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Topics - Extrude

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Gallery / "Construction City"
« on: July 08, 2013, 12:35:26 PM »

It's a DM based in a construction site.

Off Topic / The Great Doubleswee
« on: February 28, 2013, 10:19:55 PM »

Games / Cortex Command Revival
« on: December 19, 2012, 10:24:12 PM »

(plz dont let the topic die this time...)

Cortex Command is a 2d real time strategy game in which you manage an army, one unit at a time, from a brain. You battle enemies in a bunch of different scenarios and with many different environments and units, and occasionally mine for gold.

Every single action is based on physics, like walking, flying, and shooting. A bullet impact to the head could make you fall over and would also probably kill you. The game features solid body physics for some objects, but it primarily uses per-pixel particle physics like the Powder Toy or whatever. This means that you can go prone and actually block bullets from hitting you instead of just shrinking some hitbox.


Once peaceful, our world was awash in bloodshed, wracked by wars backed by holy men. It was humanity's darkest hour, and the boldest decisions were simply all we had left.

Forged in the rush of war, a curious symbiosis between man and machine formed. Our numbers bleeding away, technology enabled the survivors to control robots and clones from safety. And in the end, we found our bodies an obsolete constraint, and cast them off. Brain and mind interfaced with machines, we became more spirit than flesh-- one person living through many bodies.

And in this new form we attained escape from the corpse of our world. Interstellar rocket ships for the decades-long flights to reach new worlds became common once life support for entire bodies was unnecessary.

Fleeing into the dark unknown, humanity discovered it was not alone, but also not important. Humanity struggled for acceptance in this alien community, eventually forging the Orion Spur Amalgam. Interstellar trade flourished, and with it came rapid expansion. As the era of faster-than-light dawned, humanity could live again in peace and prosperity.

But human nature wasn't cast off as easily. For every city and space station compounded the ever-growing hunger for resources. Worlds were stripped in civilized sectors where law ensured conquest by the highest bidder. So all eyes turned outward, to star systems where no law existed but what you could enforce.

As the gold rush brings commanders from several rival groups to one such world beyond the far eastern fringes of the OSA, all prepare to assume... Cortex Command.


(about 1/8th of the weapons list)

Mod Linx:


Creativity / Stocks Recreated
« on: November 29, 2012, 09:00:28 PM »

Based on the first little game I tried to make. It has graphs, basic trends, and seasonal events can affect stock prices.


left click = buy
right click = sell
1-0 = change timescale
use onscreen buttons to play

Add-Ons / Waterpark Vehicles Pack
« on: August 20, 2012, 12:36:29 AM »

Items as of August 20th, 2012

Here's a pack of vehicles designed for waterpark. I made an innertube for Bisjac like months ago, and he got his server started with a few vehicle requests, so I made this. Uses playertype vehicles, which is kind of odd but it also has advantages like can use addVelocity and all that player stuff. SO all in all, they are the best they can possibly be with Blockland physics, which is about the rowboat. Enjoy.

Also will be on RTB soon enough.

From left to right on title:

Duotube : Seats 2
Innertube : Seats 1
Log Flume : Seats 2
Quadtube : Seats 4
Surfboard : Seats 1
Water Mat : Seats 1

Latest Download:

Gallery / Jeep Loops: How big can they get?
« on: August 02, 2012, 02:04:10 AM »
So, jeep loops are great, and a lot of people don't seem to know how to do them, but that doesn't really matter. What I want to know, is how big can we make a jeep loop before the jeep can no longer make it around?

No gravity jeeps either, it can be infinite with those. In the recent weeks, I've made 3 different loops, scaling up in size and changing in design between each loop.

Fig I - From the "KFC Stunt Center" build.

This look is highly oval, and a pretty badly designed loop. Although it is one of the easiest I have tried.

Fig II - From the "Rotondo's Beta Stunt Center" build.

This loop copies the design style and spacing of Rotondo's/Retail beta stunt center, and has an unappealing design. Larger, and more difficult though.

Fig III - From the "Gigundo Loop" build.

This loop is huge. There is an angle of approach window of about 5 degrees you must be within, or you will fall off. By far the most difficult, but it works. Based on how it loops, I imagine loops could at least be a 1/3rd bigger before the jeep would fall off at upside down point.

So, how big can loops be before the default jeep cannot make it up and around?

P.S. I'm also hosting a server with the Gigundo Loop...

