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Topics - Racerboy

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2
Help / Steam Key Change
« on: June 02, 2015, 07:00:12 PM »
So when Blockland came out on steam however long ago I stupidly put in the old BLID I used to use to the website and I now wish to change it without creating a new Steam account or any of that.

I emailed Badspot explaining the problem thoroughly but as per usual he hasn't responded, which either means it can't be done or he doesn't seem to care. Anything that can be done about this? I don't think contacting steam support will help either, they kind of suck for stuff like that, it's a huge hassle.

3
I was on my computer this morning and I heard a huge crash outside, by the time we got out there the landscapers in the area had already surrounded the car and broke a window to try and help him. He must have got up on two wheels after driving up the landscapers' trailer ramp, which was down at the time, and rolled it over. This is a very narrow street as you can see, where a landscaping trailer parked on it would force one to go into the oncoming lane to pass it. Cops, ambulances, fire trucks, and tow trucks showed up and they brought him out on a stretcher and didn't seem like they were in a rush to get anywhere...don't think he made it out alive. His phone was found on the road, not in his pocket or anything, chances are that might have been linked to it.


4
Suggestions & Requests / 18x32 Poster Brick
« on: April 06, 2015, 02:30:33 PM »
Basically a modified version of the 8x8 poster brick to be 18 (tall) and 32 (long), landscape. I know about the resolution issue that would cause but if I have custom prints at a 18x32 scale (9/16ths) it should work.

5
Original Reddit Thread: http://www.reddit.com/r/hacking/comments/2ts52d/bypassing_sitelock_in_a_flash_game
Game: Haxball.com

Quote
I'm to make a third party hostbot for a game called haxball (look it up it's fun) but I've ran into a couple problems.
I tried decompiling the source code using a swf file decompiler, but it seems the app uses a preloader to load the final code. The first swf runs and loads the second using means that I haven't seen before. I'm not very experienced in programming with actionscript so I have no idea what the app is doing to load the second swf and how to intercept it so I can decode the source.
My ultimate goal is to be able to spoof functions like sending chat to the other clients connected so I could, for example, change my username at the press of a button.
Here's some of the source files for the first .swfs: http://pastebin.com/8jFFaF5U http://pastebin.com/PsaZgdck http://pastebin.com/LraKxckb
If someone could help me with the interception of the second .swf that would help greatly.

The .swf we are trying to decompile is here: http://haxball.com/haxball13.swf

The creator of this thread is Aide33 on the forums here. We are working on the project currently together. Help?

6
Hello, I recently downloaded the Windows 8.1 Installer from Microsoft Dreamspark for free from my school on my desktop currently running Windows 7, and seemingly have success putting the installer onto my USB drive, but when I try to boot with the drive to install Windows 8.1 onto a new SSD, I get the 8.1 splash screen logo and it doesn't go any further even if left for hours. I tried both x64 and x32 bit versions because I read something about certain AMD FX Processors not booting x64 8.1 correctly, but those are more early processors they referred to, I have an FX-6300. I've researched a ton and no matter what I do the installer freezes on the Windows 8.1 Boot logo. I can assure you the SSD works and is brand new, as well as the 32gb Kingston Flashdrive inserted directly into my Motheboard's I/O Panel.

I just need a way to get a fresh install of Windows 8.1 onto my SSD.

Some questions I have is if it matters which SATA port I plug my SSD into (was using 2 for the SSD, 1 for my HDD), what mode the SATA ports must be in (tried both IDE and AHCI), and how my SSD and USB drive must be formatted.

