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Topics - iBlox / (-Nick-)

Pages: [1] 2 3
1
Suggestions & Requests / Save/Load Event
« on: May 09, 2012, 02:58:24 PM »
I am requesting a working save/load inventory event. The current one (and only one I can find) doesn't work properly and is useless.

If someone has a working one, please post it. Also, if someone knows where I can find a working one, please tell me.

If there is a way to do this with VCE events or something please post them. Don't just tell me it is possible, actually show me the events.

2
Help / Saving and Loading Items
« on: May 07, 2012, 06:47:55 PM »
Why is this not working?

I have one brick that saves your items with the "OnActivate > Player > SaveItems" event.
The other brick loads your saved items with the "OnActivate > Player > LoadItems" event.

I click the save brick with a BF Knife (that's all) in my inventory and then click the load brick and it gives me My Hammer, Wrench and Printer.

I really do hate it when events this simple just don't work.

Other stuff:
>I am using Slayer
>I am using a CenterPrint message along with the events for each brick (total of 2 events each brick)
>I hit the save button with my Hammer, Wrench and Printer a while ago and that is all it is loading for me
>I am using Player Persistence (I don't know if this affects the brick saving my items)

3
Help / Slayer / IfPlayerScore / Sort Weight
« on: May 01, 2012, 04:26:24 PM »
Problem #1: Is there a sort weighting option for Slayer? Am I missing it? Is there a different name for it in Slayer? I need to make one team start with one player and the other to start with the rest of the people in the server, but I can't find the sort weight option.

Problem #2: In the minigame, when you die, your score decreases by 200 points. When you respawn, I have an event that, OnPlayerTouch, checks your points to see if you have the right amount. When you have less than 0 points, you get sent to the other team (the team that starts with 1 player) and if you have 0 or more, you stay on your team. I am using the JoinTeam eventt that came with slayer, and these events are not working. I clearly have the right amount of points when I check the player list, but the event is still not working. I have come to believe that the IfPlayerScore event does not work with Slayer points. Am I doing something wrong? Is there an add-on with more events for Slayer?

Information that may be needed:
>I have only downloaded the add-on "Throwing Knife" recently
>I only have the add-ons needed (which isn't too many) enabled
>I have triple checked the events and they are correct

4
Games / Legend of Zelda Music
« on: April 26, 2012, 04:15:00 PM »
The Legend of Zelda games (mainly those for the Nintendo 64) have the best music for a game, period. Those who have never even partially played or owned these games, get out....now.

Post a list of your favorite Legend of Zelda songs or your single favorite LoZ song and vote for your favorite LoZ game.

Here is my top 10:
1. Astral Observatory - http://www.youtube.com/watch?v=jpypvbub3ek&feature=related
2. Stone Tower Temple - http://www.youtube.com/watch?v=xHxiQ5xc9f0&hd=1
3. Gerudo Valley - http://www.youtube.com/watch?v=Hy0aEj85ifY
4. Clock Town (Day 1) - http://www.youtube.com/watch?v=XED74bNJ0us&feature=related
5. Potion Shop Theme - http://www.youtube.com/watch?v=At-lMwW8kEY
6. Clock Town (Day 3) - http://www.youtube.com/watch?v=pVC_iUE1DcI&feature=related
7. Spirit Temple - http://www.youtube.com/watch?v=2zQghQuzatg
8. Majora's Mask Battle - http://www.youtube.com/watch?v=SMabBVXf7R8&hd=1
9. Song of Healing - http://www.youtube.com/watch?v=VlTwP5eRzeY&feature=related
10. Hyrule Field - http://www.youtube.com/watch?v=S1vXYPtn03c

(Please post a link to your song if possible)

PLEASE POST IF YOUR FAVORITE LoZ GAME IS NOT IN THE POLL.

5
Gallery / Shield TDM
« on: April 18, 2012, 07:37:58 PM »
This is Blok. This is my Shield TDM. Attackers must destroy the 3 small shield generators to disable the shield for the main power generator which then must be destroyed (damaged with sword).





Small shield generator which must be destroyed to get to the second, then to the third, and finally the power core.
The red button repairs the shield.

The server is currently not up. D:

6
Help / Too many events at once
« on: April 18, 2012, 07:02:33 PM »
Is there any way I can avoid this? I have a lot of events being triggered when a minigame resets and they all don't go off because of the "too many events".

I need help getting all of these events to happen.

Can I raise the events at once limit? Is there a way through events to trigger and event when a minigame resets without using the onMinigameReset input?

Sorry if the answer is obvious because I have never really had trouble with using too many events at once.

I have tried using delays of half seconds and seconds (2 events with delay of 1 second, 2 events with delay of 2 seconds...etc)

7
Help / OnSwordHit
« on: April 15, 2012, 11:15:13 AM »
Is there an event for OnSwordHit (You hit a brick with a sword)? Or can this be done with VCE?

Please don't answer with "You can do it with VCE" or "Just use VCE" because that is not helping. Show me the events on how to do it instead of just telling me what to use.

8
Off Topic / Old Computer Game
« on: April 14, 2012, 11:44:00 PM »
If anyone can tell me the name of this game, please post. (I believe it was a flash game)

In the game, you were this funny looking guy with orange hair on top of this roof and you dropped eggs on people below that were walking by. If you hit a police car, they stopped and put their sirens on and you lost. If you fell off the roof, you're character made a funny yell and you could hear him hit the ground. There was an astronaut that used a walker that moved very slowly and whenever he got hit by an egg, he fell and said: "Houston, I have fallen and cannot get up" or something like that.

