Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Muffinmix

Pages: [1] 2 3 4 5 6 ... 10
1
Drama / Thank you Tom Gunn for locking your furry thread
« on: August 15, 2012, 05:11:52 PM »
Thanks again. It was a bad thread. Cheers!

2
Suggestions & Requests / Soft Particles
« on: August 07, 2012, 09:14:10 AM »
Watch this video

http://www.youtube.com/watch?v=ES0IY_e5Kd8

What we have at the moment in blockland is on the left, called "hard" particles. Notice how they clip through terrain/objects in an awkward way. With the coming of a snazzy new version with shaders and such, wouldn't it be possible to finally implement a particle engine that does not look like something that precedes Goldeneye 64?

I mean honestly,

http://www.youtube.com/watch?v=eIJ3ub3Enm0

Look at that loving water in the bottom left corner. That's always looked bad but now it looks even worse with the new shadow system. I'd really like to see an overhaul on particles as a whole, but giving them a soft option would go a long way to improving the way they look.

3
Off Topic / Dumb people getting owned - Israel digging its grave
« on: June 04, 2010, 08:31:27 AM »
You all probably heard of how Israel attacked and boarded that humanitarian aid flotilla in international waters. Unsurprisingly every place on earth save the US and Canada (I guess? Harper?) are condemning Israel's bullstuff. Turkey is especially pissed and Israel's ADMITTING and failure to spin the story is only making the beast more angry.

Here's some reading so you can inform yourself as to why Israel forgeted up so hard: http://www.abc.net.au/unleashed/stories/s2915343.htm
Or a youtube video of Ali owning the Obama administration: http://www.youtube.com/watch?v=lOJb423FEEc#t=1m50s

Besides that, the event is causing all the crazies to come out of the woodwork as usual. Inevitably you'll have clashes between the informed and the stupid, like this one http://www.youtube.com/watch?v=8j3XHHn1yWs.

Please keep in mind that Israel was not justified in boarding the flotilla because:

- Boarding a merchant ship in international waters makes that ship the property of its original country (so basically they boarded a Turkish ship, a crime against Turkey).
- Killing/Injuring non-threatening civilians on the high seas boils down to a crime against humanity.
- "Preemptive Self Defense" (attacking a potential threat) makes no sense on its own (you'd need to attack everyone because everyone constitutes a potential threat), and even less so here when the flotilla was clearly not a threat.
- Claiming the flotilla had armaments and failing to find said armaments.
- Capturing civilians on the high seas, bringing them into the country, and holding them custody/interrogating them within the country.

Add on top of that Israel has been running a little denial parade to try to spin this into "We're the good guys! They're hate-filled terrists we did good in killing/capturing!" and you can imagine why people are fed up with them.

Anyways post your view of the situation or better yet, some interesting bits you manage to find from sources that aren't completely retarded (US news networks and CNN are retarded so don't use them).

4
Please feel free to discuss 2012, doomsdays, pseudoscience, or science vs. religion or generally anything religious here which is in no way connected to a giant ass star exploding. Everyone else, feel free to mock these idiots for not talking about the coolest thing that will ever happen to us in our lifetimes.

Some rumors going around that Betelgeuse is gonna go supernova in the very near future, due to an increasing number of reports that the thing's been shrinking at an increasing rate.

http://en.wikipedia.org/wiki/Betelgeuse
http://scienceray.com/astronomy/apocalypse-soon-supernova-betelgeuse-is-coming/
http://www.physicsforums.com/showthread.php?s=c5e555ecfe7975b54319d2aa66c8a5ac&t=405304

First off, we are completely safe from it. Betelgeuse is 600 light years away, plug that into the equation for the area of a sphere and you'll get an idea of how thinned out the energy from the explosion will be once it reaches here. So don't go apestuff over it.

To give you an idea of how massive this explosion will be, the last known big fat supernova was recorded by quite a few astronomers way back in 1054. All that's left from it is the spectacular Crab Nebula. Note that it was 6300 light years away and was visible in daytime for 23 days straight, and still visible in night time for almost 2 years.

http://en.wikipedia.org/wiki/SN_1054

Betelgeuse is much closer, and some are willing to suggest, much bigger then the late SN 1054 star. Betelgeuse is currently the 9th largest star in the known universe, this will undoubtedly be the biggest and closest boom the earth might ever see. So don't be too surprised when something that looks like a second moon suddenly pops up in the near future.

5
Games / Monster Hunter Tri
« on: May 27, 2010, 10:15:26 AM »
This game owns.

http://www.youtube.com/watch?v=4XvxNCyUGJk

Here's what online's like

http://www.youtube.com/watch?v=rroWM9u2S4k#t=0m10s

forget mario, this is the only game that's worth owning on the Wii. This is the reason I bought a wii 2 years ago. No regrets.

