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Topics - pecon98

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Suggestions & Requests / Imscared beta testers
« on: June 06, 2013, 04:16:03 PM »
I require beta testers for some major updates to Imscared.

 - Semi-decent computer You should be able to run minimum shaders without lagging horribly
 - Keep in contact with me via Steam This means you'll need to add me on steam here.
 - Provide me with an email address When a beta is ready, I'll send the beta to everyone's email account along with instructions on what you should be doing.

To sign up, post here, then add me on steam, then send me a PM with your email address. I'm likely to only accept a couple of people, I'll send everyone who got in an email in a few hours.

General Discussion / Pecon7's & Tetris' Deathmaze - A deathmatch
« on: March 31, 2013, 12:37:55 AM »
There are no gameplay rules on this server. Just don't spam the chat.

Download sounds and textures.

Most don't have the time to type a reaction.

Will you survive?

Don't post spoilers. You must experience it to understand it. (It also is fun to throw in random roleplay when you're with other players)

Winners so far:
Dr.Hooves (BL_ID 40011)
Nymph (BL_ID 17016)
E621 (BL_ID 40012)
Assassin Pro (BL_ID 35703)
Ender Creeper (BL_ID 7868)
Leonardo (BL_ID 14089)
Shadowraix (BL_ID 34697)
yoshi bros (BL_ID 10408)
Harbringer (BL_ID 24271)
ARCC (BL_ID 15402)
No One (BL_ID 21775)
Racerboy (BL_ID 25064)
Bandolier (BL_ID 14071)
BuilderGuy (BL_ID 30479)

Game Modes / Imscared
« on: March 04, 2013, 02:52:06 AM »
This is a single-player horror gamemode.

It is advised that you play at a medium-high volume, as some sounds will be critical to your success. Headphones will achieve this.
Press the escape key to leave the game. The game will malfunction if played in multi-player, for this reason please only use single-player.

When you are ready, you may download Imscared from the link below and then place it in your add-ons folder.

Creativity / Pecon's laser projects
« on: January 10, 2013, 12:00:54 PM »
As a continuation of

I inlayed a Blockhead into plastic in my CADD class. I used the school's CO2 laser to cut pieces of plastic to the right shapes and sizes and then fit them together. Then I put it onto a piece of wood with instant cement.

Bad picture brought to you by low lighting. I was going to give the face and hands a skin color but there was no plastic in that color, so I just used the mirror plastic.
Imaged: The new Plastic Inlayed Blockhead (right) compared to the old one (left).

For Morningstar.

Those are just some examples of what I did in the past. I'd like suggestions on what I should work on now. I take requests, and if soPhysician Prescribed Desoxyning is simple and I make it on wood I'll be glad to send it to you if you pay the shipping charge. You could also 'commission' me for more advanced items on more expensive materials, just PM me if you want to do soPhysician Prescribed Desoxyning like that.

I still live in the bedroom.

Add-Ons / IP Banning (Updated)
« on: December 30, 2012, 03:52:47 PM »
This simple server mod allows Super Admins to place IP bans with a few commands. Basically if a player connects under a banned IP address, they get permanently banned instantaneously.

/IPBan <Playername> - Kicks a connected player and adds their current IP to the IP ban list.
/BanIP <IP Address> - Bans a specific IP address.
/unIPBan <IP Address> - Searches the IP ban list for the given IP address and removes it if found.
/unBanIP <IP Address> - Alias of /unIPBan.
/listIPBans - Shows all available information about current IP bans.
/changeIPBanMode - Toggles IP ban mode between the 'ban' mode and 'block' mode. (Ban is recommended. Only use block if you're trying to keep someone from lagging the server with connection attempts.)
/CheckIP <Playername> - Get the IP of a player in the server.

Extra credits:
Jakob - Test Subject.
dargereldren - Test Subject.
Böltster - Suggested this.
Rykuta, Jetz - Looking over my code, but ultimately not causing any changes.

Off Topic / Valve's professional website design
« on: December 29, 2012, 02:31:53 PM »

The website is back to normal now, but that was a weird fluke.

Games / Free "Blade Kitten" giveaway (over)
« on: December 24, 2012, 03:16:26 PM »
Simply post that you wish to be entered into the raffle, and then I'll add you. Also include your steam username, this helps me avoid confusion.
I have absolutely no good excuse as to why I am wasting $10 on this!
I'll draw names tomorrow morning, which I should mention is the perfect time to do so.

warning: game may contain furries

Chance of winning: 4.545454545454546%

Games / Java raffle script (For those of you doing raffles)
« on: December 24, 2012, 01:25:50 AM »
This may seem like it's in the wrong board, but it really needs to cater to the people running raffles here. So I think it fits.

