I don't know how networking works too much when it comes to video games. I understand there are packets and those packets tell clients what is happening and stuff like that but what's the whole client and server side thing about?
People say the Blockland servers are entirely server sided (except for maybe bricks since you can save them) but then this thread here
http://forum.blockland.us/index.php?topic=236549.0 states how a user created a hack that runs C++ code in the game and the hack has an Aimbot, Wall Hack, Health Bar and some type of freezing thin etc. How does this work? Is it because this data gets sent to clients or is it because C++ code is running and not TorqueScript? What things in Blockland are server sided and what are client sided?
(Please don't reply harsh or like a know it all, I obviously know that I don't know so there's no new to be rude about it)