Long ass teeth grinding fights? Check
Huge assortment of unique bosses? Check
richarding around with friends online? Check
Multi-boss brawls? Check
Customization? Check (well, as a side reward for killing stuff)
Yahtzee hates this game? Check, he played it for an hour. The tutorial is boring? No stuff?
Level up system? Nope.

This is a game where armor, weapons, pigs, etc. are all besides the point. Your success is explicitly tied to how good you are at the game. People can go out and beat the stuff out of monsters naked, with a mediocre starting weapon, without taking any damage throughout the entire fight. Furthermore, this game is hard. It's not Peggle, it's not Mario, it's a game that throws a giant loving raptor at you just to see if you'll get your ass kicked (and you likely will get your ass kicked the first time around).

Also if you do plan to buy it, the dual shock controller might be worth the extra dough as well.

6
Games / Torchlight
« on: October 28, 2009, 09:08:39 AM »
20 dollar diablo clone that does everything RIGHT for once. If you can't wait for Diablo 3 then this might keep you busy in the meantime.

It's got:

- 3 character classes
- Pet/merc system
- Randomly generated dungeons
- Shinies!
- Very pretty light effects
- Easy interface and bitching skills
- Oh yeah and it's only 20 freaking bucks on Steam

Trailer
http://www.youtube.com/watch?v=-PD5HJvEUCU

Gameplay (some spoilers)
http://www.youtube.com/watch?v=1rm5OexSO3A

7
Games / Any good wii games/Wiiware games?
« on: October 18, 2009, 09:25:12 AM »
My wii's been collecting dust ever since my sis moved out with her copy of Rune Factory (forget that game was amazing), so since then the wii hasn't even been plugged to the wall or anything. Right now I have no wiiware games at all and most of my interresting games are Gamecube games. So I've been wondering, have you guys found any great games for the damn thing yet?

One game that's currently on it's way here is this wierd ass action RPG that supports CO-OP and has a D2-esq equipment system to make it interesting (socketables, "unique" items with differentiating stats, etc.). Plus it's from the same guys who made Rune Factory, so I was sold.

Here's a short for that one, kind of funny: http://www.youtube.com/watch?v=C1_RuwLD5rc&feature=related
Yeah it looks hard :/


Anyhow I got all the other mainstream games like mario galaxy, zelda TP, metroid prime 3, and supersmash which I'm never playing, and a few others I forget.
But I seriously need new blood for this thing. Any suggestions?

8
Mapping Help / Multiple water blocks that fill correctly
« on: August 22, 2009, 05:10:07 PM »
Unless I'm late to the party and someone already figured all this stuff out, I think I solved this weird problem. I got multiple water blocks to form ponds and things on an elevated hill, while keeping the other low altitude areas dry. I figured allot of other folk would like to know how to get this to work.

Original problem here:
http://forum.blockland.us/index.php?topic=26952.0

The first thing I tried was to create a waterblock exactly like the one from the Tutorial map, and it didn't work. Next I copy-pasted the waterblock into my map, which oddly enough worked perfectly.

So this was a weird problem that seemed completely disconnected from the values of any of the parameters. Funny enough, the problem was the ordering of parameters and not their values at all:

Code: [Select]
...

      specularColor = "0.000000 0.000000 0.000000 0.000000";
      specularPower = "0";
         textureSize = "# #";
         params0 = "# # # #";
         extent = "# # #";
         params2 = "# # # #";
         envMapTexture = "string";
         seedPoints = "# # # # # # # #";
         params1 = "# # # #";
         floodFill = "#";
         params3 = "# # # #";
   };


This was my bad waterblock's ordering for these last parameters, however the correct order was the following:

Code: [Select]
...

      specularColor = "0.000000 0.000000 0.000000 0.000000";
      specularPower = "0";
         textureSize = "# #";
         params2 = "# # # #";
         params0 = "# # # #";
         floodFill = "#";
         extent = "# # #";
         params1 = "# # # #";
         envMapTexture = "string";
         params3 = "# # # #";
         seedPoints = "# # # # # # # #";
   };

If everything's ordered correctly it seems like these parameters "work" the way they're supposed to and add extra needed junk to make sure the waterblock behaves correctly. And if they're not ordered then all of them are ignored, leading to bad things like the water zone stretching over the entire map. I'm still not too sure what the parameters do exactly but it's a start.

With correct ordering your waterblock should be outlined by yellow borders and have it's object Axis located in the center of the block. Also if its scale is too big it might now work correctly, not too sure what kind of maximum scaling is acceptable. I hope this helped a few people out.

