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Topics - Sumz

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1
Modification Help / Stuck on UV coords
« on: June 26, 2012, 07:49:16 PM »
EDIT: Fixed this by copying in correctly textured faces and moving them in position.
I will keep this topic in case someone else googles the same problem.


I made a special shaped brick (a shape on top of a 2x2 plate), and everything is done except for the bottomedge textures.
This sort of thing is beyond my capabilities to understand on my own.

After a few hours, this is the closest I could get:
http://i48.tinypic.com/2l93xjp.png

I marked the edges that need fixed in the image and text.
Code: [Select]
TEX:BOTTOMEDGE //TOP
POSITION:
0 -1 -6
0.5 -0.5 -6
0.5 0.5 -6
0 1 -6
UV COORDS:
0 0
0 0.5
0 0.5
0 0
COLORS:
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
NORMALS:
0 -0 -1
0 0 -1
0 0 -1
0 -0 -1

TEX:BOTTOMEDGE //BOTTOM
POSITION:
2 -1 -6
2 1 -6
1.5 0.5 -6
1.5 -0.5 -6
UV COORDS:
-0.5 0
1.5 0
1 0.5
0 0.5
COLORS:
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE //LEFT
POSITION:
0.5 0.5 -6
1.5 0.5 -6
2 1 -6
0 1 -6
UV COORDS:
0 0.5
1 0.5
1.5 0
-0.5 0
COLORS:
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 -0 -1

TEX:BOTTOMEDGE //RIGHT
POSITION:
2 -1 -6
1.5 -0.5 -6
0.5 -0.5 -6
0 -1 -6
UV COORDS:
0 0
0 0.5
0 0.5
0 0
COLORS:
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 -0 -1

The "left" and "bottom" edges are correct because the UV coords in pinetree.blb worked for them - not the rest.
Anyone here able to help me out?

2
Gallery / My city thing
« on: October 08, 2010, 06:20:24 PM »
Since I play privately and a lot of people have asked to see it, I figured I'd make this topic.


I started this earlier this year and have had some help from Ronin, Dan, Hamburger, Jetpuff, and StoreClerk.
Not everything is done, such as a few building interiors and other empty spaces.


The build is about 170,000 bricks, and takes around 15 minutes to load.
It probably won't ever get finished because of this and the low FPS I get.


Most of the buildings that don't have blacked-out windows are fully furnished.
The build has 4 main areas: the factory/airport district, downtown, the suburbs, and a beach island community.

Random pictures:
http://img844.imageshack.us/img844/7807/blockland6.png
http://img687.imageshack.us/img687/5884/blockland7.png
http://img840.imageshack.us/img840/3118/blockland8.png
http://img844.imageshack.us/img844/2964/blockland9.png
http://img842.imageshack.us/img842/7339/blockland10.png
http://img710.imageshack.us/img710/5021/blockland11.png

I can't really host right now and you'd need to download a lot of bricks just to see everything anyway.


There is a lot to see there and I might add more pictures later.
If you like the pictures then please share them around and help spread the word of this great game.

3
Mapping Help / Problems Exporting From Quark
« on: June 16, 2008, 01:55:12 AM »
I can't seem to figure out why Quark won't build the dif.

Here is the error I get when trying to export:
http://www.isarapix.org/pix82/1213599024.png

Here is how my configuration is set up:
http://www.isarapix.org/pix85/1213599173.png

That IS the path to the exe, so I doubt it's the problem.

I also tried to just drag the .map (it exports .map, but won't convert to .dif) onto map2dif.exe, but it's just been stuck at "Creating Surfaces..." for about an hour. Although, it is a pretty large map.

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