Here is my current build (running Windows 7 on the Seagate HDD): http://pcpartpicker.com/user/Racerboy/saved/hDWypg

7
Help / Mouse3 and Mouse4?
« on: January 08, 2015, 01:18:38 PM »
In controls, why are Mouse3 and Mouse4 (sidebuttons) treated the same in Blockland? (Both register as Mouse4)

8
Off Topic / Derivative Problem (Quotient Rule Edition)
« on: September 28, 2014, 05:30:47 PM »


In trying to find the derivative of this function, I get stuck at the very end when I'm close to cancelling out stuff to simplify it to the final answer. Here's my work, I get down to the last step where the arrow and question mark are and I don't know what I did wrong. If the -2x3/2 was not there it would work out.


sorry for bad quality

NOTE: You are not allowed to simplify the fraction by cancelling x2, that's for part B which is shown above. You must use the quotient rule.

9
Help / Surface Pro 2 Resolution Problems [Windows 8.1]
« on: July 07, 2014, 08:43:39 PM »
Ok so my Surface Pro 2 supports up to 1920x1080p, hot stuff. except in windowed mode it only supports up to 800x600, sucks richard since it takes a long time to go into full screen like other mediocre computers, or in this case, a tablet. It runs blockland perfectly fine, shaders and all, but I can't take the fact that I can't run it in windowed mode and still have a decent resolution.

also for some reason when I run in full screen, 1920x1080 is almost too big, and it only captures a portion of the top left of the blockland window.

Help?

10
Help / Do FakeKill Bricks render the same physics for everyone?
« on: June 24, 2014, 11:21:32 AM »
If a brick is blown up or fakekilled, does everyone render exactly what it does the same, assuming everyone has the same option for brick physics quality?

11
Help / VCE Help - Proper If-Statements
« on: June 18, 2014, 09:41:24 PM »
Of the three lines below, does anyone know which one is correct way to compare the values of Dice1 and Dice2? Its purpose is to check whether the two dice match each other (doubles)



12
                   


ENJOY THE BEST SKILL4LIFE MOMENTS ALL HERE




QUOTE OF THE DAY


HONORABLE MENTIONS

   




HAPPY BIRTHDAY SKILL


13
What are some games that changed your lives?

Paper Mario The Thousand-Year Door

         This game was life-changing for me in a variety ways, from its colorful storyline to funny dialogue, it stands out as the one game that will forever be my all-time favorite. Despite the countless times of back-tracking in Chapter 4, I found this to be the one game that I could simply play over and over again. It was unlike any Mario Kart or Smash Bros to me in my childhood, those games I played for fun but got no meaning out of, this game gave me a huge sense of adventure and exploration. Being the only game that I ever bought a guidebook for due to my huge obsession over it, The Thousand-Year Door was without a doubt my favorite game of all time.

14
seriously my AP Java class is the funniest stuff ever, some days kids will just make a ton of funny noises and the teacher is like near deaf in one ear so he doesn't really hear anything at specific sound frequencies. I'd share it with you guys if I can confirm that I'm allowed to post it. They're just clips of the funniest moments in the class, each clip being maybe a max of 20 seconds long, some are shorter than others. My friend did all the recording on his phone hidden under his keyboard.

15
Suggestions & Requests / Eventing should be more like Programming
« on: March 19, 2014, 07:08:28 PM »
Let's face it, the entire eventing system is beyond obsolete and needs a total makeover. Not only is it unappealing to work with but it also discourages users to making huge evented contraptions and concepts that could potentially change Blockland. And I'm not talking just an aesthetic change or added small features here and there. Nothing that you add to its current stage will make it any better.

I was thinking that the layout should be more along the lines of "Block Coding", as shown below in the example of the scientific program called Labview, for the sake of simplicity and flexibility. Basically you have a palette of "blocks" to choose from that perform specific function, divided into categories much like the current system (inputs, targets, outputs), except including much more such as loops and mathematical functions. As shown below in this projectile formula program I made a long time ago, the wires that you see are data wires that transfer information from one block to the next. The different types are data are shown by the color of the wire (integers, booleans, etc).


Just think about it, being able to use loops instead of having to create a controlled system of relays that can potentially go horribly wrong! have no idea if blockland could support such a system of programming individual bricks to perform specific functions with such versatility, but it's worth a shot.

In short, this is meant to be friendly for beginners but could potentially have advanced features for more advanced users.

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