I know this is not a lot of information, but there may be a chance someone knows the name of this game. I must know, it's killing me.

9
Suggestions & Requests / Death Animation
« on: April 05, 2012, 07:07:16 PM »
I don't know if it's possible, but I thought of a great idea for a death animation. When you are killed, your avatar collapses. Like when you get killed, all your pieces (head, hat, chest, pants, feet, hands, arms) break apart and fall to the ground and slide everywhere, like in those LEGO games.

Is that possible? Because that would be a great add-on.

10
Gallery / Simple Random Weapon Box (Save Included)
« on: March 27, 2012, 09:25:22 PM »
This is Blok. I have a random weapon box here which, when you click the ?, spawns a random weapon.

Pictures:

Box and weapon spawners:


When opened:


Box with random weapon chosen (DB Shotgun):


Comes with instructions and tips:



Save: http://www.mediafire.com/?d2usw037uiquyg8
To download, click the link, press the download button, hit save. Then, put that file into Documents>Blockland>Saves
(This is used with all default bricks and the default colorset)




11
Gallery / Giant Taco
« on: March 16, 2012, 09:52:47 PM »
This is Blok.




VV Meat on bottom, then lettuce, then cheese, then the sour cream, then the tomatoes. VV





You can rate x/10.

12
Gallery / Ice Hockey Rink
« on: March 14, 2012, 10:18:34 PM »
This is Blok.




VV Attempt at Blues logo VV





VV Benches VV





VV Penalty boxes and time keeper's box VV



You can rate 1-10/10.

13
Gallery / MoaT App - City Thing
« on: March 05, 2012, 11:49:38 PM »
Hello, this is Blok (ID 5821). This is my sort of destroyed city. It's not much, but whatever. Here it is:
(Sorry for bad picture quality)



14
Gallery / Simple TDM (55% Done)
« on: February 29, 2012, 11:08:34 PM »
Hello, this is Blok (BL_ID: 5821) and (-Nick-) (BL_ID: 33464). This is our simple TDM. Before looking at pictures, keep in mind that this is SUPPOSED to be simple without too much detail. We are currently about 55% done.

PICTURES:

Over-view of the whole TDM:


Small fruit stand with some small buildings:


A few small buildings built by (-Nick-):


3/4 of a 32by32 building built by (-Nick-):


Large building built by Blok:


Small building built by Blok:


Team 1 spawn building built by Blok:


A destroyed building, a few other buildings and a fountain with a statue of (-Nick-)'s avatar mixed with Blok's:


Close-up of fountain:


Large grey building built by Blok and tan by (-Nick-):


Other side of 2nd picture buildings with spinny thingy or whatever:


2 buildings, one that leaned into the other:



Another view:


Blown-up tank:



THINGS TO COME // SUGGESTIONS
(You may suggest what to put in these spots)

_____________________________ _

2 weird lots behind fountain:


2 lots on each side of (-Nick-)'s building:


_____________________________ _

Please remember this is only about half-way done. You can rate x/10 on what we have so far. Please give suggestions on how to make this better and for what to build in empty spaces. We are building this for the game-play more than for what it looks like, so please rate fairly.


15
Help / City RP - Banned Events
« on: February 19, 2012, 09:53:23 PM »
I am using Iban's City RP. I know that in preferences in the City RP folder there is a section with banned events. I was wondering how to add these events to the ones you can't use:
OnActivate - Minigame - (ChatMsgAll, BottomPrintAll, CenterPrintAll) - (Message here)

Preferences folder:
// ============================================================
// Section 9 : Banned Events
// ============================================================
// $CityRPG::bannedEvent[nameSpace, name] = true; results in ban
// Note: This system is archaic.

// AIPlayer
$CityRPG::bannedEvent["AIPlayer", "setPlayerScale"] = true;

// fxDTSBrick
$CityRPG::bannedEvent["fxDTSBrick", "spawnExplosion"] = true;
$CityRPG::bannedEvent["fxDTSBrick", "spawnProjectile"] = true;

// gameConnection
$CityRPG::bannedEvent["gameConnection", "bottomPrint"] = true;
$CityRPG::bannedEvent["gameConnection", "incScore"] = true;
$CityRPG::bannedEvent["gameConnection", "instantRespawn"] = true;

// Player
$CityRPG::bannedEvent["Player", "addHealth"] = true;
$CityRPG::bannedEvent["Player", "addVelocity"] = true;
$CityRPG::bannedEvent["Player", "changeDatablock"] = true;
$CityRPG::bannedEvent["Player", "clearTools"] = true;
$CityRPG::bannedEvent["Player", "kill"] = true;
$CityRPG::bannedEvent["Player", "setHealth"] = true;
$CityRPG::bannedEvent["Player", "setPlayerScale"] = true;
$CityRPG::bannedEvent["Player", "spawnExplosion"] = true;
$CityRPG::bannedEvent["Player", "spawnProjectile"] = true;
$CityRPG::bannedEvent["Player", "setVelocity"] = true;

I have tried these without any luck:
- $CityRPG::bannedEvent["Player", "ChatMsgAll"] = true;
- $CityRPG::bannedEvent["Minigame", "ChatMsgAll"] = true; (^Both under the "// Player" part^)
- // Minigame
  $CityRPG::bannedEvent["Minigame", "ChatMsgAll"] = true; (For this, I tried making a new section called "Minigame" since there was a "Player" section)

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