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Topics - kompressor

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Games / Marble It Up! - Baby's First Switch Game
« on: August 27, 2018, 12:34:56 PM »

Hey guys!

I wrote a Switch game. It's called Marble It Up and it's about rolling marbles. It is super sweet and it will be available on Switch.

You can see GameSpot's coverage of the launch announcement here:

If you are willing to retweet this, it would surely help us out:

Also we have some reddit posts that we'd love to get up in the rankings. They are in /r/NintendoSwitch and /r/gaming.

Feel free to ask me questions, give me stuff, post dank memez, "y u no blockland update" etc.

Gallery / Long Zoom
« on: January 02, 2016, 08:01:20 PM »
I made an animated GIF.

Please rate out of 10.

Hello Blockland Users!

Weíve been hard at work the last few months on a some big updates to Blockland:

(Full size versions at bottom of post.)

Thatís right: shadows (and shaders).

You thought it couldn't be done... but here it is!

In order to make all this possible, though, we need to kill two old, slow features in Blockland: interiors and terrains.

These two features complicate Blocklandís code tremendously. That means we canít add game features very quickly. They still have bugs in them (after years of work). They are slow, too - bricks are about 90% of their speed and can do a LOT more (explosions, events, in-game editing).

They also look bad:

They looked great in 1999, but it is 2012 now. Itís time to move forward.

We are going to remove interiors and terrain in an upcoming release. Every "map" will be like Slate, ie, with one big ground plane. If you want the bedroom, load The Bedroom build. If you want a city, build one out of bricks. If you want the kitchen, I bet there is a build of that knocking around, too.

Thatís what this thread is about - to let you know where we are going with Blockland, and to talk about these changes. The Blockland community is a big part of what has made Blockland successful - we want your feedback. If you have a great use for interiors or terrain that blocks canít do, please bring it up so we can see if thereís a way to help you get the same mileage with the new system. If you think shadows are cool, weíd love to hear that, too.

Here is the list of questions I DONíT want to see asked over and over:
  • "But my computer canít run shaders/is lame and slow/has broken drivers!" Get a new video card, even a $20 lame-o ATI or nVidia video card can run Blockland very well these days. BUT - you can turn shaders off, and the game will run and look as good as it ever has.
  • "I am frightened by change/old bricks looked fine/interiors and terrains look better than bricks." Youíre wrong. There are reasons to like the interior/terrain renderers but visual quality is not one of them. If you want to make this argument, post beautiful screenshots that look better than shaderized bricks, NOT essays.
  • "But everyone can build! I wonít be special if I canít make interiors or terrains." Tough, make cool stuff with bricks! It can be done, I see new neat stuff every time I play the game (props to awesome builders!).
  • "Why donít you keep everything like it was?" Because Blockland is developed by a small team, it is not possible for us to keep every feature in the engine working 100% AND add cool new features.
  • "When is this release going to happen?" When itís done. We will probably initially release shadows with a toggle to turn them ON, then later have them on by default.

I will be moderating this thread aggressively to keep the discussion on track. Well-written, short opinions are always welcome (even if they disagree, if you have a good point we want to hear it). Long misspelled rants are not. Re-asking questions on the list above will result in an edited/deleted post.



This thread is about terrains/interiors/shaders/shadows, not random new features to add to the game. Offtopic posts are being deleted.

See QA SESSIONS 1 2 and 3 for answers to more common questions:

Things that are OFF TOPIC in this thread (incomplete list):

Lord Tony
Feature requests unrelated to shadows.
Mirrors. -- see above
"Let's keep both interiors and terrain AND shadows and shaders." -- Check the thread title for a hint on this.
Demands for pictures -- more will come.
Unconstructive complaining.
Vehicle collision fixes - we want to fix this but this thread/update is about graphics.
"Is this a hoax?" -- No.
Lua -- is it awesome or not?
Interiors & their file formats.
Text under 10 points size.
Please don't post saves in this thread. I will open a new thread for shadow-oriented saves later.
When is this coming out? -- It will come out when it is done.


(click for big)

Awesome VIDEOS
Kompressor eats a bedroom
R.I.P Terrains and Interiors
How Kompressor deals with noobs
R.I.P. Blockland (YouTube)
Blockland: Before and After

General Discussion / Pretty Bloxel Pictures [Image Heavy]
« on: February 14, 2010, 11:57:56 PM »
I made some blockland isometric bloxel pictures.

General Discussion / Do you Facebook?
« on: December 13, 2009, 06:51:05 PM »
Hi everybody,

Do you use Facebook? Answer the poll and let us know.

If lots of people use it we might do something to integrate Blockland with Facebook.


General Discussion / badspot can see you
« on: November 30, 2008, 12:35:33 AM »

edit: links to full size image

General Discussion / Bloxel Art
« on: September 03, 2007, 07:47:49 PM »
Hey, so it turns out it's possible to write a blockland->pixel art converter. Like this:  :nes:

General Discussion / Dear Kaje
« on: June 08, 2007, 07:27:58 PM »
Dear Kaje,

you must eat sum richards.

that is cigarettegio

Your Pal,

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