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Topics - Nexus

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1
Modification Help / Setting up TorquEdit with Eclipse
« on: August 31, 2015, 06:03:03 PM »
Does anyone have any idea how I might go about setting up TorquEdit with Eclipse?  I found the following links on https://www.garagegames.com/community/forums/viewthread/16491

1. https://dl.dropboxusercontent.com/u/25535993/torquedit/TorquEDIT.7z
2. https://dl.dropboxusercontent.com/u/25535993/torquedit/TorquEDIT_0.4.0.jar
3. https://dl.dropboxusercontent.com/u/25535993/torquedit/TSParser.7z

The source also appears to be available at https://github.com/mixxit/TorquEDIT

However I have no experience using Eclipse and really have no idea what I am doing with these files.

These files don't seem to follow the format that is outlined in this solution: http://stackoverflow.com/questions/5482554/how-to-install-plugin-for-eclipse-from-zip

I found an archived website for TorquEdit that indicates that I should just be able to drop the jar file in the plugins folder and that's it: http://web.archive.org/web/20090601072227/http://opensource.kruxgames.com/torquedit/

However, that does not seem to work.

This stackoverflow page indicates that in new versions of eclipse I should create a plugins folder inside the dropins folder and put the jar there, but that doesn't seem to work either: http://stackoverflow.com/questions/926594/installing-a-plain-plugin-jar-in-eclipse-3-5

I can start eclipse fine, but when I look under Help -> Installation Details -> Plug-ins there doesn't seem to be anything related to TorquEdit.

I have tried downloading Eclipse 3.0.1 (the version mentioned on the archived page), but that appears to be available in 32 bit only and I cannot get it to run on my machine.

I have my eclipse configuration file attached if that helps.

2
Modification Help / Torquescript bug with getWord
« on: July 03, 2015, 03:55:23 PM »
I was confused as to why a piece of my code was acting strangely, and I think I have isolated it down to a bug in the engine.

Here is an example console I/O of the bug.

==>$var1 = "1.3"; //first set up variables
==>$var2 = "1.3";
==>echo($var1 > $var2);
0
==>echo($var1 < $var2);
0
==>echo($var1 == $var2); //everything is as expected
1
==>$var2 = "1.3 junk"; //change this variable with an extra word
==>echo($var1 > getword($var2, 0));
0
==>echo($var1 < getword($var2, 0)); //this seems strange
1
==>$var3 = getword($var2, 0); //lets make a third variable out of the first word of $var2
==>echo($var3); //make sure it is what we expect
1.3
==>echo(strlen($var3)); //no trailing spaces
3
==>echo($var1 == $var3); //looks good
1
==>echo($var1 $= $var3);
1
==>echo($var1 == $var2);
1 //I don't know if this is correct or not, but $var2 is two words
==>echo($var1 == getword($var2, 0)); //run this again to make sure it hasn't changed
0
==>echo($var2);
1.3 junk
==>echo($var1 $= getword($var2, 0)); //Apparently they have the same characters but are not equal
1
==>echo("1.3" + "10.0"); //floating point numbers casting from strings seems to work
11.3
==>echo($var1 == (getword($var2, 0) + 0.0)); //force a cast to decimal before checking equality
0
==>echo(($var1 + 0.0) == (getword($var2, 0) + 0.0)); //force both to be decimals
0
==>echo(($var1 + 0.0) $= (getword($var2, 0) + 0.0)); //they are still the same strings
1


Any thoughts?  Am I crazy or is this definitely a bug?

3
Gallery / [Video] Trailer for the NARG File Manager
« on: June 15, 2015, 10:43:25 PM »
I decided to make a trailer for my new add-on, the NARG File Manager

Clickable Thumbnail

https://www.youtube.com/watch?v=iONIGizaSjM

This video took a ridiculously long time to make because it took Rykuta literally a month to finally get the narration correct.  Feel free to give any feedback!

You can find more information about the mod here: http://forum.blockland.us/index.php?topic=161834.0

Sorry if this is kinda cross posting, I figure this thread is more about the trailer than the mod.

4
Modification Help / New File Manager: Opinions Wanted!
« on: December 17, 2013, 10:12:00 AM »
So I was playing blockland yesterday and attempted to located an old save to load, when I came to a stunning realization.

The default brick save/load gui is pretty bad.



