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Topics - Space Guy

Pages: [1] 2 3 4 5 6 ... 9
1
Modification Help / (Resource) Torque Script Tool Kit
« on: August 15, 2012, 02:00:49 AM »
I recently found this site which gives script versions of several useful algorithms including dealing with word/record/field strings and an implementation of some SimSet functions listed in Appendix A which aren't in Blockland by default. Some files and functions could be used directly or just give you some ideas.

2
Off Topic / Snowing
« on: December 01, 2010, 01:53:53 PM »
At least for me here in the UK, it's snowing really deep. My school decided to close for the rest of the week so that's a bonus.

(can't see a similar one on the first few pages so I'm posting one for a change)

3
Add-Ons / Cancel Chat Fix
« on: October 29, 2010, 02:00:13 AM »
This is just a quick fix for pressing "Escape" to cancel the chat box. I'm pretty sure this works exactly like it used to in v17.

Download

I'll put it on RTB when the site is working, it broke as soon as I tried to go to "Upload".

4
Off Topic / PC down for a while
« on: August 25, 2010, 02:39:05 AM »
Two days ago my computer broke and wouldn't start up again with some kind of memory/RAM error. After moving various parts around a lot to no avail and turning it in to a repair place it's recently it's turned out that it will take several days before they can even find what the fault is.

Basically during this time I won't be in-game or replying to nearly as much here as typing it up on the Wii internet is very slow...

5
Help / Air Control
« on: May 16, 2010, 03:01:43 AM »
Every few servers I join the ability to change direction or move while in the air just completely breaks. This is not a player type problem as everyone else in the servers gets no problem at all, and it's not a keyboard issue since I can move perfectly fine on the ground. There are no console errors or warnings relating to it.

Does anyone else experience this problem or have a solution?

6
Suggestions & Requests / Identify this Bike
« on: January 29, 2010, 11:05:42 AM »
I saw this mod in "Duke Nuke'm"'s server - who made it? I asked the host but he didn't respond (a second player of the same name was in there, perhaps a LAN server with them talking rather than using the text chat)

It's a player type rather than a vehicle that you can control or spawn like a Horse and use, which looks interesting.

7
Suggestions & Requests / Better Lag Compensation
« on: January 11, 2010, 01:35:19 PM »
It seems to be very common in servers that the team or side that the server host (when non-dedicated) is on, their team always ends up winning due to everyone else getting buggy accuracy, guns firing several seconds after clicking or going through people/not registering right. Some kind of detection for people with higher pings would be nice, if possible in Torque.

8
Modification Help / Do/Loop Until
« on: November 02, 2009, 12:05:38 PM »
Is this possible in Blockland? I can't figure out the syntax.

9
Modification Help / AIConnection names?
« on: October 30, 2009, 03:31:50 AM »
Before v13, I was package AIConnection::getPlayerName() and return the value I wanted - now I can't. This makes it really hard to have a client for the AI bots I've been making, where I'd like to have maximum compatibility with other mods - if I try and use it with anything right now I get "has taken the flag!" "left the mini-game." messages in the chat. I can hack it to work with the individual functions I want (e.g. deaths are replaced with a special message) but it really isn't useful for other mods.

Is there a way I can create an AIConnection with a set name or (better) a variable I can choose for it? Setting the "name" variable on creation works for older mods but not default Blockland messages or updated ones.

10
Gallery / Bots and Vehicles
« on: October 29, 2009, 11:28:56 AM »


11
General Discussion / TheGeek - Permission to release?
« on: October 24, 2009, 05:37:18 AM »
Is he here any more? I've ported his Chainsaw and several people have asked me to release it but I can't without his permission, really, and haven't seen him lately.

12
Modification Help / Force 'Free Look' on
« on: October 18, 2009, 02:59:45 AM »
Is there a way I can force a client in the server go into "free look" mode and stay there? I can do it clientside by toggleFreeLook(1); but that won't affect other people.

13
Modification Help / Mission Editor
« on: October 17, 2009, 04:25:35 AM »
I literally just put all the editor.zip files into a normal folder and added client.cs/description.txt, and there seems to be no problems. This runs the Mission Editor as a client-side Add-On rather than needing special adjustments to the shortcut.

There'll probably be some huge crashes when you try and do certain things but it didn't happen to me so I'm putting this out here.

Client_MissionEditor.zip

jes00's modified version

14
General Discussion / v13 released
« on: September 30, 2009, 11:20:12 AM »
I think I'm first :cookieMonster:

Updating now.

15
Suggestions & Requests / Event Input Options: Repost
« on: September 27, 2009, 04:16:57 AM »
I posted this a while back, some people were interested in it then the topic died for no reason. I think it'd be very useful to event makers to avoid having to use hacks like "ifProjectile" with all the abuse Variable Events is open to.


One problem I have with the system is that that no input events have "Options" you can set: If I wanted to be able to detect when a specific kind of projectile (and no other) hit my reciever, I'd have to write code for these events:

onProjectileHit (generally)
onGunBulletHit
onAkimboBulletHit
onRocketHit
onTankShellHit
onArrowHit
....
onRadioWaveHit
onPongBallHit
onPinballHit
...

Would it be possible to extend or change the system so you could select one or possibly two options for an input event? There is already enough space on the menu for an extra selector box for the "<NAMED BRICK>" target, so a text box or selector might fit in the same space for choosing the input. I imagine it would look something like this:

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