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Modification Help / [Design Help] Crafting
« on: July 02, 2016, 09:22:51 AM »
Me again, hoping to initiate a little discussion into different methods of implementing crafting on a server.
So right now I have weapons that can be colored by any part (hilt, handle, blade and blade edge) and I've also coded a system to do elemental damage (so if you had a fiery blade edge, you could do basic and fire damage).
I asked my 6 year old nephew what sword he would have if he could have a sword designed for himself and he came up with this:
For reference here is how it starts off:
I think the change is awesome because it shows his personality, he loves pirates so he made it a cutlass and is young so used lots of primary colors. The problem is I was typing in commands in order to change the parts and colors of the weapon.
If I could have a system where players can choose their parts and colors easily that'd be ideal, but I'm having trouble thinking of a way to do this that doesn't require commands or knowledge of RGB.
What I do know is that the blade color will depend on the ore you use. The edge will depend on if you have elemental damage output or not. But the hilt and handle and the combination of parts used is where I think customization can go more wild. The best idea I've had is using the paint can to paint individual parts but it seems a bit limited with the colors available. Part selection is simple enough as it's more limited.
I'm rambling, I guess what I want to know is what is important to you in a weapon crafting system? Gathering ore doesn't seem much fun (I've made it as fun as I can ><). So crafting must be super rewarding or exciting somehow
So right now I have weapons that can be colored by any part (hilt, handle, blade and blade edge) and I've also coded a system to do elemental damage (so if you had a fiery blade edge, you could do basic and fire damage).
I asked my 6 year old nephew what sword he would have if he could have a sword designed for himself and he came up with this:
For reference here is how it starts off:
I think the change is awesome because it shows his personality, he loves pirates so he made it a cutlass and is young so used lots of primary colors. The problem is I was typing in commands in order to change the parts and colors of the weapon.
If I could have a system where players can choose their parts and colors easily that'd be ideal, but I'm having trouble thinking of a way to do this that doesn't require commands or knowledge of RGB.
What I do know is that the blade color will depend on the ore you use. The edge will depend on if you have elemental damage output or not. But the hilt and handle and the combination of parts used is where I think customization can go more wild. The best idea I've had is using the paint can to paint individual parts but it seems a bit limited with the colors available. Part selection is simple enough as it's more limited.
I'm rambling, I guess what I want to know is what is important to you in a weapon crafting system? Gathering ore doesn't seem much fun (I've made it as fun as I can ><). So crafting must be super rewarding or exciting somehow