Overlapping text, nothing resizable, no more folder support.  I remember this used to be something a lot of people complained about, although I haven't heard much about it recently.  I made two quick mockups for what I plan on making:



The in-game should look closer to this:

(ignore colors, helps me see what I'm doing)
Gear = options (button will literally be a gear)

However, I'm not sure if this is something that people really want/need anymore.  I'm looking for a lot of community feedback to make sure that this project is worthwhile and of good quality.  Chances are that the save/load gui isn't the only one I will be reworking, so let the suggestions fly!

Planned new features:
 - Folder support
 - Resizable and customizable
 - Shows brickcount
 - Shows files graphically in list rather than a wall of text

Suggestions
 - Search Feature
 - Rename files
 - Move files

5
Modification Help / Wrong subforum
« on: December 17, 2013, 09:57:40 AM »
whoops

6
Help / Dedicated Servers with the new Steam version?
« on: December 17, 2013, 04:03:38 AM »
The new steam version is out, and it does not appear to include a launcher.  Attempting to run the executable directly still gives the error telling the user to use BlocklandLauncher.exe, even though it doesn't exist.  Setting steam launch options to -dedicated works, but now it says I am constantly in-game, and I cannot launch blockland again to play on my own dedicated server.  Do I have to maintain two separate blockland installations to do this now?

7
Games / Looking for a Skyrim steam coupon
« on: August 15, 2013, 12:16:25 AM »
Hopefully there are some Skyrim coupons floating around out there.  Willing to trade like cards or something for one if you want.

Send me a trade request or however the cool kids do things nowadays: http://steamcommunity.com/id/Schmer/

8
Suggestions & Requests / Requesting something to code
« on: June 04, 2013, 03:03:39 AM »
So school has ended as well as most of everything else that I am doing, but college has yet to begin.  Naturally, I'm bored out of my mind and need a major coding project to pass the time.  Throw whatever crazy add-on ideas you have and I'll add ones I'm willing to do to a poll.  I'll probably code the top three or so ideas on the poll.

Don't hold an idea back because you think it might be impossible, and while I would prefer to do client sided things or scripts, feel free to be as creative as you like with suggestions.  You want me to rework basic game systems?  Been there, done that.  Circumvent administrative tools?  Yep, that too.

Some stuff I have made:
http://forum.blockland.us/index.php?topic=161834.0

I'll add a couple ideas of my own and leave the voting to you.


Idea list:

Make a new file browsing system for saving/loading bricks
http://forum.blockland.us/index.php?topic=205792.0

System to replace some keybinds with a universal "app" screen, so your dozens of barely useful client mods don't all need to eat up buttons on your keyboard to open a little gui or whatever.

More to be added
Make your suggestions sooner rather than later, so your idea has more time to get voted up.

9
Off Topic / Need new laptop for college
« on: May 25, 2013, 07:50:45 PM »
I need a new laptop for college as my old one is starting to get some hardware issues.
(Originally posted in the Computer megathread, decided that probably wasn't the best idea)

I don't really have a set budget, but I'm still paying for it myself.  Something around $1000 is probably ideal.  I have been stuck with some really crappy laptops in the past and don't want something that can't even do blockland well.

Probably first priority for me is having a good battery life and not being a giant brick of lead to lug around.
I don't need it to be a really powerful computer since I'll be bringing along a desktop most likely, although I am not too keen on getting an ultrabook because they all seem to be stupidly expensive and low performing.

I'm going into computer science/software engineering, so it needs to be at least decently well performing.  I don't know much about how I am going to use it yet besides the fact I plan on carrying it wherever I go, so it can't be a giant brick of lead that dies after an hour of use.

I'm tempted to get this computer since it seems to be a great value (moderate/low price+high performance), which might even make it possible to not need to bring my desktop along, but apparently the battery life sucks (not surprising), which is a problem.
http://shop.lenovo.com/SEUILibrary/controller/e/web/LenovoPortal/en_US/catalog.workflow:item.detail?GroupID=457&Code=59371972

I think things like touchscreens/backlit keyboards are nice and I'm willing to pay a little extra if that's an option, but I wouldn't pass up an otherwise good computer because it doesn't have them.