Modification Help / How to Efficiently Flatshade in Milkshape
« on: July 30, 2012, 08:20:18 PM »
And no, you don't need to do all the weird stuff like map cubic textures or auto smooth, unsmooth, weld, reweld and all that stuff. This is how you flatshade in literally a second.

1: Flatshading
Flatshading is a pretty simple thing that almost every Blockland model has. It shows the actual geometry of the model, instead of a smoothed down version. Basically, it makes things far more square. Blockland, square, so it's required for most things to look great.

1.1: How To Flatshade
Far more simple than the description, flatshading can be done with a single command; ctrl+shift+w (or use the Unweld menu option.)

So, now that you've flatshaded your model, that concludes this section. Or maybe it didn't work. Here's a couple things you'll want to check if it did not work:

1. Make sure your 3D viewport, the window that lets you rotate around your model with the horrid blue background is set to "Textured" display. You can do this by right-clicking on it, and going to the top of the dropdown menu it creates.
2. Go to the "Groups" tab on the toolbar to the right, and make sure "Auto Smooth" is checked.

Left; ctrl+shift+w/Unweld

Right; Auto Smooth

Off Topic / My Drunk Kitchen: MDC
« on: July 27, 2012, 11:56:35 PM »
I've been watching this series for about an hour, and it's hilarious as FUK

Just watch it.

Modification Help / Milkshape 3D; Shadow is shape of col, not model?
« on: July 26, 2012, 07:34:27 PM »
So whenever I make vehicles, the shadow is the shape of the collision mesh, not the actual model. I know there's a fix to this, I just don't know what the fix is. Anybody know how to fix it?

Using the non-Plus DTS exporter isn't an option, I saw that as one of the possible fixes.

Modification Help / Extrude's Mod Topic
« on: July 23, 2012, 03:35:23 PM »

Waterpark vehicles are awesome.

Current Mod: Waterpark Vehicle Pack

Name: Waterpark Vehicle Pack
Category: Water Vehicle
BLF Download: Yes
RTB Download: N/A
Script Modules: None
A pack of waterpark vehicles designed for Bisjac's server. It's a great server, check it out.

Suggestions & Requests / Vehicle Requests?
« on: July 22, 2012, 07:32:36 PM »
I'm looking for some vehicle requests, because I can't think of anything cool that hasn't been made.

1. Can be based off of a real thing, but no I'm not making you a Harrier.
2. Cannot be from any games or anything. Similar to the first one, can be based off it if it's actually cool.
3. Playertype vehicles like the Horse are pretty annoying so I'd rather not make those, boats are an exception.
4. NO MOTHER loving STREET CARS!!!!!!!!!!!!!!!!!!!

(A browser-based government game for illiterates)

NationStates is a game about running a nation and pretty much deciding it's fate. You can have an exact copy of the US, or make a supernation with fifty billion citizens that features the exact same characteristics of 1940 Germany.

There is also a mock United Nations. It's pretty much useless, as the only thing that ever gets on the agenda is "Repeal Habeas Corpus." Any time it's referred to, you can pretend to be a cool long-time member by laughing at it.

You can also run a continent, but it will usually be only you unless you can gather a following somehow. (Fun Fact: 90% of continents/regions have one or less members.)

Community Nations, endorse eachother unless it's against your nation's policy of doom:

Extrude's Washeria:
Mega Bear's Neofloydia:
Frontrox's Frontrox:
Oasis's Trejirmia:
Gojira's New Irajinia:

Community Regions, join one of these to get on the Top 100 Regions list. Some may be exclusive, but attempt to join anyway:

Extrude & Mega Bear's Hardware Islands:

You can play the great game here, at this incredibly over-complicated URL:

Off Topic / Who is Lunatic?
« on: July 13, 2012, 01:09:23 AM »
He's somebodies alt and has some interesting posts. You guys are good forum detectives, does anybody know?;u=45842

Games / CS:GO - Is it public beta now?
« on: July 12, 2012, 08:22:25 PM »
I just got in, is it like the SFM where all the sudden it became public?

Drama / Kochieboy
« on: July 08, 2012, 07:03:18 PM »
He's the forums resident tardis. He craps everywhere, like on servers in multiple games and the old Blockland Wikia.

You probably all know why he's tardis for your own specific reasons, but here's a link to his quality posts and a lengthy calm discussion about how he's superior to everybody.;u=6835;sa=showPosts

If you don't know him, I'm sure a lot of users will be happy to enlighten you. Discuss what's been cooking for awhile.;u=6835

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