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Topics - Tomaz

Pages: [1]
1
Off Topic / Usher-Scream (Athero remix)
« on: July 07, 2012, 09:24:02 PM »
Usher-Scream (Athero remix)

Well, here's my secound remix. Hope you like enjoy.


2
Off Topic / Need feed back of a song I've made
« on: May 01, 2012, 11:49:35 PM »
Athero

Hello, I've made a song that I would like to send to a record label called Monster Cat Media. Before I send it, I want to know what the general public thinks of my song. I hope you enjoy it and hope you can support me.

Links
Youtube: http://www.youtube.com/user/AtheroOffical/videos (Not updated recently)

Thank you

3
General Discussion / Pig Festival - 2012 (Need game designers/helpers)
« on: January 06, 2012, 05:21:00 PM »

What is it?
Pig Festival is basically a county fair, but this one has rides, games, music, and lights!

When is it?
So far, I am maybe 50% done with it. I'm trying to get the rides and Game stands finished. Once that is done, we can get a date up.

Can I help?
Yes! I would appreciate some assistance. I would like help with the game stands.

Pictures
New Ride!
Overview (so far)
Enterance
Stage
Games
Rides (Yes they work)

Hope you can enjoy the experience!


4
Modification Help / Lattice Brick horizontal help
« on: January 03, 2012, 01:54:46 PM »
I made a Lattice brick , but going horizontal. It isn't the right size of the Brick. (X = 5, Y= 2, Z= 4)

This is what it looks like. The block Underneath is the size it should be.


Please help me get it to the right size.

5
Gallery / [VIDEO] Tomaz Forgot It Was Halloween
« on: October 16, 2011, 01:33:38 AM »
Tomaz Forgot It Was October

Just a little video I made.
http://www.youtube.com/watch?v=SznDr_ECjqk

Hope you like.

By the way, this is my first actual good video, and ignore the Fraps sign.


6
Gallery / TZS Athero (Oceanco Ship)
« on: September 30, 2011, 10:19:18 PM »


I present the newest ship to the fleet, The TZS-Athero

Side View


Back View

Top View

Boat Storage

Sitting Area

Master Bedroom

Master Bathroom

Guest Room

Guest Bathroom

Kitchen

Living

Bridge

Sun Deck

Radar


Not giving out save

Thank you


7
Modification Help / Help with tree weapon
« on: September 15, 2011, 11:04:57 AM »
Help?

The handle part is missing? How is this possible?

8
(Credit to Indy for the logo)

Clans may now advertise at the festival!

Line-up
1.YoungRotations
2.Athero

What is it?

BlockFest, is based off real music festivals like Coachella and lollapalooza. Also, like artists and such, are able to come and perform at the festival.

Pictures

Stage- Deadmau5 Setup

Stage- Athero (Me) Setup

Stage-YoungRotations Setup

Stage-PixelRaid Setup

List of Performers
    Athero-Tomaz(4874)
    YoungRotations-YoungRotations-(12457)
    [/b]

    Rate x/10


    Thank you


    Q.When will this be?
     A.If we get the right amount of people to perform,  I will give a specific date.
    Q.Will that stage collapse like the one at the Indiana State fair?
     A.No
    Q.Can I perform?
     A. If you have made a song or a remix, then yes, if I accept you, Then send me the file and add it to the playlist.
    Q. Can I perform without making music?
    A. On some certain circumstances

    FAQ

    [/list]

    9
    Gallery / BlockFest (Music Festival)
    « on: August 14, 2011, 09:39:36 PM »
    (Credit to Indy for the logo)

    What is it?

    BlockFest, is based off real music festivals like Coachella and lollapalooza. Also, like artists and such, are able to come and perform at the festival.

    Pictures

    Front-

    Stage- Deadmau5 Setup

    Stage- Athero (Me) Setup

    Overview-

    Food and product tents-


    Portapotties-

    Back of Stage-

    Sound booth-


    List of Performers
      Athero-Tomaz(4874)
      Superpopify-Geronimo(23322)
      YoungRotations-YoungRotations-(12457)
      daft block-TomTheGeek (2066)+Makanix (2022) .
      [/b]

      Rate x/10


      Thank you
      Comment if I should make this a convention!