I would jump for this computer if it didn't have a ridiculously small 128GB of disk space (less than half of which is actually usable) and didn't seem overpriced.
http://www.cnet.com/laptops/lenovo-ideapad-yoga-13/4505-3121_7-35477652.html




Basic requirements are:
 - Better resolution than 1366x768
 - Preferably 9 cell battery, or at least over 8 hours of battery life
 - Rather have win8 than win7
 - 128 GB SSD is too small
 - Willing to have a dual core processor if it means more battery life
 - Not a netbook
 - 5 pounds or less
 - Roughly $800 - $1200 range

Any suggestions for computers that I should look at?
Even if your suggestion doesn't match up with my criteria exactly, if it seems like a solid deal go ahead and post it.

10
Music / (not)Continous' Music Pack (250+ loops because why not)
« on: March 23, 2013, 11:07:31 PM »
Well, Continous seems to have baked his last batch of bitter butterscotch cookies if you know what I mean, so he gave his music pack to me and told me basically to do whatever I want with it.  So here is Continous' new and improved Music pack, the (not)Continous' Music Pack.  It has seven and a half gallons of music and is all designed to loop nicely in Blockland.


Description
This is a music pack I Continous made for myhimself and friends, I he will not be taking request if you are not either of those.
It is something that Iit'll probably always do. Feedback is heavily encouraged and don't be afraid to make a request even if you arn't my her friend, I Admiral Ackbar just might make it.


You can download the full music pack here (68.7 MB)
http://98.227.31.217/shares/Public_Storage/Sagacity%27s%20Music%20Pack/Music_Continous.zip

You can browse the music pack for individual loops here:
http://98.227.31.217/shares/Public_Storage/Sagacity%27s%20Music%20Pack/

Original Topic here:
http://forum.blockland.us/index.php?topic=198296.0

11
Games / Awesomenauts - New Content
« on: February 17, 2013, 01:37:44 AM »





A Quick overview
So I recently got into Awesomenauts, and I have to admit that I am very much addicted.  It is similar in concept to Dota/League of Legends, but designed to be more fast paced action with a bit more emphasis on skill over strategy.  There are currently 12 different Awesomenauts that you can play as (with a 13th coming soon) as well as 3 different arenas.  The object of the game is to destroy the opposing team's Solar Drill, protected by layers of turrets.  The game is 2D and has platformer mechanics, and actually has pretty decent AI.


Some useful links
Awesomenauts main site
Awesomenauts on Steam
Youtube channel of company that made it


The Awesomenauts





This is also a game that is much more fun when played with friends, so if you own the game on steam then drop your name off here with a link to your steam profile if you like.  I'll add you to a list up here in the OP.

Here's me:




Forum Name   Steam   League   Favorite 'Naut
NexusTrueEpic2
AlphadinAlphadin.EXE -Green3
snot2snot4
RykutaЯykuta˛2
shinyarceus4Yveltal??


Now with a Steam Group
The Awesome Association

12
Off Topic / Java GUI help needed
« on: January 14, 2013, 10:36:26 PM »
So I am attempting to make a program that needs to be able to display an arbitrary number of images at specific pixel locations.

So far I have discovered that using templates are completely useless for anything involving specific locations, but I can't seem to render multiple images on a single panel without using them, so I am at an impasse between the two requirements.

Can someone point me to a good resource to use or some tips as to what I should be doing to accomplish what I want?

For reference, this is what I am using to load an image:

Code: [Select]
import java.awt.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.*;

public class Btn_Graphic extends JPanel
{
    private BufferedImage image;
    private int xpos, ypos;

    public Btn_Graphic(String path, int x, int y)
    {
        try
        {
            image = ImageIO.read(new File(path));
        }
        catch(IOException ex)
        {
            // too darn bad
        }
        this.xpos = x;
        this.ypos = y;
    }

    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        g.drawImage(image, this.xpos, this.ypos, null);
    }
}

Thanks in advance for the help.

13
Suggestions & Requests / Make chat timeout BL_ID linked
« on: January 04, 2013, 11:16:01 PM »
because of friends like this that connect multiple times and use spam chatbots
I would put this in drama except I'm not the drama type and I have a genuine request for the game.





14
Games / NX up for grabs
« on: January 02, 2013, 10:36:01 PM »


For whoever wants it
The only condition is that you have to actually actively play some Nexon game and know how to transfer NX because I have no idea.

I had another 440 that expired last year so this is just getting wasted.

15
Environment Files / Environment: Armageddon
« on: December 21, 2012, 03:51:54 PM »
OH GOD FIRE IS RAINING FROM THE SKY

DOWNLOAD IT WHILE YOU STILL CAN: clicky




note that those scribbly things are clouds that move

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