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Topics - RamRamRamRam

Pages: [1]
1
Help / Lost my email my key was sent to.
« on: December 18, 2013, 09:06:11 PM »
I knew this day was coming, finally built my new computer and I lost my old email account. Is there any way I can get it back?

2
Off Topic / Any way to get player and npc only shadows?
« on: July 17, 2013, 03:25:30 AM »
/title

My computer is too stuff to run shaders, it was running fine before v21 ;c

3
Drama / Pillidge ID:3372
« on: July 15, 2013, 05:11:13 PM »
So i brang up a topic of blockoworld and he begain getting angry because he was banned from the fourms. lol
[


4
Off Topic / -Forum Game- Long sentence
« on: July 13, 2013, 10:11:18 PM »
*Rules
Each poster must post one word that goes well in the sentence
I'll start



Once

5
Off Topic / Any way to change my name on forums?
« on: July 09, 2013, 10:58:14 PM »
Yeah, ramramramram isn't my flow any more

6
Games / Games spent 100+ hours in
« on: July 09, 2013, 04:43:39 PM »
/title

I just added 25 ducks to my steam wallet http://steamcommunity.com/id/tehleetgamer
I tried to look for a game, a good one but I don't know how good any games are

What are some of your games that you spent alot of time in?

7
Help / No rain or snow ;c
« on: July 08, 2013, 10:41:35 PM »
/subject


On my older computer there was  rain and snow effect, now theres not
*all of my drivers are to date

heres my console on start

//-------------------------- 7/8/2013 -- 20:29:55 -----
Processor Init:
   AMD (unknown), ~1.73 Ghz
     (timed at roughly 1.73 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1865
Module Directory: C:/Users/xXBrandonXx/Documents/Blockland
Profile Path: C:/Users/xXBrandonXx/Documents/Blockland
Total Ram: 3682 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1359
  maxWindowHeight = 738
Setting screen mode to 640x480x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 7340 Graphics
  Version: 4.2.12337 Compatibility Profile Context 13.101.0.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------


Executing config/server/musicList.cs.


Datablock Report:
  Base:    424
  Paint:   252
  Add-Ons: 393
  Music:   17
  Total:   1086


*** CREATING MISSION
*** Stage 1 create
136 environmental resource files found
Regenerating file manifest
Got 1601 items in manifest, 0 files hashed

ERROR: WebCom_PostServer() - Can't post to master server in LAN game
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->createMission->onMissionLoaded->WebCom_PostServer

Got connect request from IPX:00000000:000000000000:0
  lan name = Tosh
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: Tosh = LAN client -> LAN server, loading
CADD: 8544 local
 +- bl_id = 999999
 +- no auto admin
*** Sending mission load to client:

ERROR: WebCom_PostServer() - Can't post to master server in LAN game
BackTrace: ->ServerSettingsGui::clickLaunchGame->ConnectToServer->ReConnectToServer->GameConnection::onConnect->GameConnection::authCheck->GameConnection::startLoad->WebCom_PostServer

*** Prep-Phase 1: Download GUI
*** New Mission
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 1119 blobs. (482 duplicates removed)
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
CDN Download finished
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Tosh spawned.

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.2.12337 Compatibility Profile Context 13.101.0.0
   - GLSL Language Version?        4.30
   o Shaders are                   ACTIVE

\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUM
Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Executing config/server/prefs.cs.
Executing config/server/prefs.cs.
Executing config/client/AvatarFavorites/2.cs.
Executing config/client/AvatarFavorites/1.cs.
Executing config/server/prefs.cs.
optionsDlg::setShaderQuality reloading shaders...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.2.12337 Compatibility Profile Context 13.101.0.0
   - GLSL Language Version?        4.30
   o Shaders are                   INACTIVE

Skipping shader shadow initialization.
Regenerating Shadow Map FBOs...
Executing config/server/prefs.cs.
optionsDlg::setShaderQuality reloading shaders...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.2.12337 Compatibility Profile Context 13.101.0.0
   - GLSL Language Version?        4.30
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Regenerating Shadow Map FBOs...
Executing config/server/prefs.cs.
server setting daycycle to Add-Ons/DayCycle_Default/default.daycycle
Window reactivating...
Window reactivating...
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
 

sorry I have alot of addons help pls

8
Drama / Racerboy
« on: July 07, 2013, 09:09:15 PM »
Hes tribal, what do I have to say I got banned from his space tdm for

9
Off Topic / I have goten into blockland fourming
« on: July 03, 2013, 02:09:06 PM »
I feel like this is going to  be a bad addiction for me

10
Help / My sensitivity is messed up
« on: November 28, 2012, 09:30:06 PM »
Since I had this computer there has been a problem

the whole time i was playing blockland on the sensitivity 0.289 it felt like 2.000

i dont know the problem is but can some one help me

11
Drama / BlockoBlocko.
« on: November 03, 2012, 01:13:44 AM »
He is a icomplete dumbass that wants every one to build a perfect game, he has ocd and Tosh is his bitch. He is a badmin If you break one if his rules you will be banned forever for "Bitch" What is their to be said here, nothing.

12
Suggestions & Requests / 3rd person aiming
« on: September 03, 2012, 01:42:40 AM »
I have been thinking about this for a while.
Many times i had hit tab in the middle of a gun fight and did not know where i was firing

Here's my idea;

So whenever you hit tab you still see your aiming/hit marker or whatever

theirs not alot to say about this but can someone please make this client mod?

13
Help / Blockland lag...
« on: May 14, 2011, 03:50:17 PM »
When ever theirs more then 10k bricks on a server that I am in, it starts to lagg like hell...
 :cookieMonster: :cookie:

14
Games / Minecraft...
« on: May 08, 2011, 06:19:40 PM »
 :cookieMonster:  I just found like 3- 4 diamonds today!

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