      Q.When will this be?
       A.If we get the right amount of people to perform,  I will give a specific date.
      Q.Will that stage collapse like the one at the Indiana State fair?
       A.No
      Q.Can I perform?
       A. If you have made a song or a remix, then yes, if I accept you, Then send me the file and add it to the playlist.
      Q. Can I perform without making music?
      A. On some certain circumstances

      FAQ

      [/list]

      10
      Gallery / House
      « on: July 19, 2011, 07:32:04 PM »
      House

      After a break from Blockland, I decided to build a house :3

      Front

      porch

      Foyer

      Garage

      Family room

      Outside screen porch

      Living room

      Kitchen

      Office (not that finished)

      Upstairs Hallway

      Studio/office

      Master Bedroom

      Master Bathroom

      Master Shower


      I know the roof looks cutoff
      Please don't ask for a save because I'm not giving one out
      Rate x/10


      11
      Modification Help / Add-on problem
      « on: January 23, 2011, 09:14:35 PM »
      Help Please
      [/u][/b][/size]

      So I've been trying to get this add on to work in Blockland, and I would like some help on how to make it work. Please help me.



      Model (just incase some people want to see it)



      Server.cs
      [/b]
      Code: [Select]
      datablock WheeledVehicleData(A-10Vehicle)
      {
      category = "Vehicles";
      displayName = " ";
      shapeFile = "./A-10.dts";
      emap = true;
      minMountDist = 3;
         
         numMountPoints = 1;
         mountThread[0] = "sit";



      maxDamage = 200.00;
      destroyedLevel = 200.00;
      energyPerDamagePoint = 160;
      speedDamageScale = 1.04;
      collDamageThresholdVel = 200.0;
      collDamageMultiplier   = 0.02;

      massCenter = "0 0 0";
         //massBox = "2 5 1";

      maxSteeringAngle = 0.9785;  // Maximum steering angle, should match animation
      integration = 4;           // Force integration time: TickSec/Rate
      tireEmitter = VehicleTireEmitter; // All the tires use the same dust emitter

      // 3rd person camera settings
      cameraRoll = false;         // Roll the camera with the vehicle
      cameraMaxDist = 25;         // Far distance from vehicle
      cameraOffset = 7;        // Vertical offset from camera mount point
      cameraLag = 0.0;           // Velocity lag of camera
      cameraDecay = 0.75;        // Decay per sec. rate of velocity lag
      cameraTilt = 0.4;
         collisionTol = 0.1;        // Collision distance tolerance
         contactTol = 0.1;

      useEyePoint = false;

      defaultTire   = A-10Tire;
      defaultSpring   = A-10Spring;
      // flatTire    = A-10FlatTire;
      // flatSpring    = A-10FlatSpring;

         numWheels = 4;

      // Rigid Body
      mass = 200;
      density = 5.0;
      drag = 0.6;
      bodyFriction = 0.6;
      bodyRestitution = 0.6;
      minImpactSpeed = 10;        // Impacts over this invoke the script callback
      softImpactSpeed = 10;       // Play SoftImpact Sound
      hardImpactSpeed = 25;      // Play HardImpact Sound
      groundImpactMinSpeed    = 10.0;

      // Engine
      engineTorque = 8000; //8000;       // Engine power
      engineBrake = 4000;         // Braking when throttle is 0
      brakeTorque = 6000;        // When brakes are applied
      maxWheelSpeed = 15;        // Engine scale by current speed / max speed

      rollForce = 2000;
      yawForce = 1000;
      pitchForce = 900;
      rotationalDrag = 0.2;

      // Energy
      maxEnergy = 100;
      jetForce = 3000;
      minJetEnergy = 30;
      jetEnergyDrain = 2;

         isSled = false;

         forwardThrust = 5000;
      reverseThrust = 2000;
      lift = 100;
      maxForwardVel = 60;
      maxReverseVel = 5;
      horizontalSurfaceForce = 150;   // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
      verticalSurfaceForce = 160;
      rollForce = 20000;
      yawForce = 11000;
      pitchForce = 12000;
      rotationalDrag = 0.5;
      stallSpeed = 5;

      //   forwardThrust = 2000;
      // reverseThrust = 2000;
      // lift = 100;
      // maxForwardVel = 70;
      // maxReverseVel = 70;
      // horizontalSurfaceForce = 100;   // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
      // verticalSurfaceForce = 100;
      // rollForce = 6000;
      // yawForce = 6000;
      // pitchForce = 4000;
      // rotationalDrag = 0.5;
      // stallSpeed = 10;
      //
      //   forwardThrust = 2500;
      // reverseThrust = 500;
      // lift = 15000;
      // maxForwardVel = 60;
      // maxReverseVel = 10;
      // horizontalSurfaceForce = 500;   // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
      // verticalSurfaceForce = 500;
      // rollForce = 5000;
      // yawForce = 5000;
      // pitchForce = 5000;
      // rotationalDrag = 0.1;
      // stallSpeed = 10;

      splash = vehicleSplash;
      splashVelocity = 4.0;
      splashAngle = 67.0;
      splashFreqMod = 300.0;
      splashVelEpsilon = 0.60;
      bubbleEmitTime = 1.4;
      splashEmitter[0] = vehicleFoamDropletsEmitter;
      splashEmitter[1] = vehicleFoamEmitter;
      splashEmitter[2] = vehicleBubbleEmitter;
      mediumSplashSoundVelocity = 10.0;   
      hardSplashSoundVelocity = 20.0;   
      exitSplashSoundVelocity = 5.0;

