand-held vulcans and really big rocket launchers. Requires tier 1, explosive 1.
Weapon_Frogs_Weaponry_WWII.zipFive WW2 weapons, not enough for a reenactment but oh well. Firerates of the SMGs were changed to differentiate them more. Requires Frog's Weaponry.
Weapon_ShortRifleKai.zipBushido's sawn-off rifle. The Kai version uses 7.08 heavy rifle rounds and can now ricochet, though direct fire has been nerfed. Since it was not originally a T+T weapon, the zip has been renamed to not overwrite the original. Requires tier 1.
Event_AddAmmoTT.zipAn event to add T+T ammo has been sorely missing, so I made one. Compatible with the new ammo types in Frog's Weaponry as well. Also capable of handling custom ammo types that use the Kai system. Requires tier 1.