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Topics - Marcem

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Suggestions & Requests / Linux Version
« on: December 16, 2013, 11:28:01 AM »
Now with the game out on Steam and with Linux growing pretty rapidly right now, could we one day see Blockland ported over?  Admittedly, I don't really know how hard this would be to do.  I don't really know what platform specific functions Blockland has, but what I do know is that the renderer should be fairly portable, being on opengl. 

Suggestions & Requests / Steam Suggestion: Change Toaster Location
« on: December 06, 2013, 05:12:57 PM »
Other Steamworks games do this, some games put the toaster (the overlay notification area) in the top right corner, and CS:GO even allows you to put it in any corner, so I know it's supported (Though I don't know if it's difficult, can't say I've used the Steamworks API).  Can we get an entry in the options to move it as at the default position it covers some menu buttons (ie the start server stuff).

Gallery / Breaking the Shaders
« on: October 04, 2013, 10:50:04 AM »
As a way of practicing GLSL without having to write my own renderer, I was messing around with the shaders the other day.  here are some of the fun things you can do with it:

Here are the normals put into RGB, looks pretty cool.

Here is position put into RGB

I forgot what I did to this one, I think I took the normals and multiplied it by position or something.

And this is just really basic stuff in the fragment shader.  I'm sure you can do a lot more stuff with it, and I want to see what everyone else can come up with.

For example, I made it greyscale!

Here's the function I made for it in the fragment shader.  Don't whine about how bad it is, I realize that there are probably way better ways of doing it.
Code: [Select]
void makeBW(inout vec4 albedo)
vec3 red = vec3(albedo.r, albedo.r, albedo.r);
vec3 green = vec3(albedo.g, albedo.g, albedo.g);
vec3 blue = vec3(albedo.b, albedo.b, albedo.b);

albedo.rgb = mix(red, green, blue);

Off Topic / the al gore you want
« on: March 29, 2012, 12:14:00 AM »
Al Gore approves of this thread

The Official Al Gore Thread!

By popular demand, the Al Gore thread is now open for business!  Here you can discuss Al Gore and various Al Gore subjects, such as your favorite Al Gore photos or you favorite Al Gore quotes. 

His website:

Suggestions & Requests / Submit Blockland to Steam
« on: March 25, 2012, 12:31:58 AM »

Steam seems to now have a new submission system for games.  As Badspot and Kompressor haven't had much luck in the past, this could help out.  Maybe now Valve could give Blockland a look and put it up on Steam.  I would buy the game a second time just to have it on Steam.

Help / Blockland Fails To Start On Windows 8 Consumer Preview
« on: March 02, 2012, 04:43:41 PM »
When trying to run Blockland on the latest version of the Windows 8 beta, I only get the "Display Initialization Failed" message, saying that it cannot find a suitable display device.  Does this happen to anyone else, and is there a way to fix it?

Gallery / Marcem's Unreleased Maps
« on: February 14, 2012, 04:52:52 PM »
These are two maps that I had been working on before the update, but never finished. 

Brick House

This map was never finished because it just wasn't worth it.  The map was already obnoxious to optimize and all, so all it got to was here.  The map was going to be a giant house, but then I realized it was going to be too simplified to be any good.


This is the living room.  It ended up too dark.

The backyard was too rushed.

I liked the stairs.  I wanted to make another map that would just be the stairs.

This is a coffee table from the living room, but Constructor screwed up and made it too small.

This is the very unfinished exterior.

And here's the kitchen, complete with no appliances.  I wanted to add a microwave, but constructor refused to compile it properly.


This one just died from inactivity.  I started it last summer, then never touched it again.  I still have the VMF and a BSP file of it, and it was never ported over to Blockland.  Here it is running in counter-strike: source.

This was my most detailed map I had made so far, but now that interiors and terrain are being removed, I don't see much worth looking for textures/making textures and finishing the map, then cutting it all up to run in BL.

Suggestions & Requests / Custom Brick Textures
« on: January 02, 2012, 01:43:16 AM »
I'm currently working on some sign bricks and have run into an issue.  I was planning to make the stop sign have "STOP" written on the sign, but I can't do this without making it take prints or writing it out with polygons.  Is it possible that we could use any image named as "brick___.png" as a texture for a brick? 

Modification Help / Script Won't Change Brick
« on: December 03, 2011, 02:06:34 PM »
I'm trying to get a brick to change states when activated, but when I try it ingame, the brick won't switch, but it makes a sound.

Code: [Select]
datablock fxDTSBrickData(mugfulldata)
brickFile = "./mugfull.blb";
category = "special";
subCategory = "misc";
uiName = "Coffee Mug";
iconName = "Add-Ons/Brick_MarcemOddsEnds/mug";

datablock fxDTSBrickData(mugemptydata)
brickFile = "./mugempty.blb";
category = "";
subCategory = "";
uiName = "Coffee Mug";
iconName = "";

function drinkCoffee(%obj)

function fillCoffee(%obj)
package coffeeDrink
   function fxDTSBrick::OnActivate(%obj, %player, %client, %pos, %vec)
       if(%obj.getDataBlock().getName() $= "mugfullData")
       if(%obj.getDataBlock().getName() $= "mugemptyData")
       parent::OnActivate(%obj, %player, %client, %pos, %vec);

What exactly am I doing wrong here?

Modification Help / Need Help With Brick - Quads Not Showing
« on: December 02, 2011, 08:27:15 PM »
So I've been trying to make a goblet for blockland by hand, but so far I can only get the top quads to show.  Any changes I make don't show up at all.  Even the top quads disappear at certain angles.

In game:


Suggestions & Requests / "Real" Doors
« on: October 20, 2011, 05:12:07 PM »
With the treasure chest now being the first "animated" brick, can we get new doors that aren't DTS based like the JVS doors?  I would really like a door that can actually be broken and all.

Suggestions & Requests / Adjustable FOV
« on: October 08, 2011, 10:10:49 PM »
Can we get some sort of FOV slider in the options?  I don't like the FOV that blockland is at.

Games / Counter-Strike: Global Offensive
« on: August 12, 2011, 04:53:25 AM »

Valve has just announced Counter-Strike: Global Offensive.  It's scheduled to release in Q1 2012 on PSN, XBLA, and Steam.  The game is scheduled to go into beta in October, and visitors to Valve's booth at PAX will get codes for the beta.


  • 7 classic maps (Dust, Dust 2, Aztec, Nuke, Inferno, Italy, Office) and some new maps
  • Matchmaking with casual (No money, alltalk, spectate anyone, some things balanced differently)
  • Dedicated servers
  • Keyboard and Mouse support, Move support on PS3(!)
  • Leaderboards
  • New weapons and equipment
  • No hats!

Screenshots + Videos
(Click to show full size)

CS:GO Intro Trailer
IGN's First Look
Underpass Firefight
Planting the Bomb
Fire in the Hole!
New Weapons

  • Decoy Grenade
  • Molotov
  • IMI Negev
  • Taser
  • Tec-9
  • Mag-7
  • Sawed-Off
  • PP-Bizon

What's with all of the people posting their steam chats lately?  We don't care, and it's not fun/funny to read a chatlog in which two teenagers act childish and make love jokes.  I doubt anyone here wants to read 100 lines for 1 line that think is silly but couldn't cut out because it requires context.  So really, stop it.  If something legitimately funny happens, ask yourself: Is it funny?  Do people want to read this much?  If the answer to one of these is no, don't post it.  If they're yes, still don't post it, make a thread about chatlogs in general, it's not a good idea to make a topic about 1 line.


I am currently playing a section of the single player campaign of Counter Strike Condtion Zero.  Join me for laffs.

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