I whipped up a raffle script in java.
Code: [Select]
// Pecon7
// 12/23/12
import java.util.*;

public class RaffleDriver
public static void main(String args[])
ArrayList<String> contestants = new ArrayList<String>();
Scanner keys = new Scanner(;
System.out.println("Input contestant names until ready to start the raffle, then enter 'DRAWNAME' to remove a name. You can type 'UNDO' to remove the last name put in.");
double winPercent = 100.00;
System.out.println("Enter the next contestant.");
String input = keys.nextLine();
else if(input.equals("DRAWNAME"))
System.out.println("" + contestants.remove(RaffleDriver.getRandom(0,contestants.size()-1)) + " was drawn from the raffle!");
else if(input.equals("UNDO"))
System.out.println("Removed the last contestant: " + contestants.remove(contestants.size()-1) + "");
winPercent = 100.0/contestants.size();
System.out.println("Added name: " + input + " | The current likelyhood of winning is " + winPercent + "%");

public static int getRandom(int min, int max)
return (int)(Math.random()*max)+min;

I don't know how to package this into a jar file. If someone could do that it would be much appreciated. Otherwise you'll need the JDK to execute this code.

Usage example:
--------------------Configuration: Raffle - JDK version 1.7.0_06 <Default> - <Default>--------------------
Input contestant names until ready to start the raffle, then enter 'DRAWNAME' to remove a name. You can type 'UNDO' to remove the last name put in.
Enter the next contestant.
Added name: Pecon7 | The current likelyhood of winning is 100.0%
Enter the next contestant.
Added name: Jetz | The current likelyhood of winning is 50.0%
Enter the next contestant.
Added name: Badspot | The current likelyhood of winning is 33.333333333333336%
Enter the next contestant.
Added name: Ephialtes | The current likelyhood of winning is 25.0%
Enter the next contestant.
Added name: daf | The current likelyhood of winning is 20.0%
Enter the next contestant.
Removed the last contestant: daf
Enter the next contestant.
Added name: Shortcut | The current likelyhood of winning is 20.0%
Enter the next contestant.
Added name: Narkro555 | The current likelyhood of winning is 16.666666666666668%
Enter the next contestant.
Jetz was drawn from the raffle!
Enter the next contestant.
Pecon7 was drawn from the raffle!
Enter the next contestant.
Shortcut was drawn from the raffle!
Enter the next contestant.

Add-Ons / Downed Mod - Will be RTB approved someday
« on: December 14, 2012, 03:12:50 AM »
Instead of instantly dieing, you go down first. It works similarly to "Last Stand" in MW2.

When you would normally die, you instead fall down with another 100 health minus however much the attack did. You are force-equipped a slow-firing pistol. You take damage constantly while downed and die soon after, but not until you had a chance to fire a couple shots with your pistol.

No, you cannot revive downed players. This would not make any sense really; however, I might add it as a preference if enough people complain to me about it.

You can enable/disable the downed mod via an RTB preference or using $pref::PlayerDowning::Enabled = 1; .

Non-RTB prefs listed as default values:
(Change these in the script if you want them to be different, or evaluate these in the console to change them temporarily)
$pref::PlayerDowning::DownedPlayerBleed = -3;
$pref::PlayerDowning::DownedPlayerScheduleTimer = 500;
$pref::PlayerDowning::DownedPlayerHP = 100; (requires restart)
$pref::PlayerDowning::DownedPlayerWeaponImage = DownedPistolImage;


Suggestions and constructive criticism welcome.

Pecon7 - Made everything.
Sunny - Beta testing, suggested the idea.

Off Topic / Either a glitch, or mexico is getting blown up.
« on: October 28, 2012, 02:56:42 AM »

Look for yourself:

Click the drop down thing and select "Radar - North America".


Allows you to set the expression of a Skull brick to any of the five expressions or set the face of a pumpkin.


Off Topic / I made cookies for everyone
« on: October 13, 2012, 01:10:28 PM »

I have just placed 15 more identical batches of these into an oven for everyone. They will be ready in 10 minutes or less or your money back!*

*No money was invested in this activity

When they are done everyone will get to take one, if more than one is taken you will spontaneously combust.

We have 134 cookies! Step up and get your malformed cookie!

Suggestions & Requests / Old and lost add-on: Plasma Cannon
« on: September 30, 2012, 10:41:56 PM »
Does anyone have a link for this one?

Add-Ons / Blockland Greenlight message spammer
« on: September 15, 2012, 11:14:30 PM »
Requested by Siba.

Announces a message to the server every 10-30 seconds telling players to help Blockland get on greenlight.
Use /togglegreenlightmessage to disable or re-enable.
Use /setgreenlighttimer (min) (max) to change how long the delay in messages is in milliseconds.
Clients can use /nogreenlight to disable seeing the messages.
I personally think this is not needed. But Siba was going to convince someone to make it.


Off Topic / Robot Defence Simulator
« on: September 11, 2012, 10:24:06 PM »

The gameplay does get kind of repetitive.

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