9
Drama / Internet forum classification and you
« on: July 29, 2009, 01:41:34 PM »
I'm tired of seeing the words Troll, Bandwagon, White Knight, and "noob" thrown around like aerogel, with just as much impact since you guys don't have a loving clue what they mean.

Read or weep.


Let's go over the common case.



Newbie

The new guy, has the potential to become a Retard if influenced by the wrong people, and from there will likely migrate to Attention-Whore. Common Offenses include some minor Retard stuff, nothing serious, just newbie stuff.

Newbies are fragile, handle with care and love.

(Newbies are not noobies, noobs, n00bs, or other bastardizations. These are unprofessional insults, not classifications, don't use them or you will be shot)



Forum superstars

Forum regulars, long-time members, they've been through many historical forum events but contribute a bare minimum. The reason they're popular is simply because you see their names everywhere. Offenses include possible Attention-Whore behavior, possible Thread stuffting behavior, possible (rare) White Knight behavior, possible (very weak) Trolling behavior.

I fall into this category since people won't leave me the forget alone in IRC for instance. Allot of other regulars fall into this class as well.



Forum Elites

Beyond the superstars are these guys. They're generally intelligible and avid contributors as well as enthusiasts. They rarely commit offenses.
(note: Forum Elites will never call themselves as such or any other name promoting status, ever. If you think you're a forum elite, you're not.)



Now these classes are ones you CAN use as insults if you can't be bothered to understand their meaning.


Retard

Your average idiot and the bottom of the food chain. Every other mentioned class exhibits many Retard-like traits. Offenses include misspelling, posting in wrong sections, not reading/understanding or more commonly not reading and lying about it, posting nonsensical gibberish, failure to be reasoned with, etc..

Disposal:
Usually they quit once they realize everyone hates them, and usually they come back as Attention Whores and sometimes as weak Trolls.



Attention Whore

That desperate guy that will do anything for a quick shot at fame or some other nonsense. Offenses include making content-less "Look at me!" threads, making E/N threads, ragequitting, stirring up drama over a "serious issue" for them anyways, etc..

(E/N is essentially stuff like "My life sucks, blah blah blah, don't give a stuff about your opinion since my life sucks")

Disposal:
One of the dominating classes in this community, they're everywhere. Many are fairly quiet Superstars that suddenly explode out of nowhere over nothing. The best way to deal with these idiots is to ignore them.



The Thread stuffter

Their actions revolve around turning a thread into a party thread. In some cases their actions are supported by the community but it is generally frowned upon so be careful. Offenses include derailing topics, spamming, "posting for the sake of posting", bandwaggoning stuff (never use this word, don't even try understanding it. You guys butchered it enough already), etc..

Disposal:
Report them and get them banned if you can, it is very difficult to defend yourself against these pricks. The best and only good way to deal with them is to continue the thread like they're not even there.



Now the big words, use only if you know what you're doing


Troll

Their actions revolve around making people miserable for their own entertainment. Unlike Attention Whores they don't take anything seriously at all. Offenses include insulting people as a whole (mass flaming), playing people for fools, baiting, causing uproars, generally posting with the hard intent of making people upset.

NOT TO BE CONFUSED WITH RETARDS OR ATTENTION WHORES. Neither of these intend to make people miserable, you just get miserable on your own because you're easy to upset and you're probably a drama-whore/retard yourself.

Disposal:
You can "Break" Trolls by getting them to start taking stuff seriously or by generally outwitting them. Flaming them gives them what they want, so insults should be left out. If you start getting upset at them, you muse, abandon ship and leave the Trolls for the Forum Elites to handle until administrators ban them.



White Knight

Generally a White Knight defends people for the sake of defending someone. They are always horribly misinformed and tend to "jump" weak trolls and such only to escalate the flamewar. Offenses include defending Retards, defending Attention-Whores, defending Trolls, etc..

Disambiguation:
It's a term given to those that spend an arduous amount of effort defending stupid girls on a forum in the impossible hopes of getting into their pants. A proper case of White Knight in this definition has never been found on the Blockland forums. However I started using the term with the assumption that people on here were gay for each other, just to add some insult to injury.

Disposal:
You can defend yourself against White Knights fairly easily, simply by standing your ground. White Knights are paper thin and the only reason they bother standing up for people is to gain some rep with that single person. The problem is they only have a very vague idea of what's going on so once they affiliate themselves with the person they're defending it usually get's worse for that person under scrutiny. Therefore sometimes (very rarely) you can see White Knights getting bashed by the very people they're defending.





tl;dr don't use any of these terms unless you know what you're doing. You'll only be frowned upon and classified as a Retard.