      //mediumSplashSound = "";
      //hardSplashSound = "";
      //exitSplashSound = "";

      // Sounds
      //   jetSound = ScoutThrustSound;
      //engineSound = idleSound;
      //squealSound = skidSound;
      softImpactSound = slowImpactSound;
      hardImpactSound = fastImpactSound;
      //wheelImpactSound = slowImpactSound;

      //   explosion = VehicleExplosion;
      justcollided = 0;

         uiName = "A-10 ";
      rideable = true;
      lookUpLimit = 0.50;
      lookDownLimit = 0.50;

      paintable = false;
         
         damageEmitter[0] = VehicleBurnEmitter;
      damageEmitterOffset[0] = "0.0 0.0 0.0 ";
      damageLevelTolerance[0] = 0.99;

         damageEmitter[1] = VehicleBurnEmitter;
      damageEmitterOffset[1] = "0.0 0.0 0.0 ";
      damageLevelTolerance[1] = 1.0;

         numDmgEmitterAreas = 1;

         initialExplosionProjectile = A-10ExplosionProjectile;
         initialExplosionOffset = 0;         //offset only uses a z value for now

         burnTime = 10000;

         finalExplosionProjectile = A-10FinalExplosionProjectile;
         finalExplosionOffset = 0.5;          //offset only uses a z value for now


         minRunOverSpeed    = 5;   //how fast you need to be going to run someone over (do damage)
         runOverDamageScale = 15;   //when you run over someone, speed * runoverdamagescale = damage amt
         runOverPushScale   = 3.2; //how hard a person you're running over gets pushed
         
            // Advanced Steering
         steeringAutoReturn = false;
         // steeringAutoReturnRate = 0.9;
         // steeringAutoReturnMaxSpeed = 10;
         steeringUseStrafeSteering = false;
         // steeringStrafeSteeringRate = 0.1;
         
         minFJetStreamSpeed = 30;

      ShootOnClick=1;
      ShootOnClick_Hold=0;
      ShootOnClick_ShootDelay=4000;
      ShootOnClick_ReShootDelay=4000;
      ShootOnClick_ProjectileCount=2;
      ShootOnClick_RequiredSlot=0;
      ShootOnClick_Sound=HMissileFIRESound;

      ShootOnClick_Projectile[0]=HomingMissileProjectile;
      ShootOnClick_Position[0]="0 2.8 -1";
      ShootOnClick_Velocity[0]="140 0 0";
      ShootOnClick_Scale[0]="1 1 1";

      ShootOnClick_Projectile[1]=HomingMissileProjectile;
      ShootOnClick_Position[1]="0 -2.8 -1";
      ShootOnClick_Velocity[1]="140 0 0";
      ShootOnClick_Scale[1]="1 1 1";
      };

      function A-10vehicle::onadd(%this,%obj)
      {

      parent::onadd(%this,%obj);
         %obj.playThread(0,"propfast");

      FJetStreamCheck(%obj);
         
      }
      Other server.cs
      Code: [Select]
      // support stuff for the Fighterjet vehicle
      exec("./A-10_TireSpring.cs");
      exec("./A-10_Explosion.cs");
      exec("./A-10_FinalExplosion.cs");

      //we need the jeep add-on for this, so force it to load
      %error = ForceRequiredAddOn("Vehicle_Jeep");

      if(%error == $Error::AddOn_Disabled)
      {
         //A bit of a hack:
         //  we just forced the jeep to load, but the user had it disabled
         //  so lets make it so they can't select it
         JeepVehicle.uiName = "";
      }

      if(%error == $Error::AddOn_NotFound)
      {
         //we don't have the jeep, so we're screwed
         error("ERROR: Vehicle_A-10 - required add-on Vehicle_Jeep not found");
      }
      else
      {
         exec("./Vehicle_A-10.cs");
         exec("./Support_shootOnClick.cs");
         exec("./HomingMissilePROJECTILE.cs");
      }

      *Note: Ill add color later
      Please help!

      12
      Modification Help / Submarine
      « on: January 18, 2011, 11:51:20 PM »
      Submarine

      The Sub



      I would Like to have someone script for me, since I can't script.

      Note: This is my first actual good model.

      Pages: [1]