10
Games / Zango
« on: July 28, 2009, 12:52:40 PM »
Well recently I found out about some 2D online DBZ game (lol) and wanted to try it out. Unfortunately it requires you to register with these forgets.

I've seen some sites riddled with their pop-up ads as well and essentially you can treat their software as malware. If you haven't signed with them for anything yet, DON'T. Those that are already in their deathgrip should follow malware removing procedures. Their programs are nefarious for starting up automatically even when their registrar key for startup is disabled, as well as being nearly impossible to remove by conventional methods. The applications are also potentially dangerous as they tend to "attract" nasty safety concerns like more adware and even keyloggers/trackers.

If you want to play a game and it requires you to do anything related to Zango, forget about it. It's not worth it.

11
Off Topic / Maritime Canadian cities to get FTTH services
« on: July 23, 2009, 04:10:54 PM »
http://www.netcommonline.ca/Backbone/Bell-Aliant-providing-FTTH-to-Saint-John.html

A Colleague of mine informed me today that we were going to get this insane 100% fiber optic service soon. Apparently the new network will be ridiculously fast, so fast it's retarded. I'm talking 1000 Mbps+ retarded.

I live in Fredericton, my current service gives me 1.5Mbps. I wouldn't even know what to do with 1Gbps. I'm assuming it will run up 200$+ a month or something ridiculous so it might just be there to make us students dream. Oh wait I'm graduating this year, never mind I'm so getting this stuff.

12
Suggestions & Requests / Glow Paint that does the reverse
« on: July 11, 2009, 07:55:10 PM »
Paint that would make bricks all around Darker, regardless of lighting conditions. This would be useful in several applications, especially where black pits and lighting is involved.

13
http://www.theasylum.cc/product.php?id=140

Time to milk everyone's favorite doomsday!

14
Modification Help / Adding a Splash to an explosion / I'm in a pickle
« on: July 10, 2009, 03:44:16 PM »
I assembled a small function that would supposedly add a Splash object to any explosion as long as the explosionData had defined "doSplash = bool;" and "splashData = string;" lines, the idea being to use splash objects as explosion shockwaves to add some extra variety, plus the splash textures are not billboard particles which is a huge plus. But when I tried it nothing happened. At this point I'm just trying to get it to work at all for this particular explosion, but I haven't had any success.

Here's the script:

Code: [Select]
//Testgun.cs

//...

datablock ExplosionData(TestgunExplosion)
{
   //explosionShape = "";
soundProfile = bulletHitSound;

   lifeTimeMS = 150;

   particleEmitter = gunExplosionEmitter;
   particleDensity = 5;
   particleRadius = 0.2;

   emitter[0] = gunExplosionRingEmitter;

   faceViewer     = true;
   explosionScale = "1 1 1";

   shakeCamera = false;
   camShakeFreq = "10.0 11.0 10.0";
   camShakeAmp = "1.0 1.0 1.0";
   camShakeDuration = 0.5;
   camShakeRadius = 10.0;

   // Dynamic light
   lightStartRadius = 0;
   lightEndRadius = 2;
   lightStartColor = "0.3 0.6 0.7";
   lightEndColor = "0 0 0";

//   doSplash = 1;
//   splashData = PlayerSplash;
};

//...

package MyMakeshiftShockwave  //(208)
{
(210)function TestgunExplosion::onAdd(%this,%obj,%pos,%norm)
(211){
(212) // if(%this.getDataBlock().splashData $= "" || %this.getDatablock().doSplash != 1)
(213) // return;
(214)    
(215)    %scale = getWord(%obj.getScale(), 2);
(216)    %s = new Splash()
(217)    {
(218)        dataBlock = PlayerSplash; //%this.explosionData.splashData;
(219)        initialPosition = %pos;
(220)        sourceObject = %obj;
(221)       client = %obj.client;
(222)        originPoint = %pos;
(223)     };
(224)     MissionCleanup.add(%s);
(225)     %s.setScale(%scale SPC %scale SPC %scale);
(226)    parent::onAdd(%this,%obj,%pos,%norm);
(227)}
};

activatePackage(MyMakeshiftShockwave);

The console does not detect any syntax errors when the script is loaded. The function simply doesn't work and I don't know where to look next. Any help would be extremely appreciated.

The complete script is attached, it's in "server.cs" form though.

15
Suggestions & Requests / Carpetless kitchen
« on: July 08, 2009, 06:30:58 PM »
That carpet shape right at the spawn point is probably the main reason why no one uses Kitchen, it just gets in the way. It wouldn't be so bad if it were properly aligned with the brick grid but it's not.

Would be pretty cool if the carpet simply wasn't there, or was out of the way.

Pages: [1] 2 3 4 5 6 ... 10