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Topics - Sniper-471

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1
Drama / Extrude and all those that wont shut up about the DRG stuff
« on: May 22, 2012, 01:03:45 PM »
Where do i need to start? As some of you may know, i am DRG but the reason i have drama'd Extrude is because him and other people wont shut up about it.

For 2 years straight, him and other people wont shut up about it and use it to tease me constantly, not much on the forums but a lot in-game. I have even asked or begged why he wont stop, his response was "far too hilarious to forget" even after 2 years, it's still hilarious for him?

I have been trying to fix my attitude for the last 2 years, but Extrude and others are the only ones preventing me from doing it which i been trying so hard to control my anger. I knew 2 years ago i was a huge starfish but realised it after i was perma banned, i have been trying to sort myself out since then but because of Extrude and those others that wont shut up about the DRG stuff, i cant.

Despite me having tons of dramas back then which at the time i was really stupid, i have seen Extrude been drama'd a few times as well. One was by Mega Bear, 2 more are below but the rest are in his drama topic by Mega Bear which he used to go by the name Moonwalker.

http://forum.blockland.us/index.php?topic=175622.0
http://forum.blockland.us/index.php?topic=135593.0

To me, Extrude is one of those people that does not care about anyone but himself, hurts other peoples feelings and ruin others fun. By the sounds of it, hes never gonna change. But the only thing i want from him and those others that wont shut up about this DRG stuff is to shut up about it and let it go, not just carry on about it and make the victim feel upset, angry, enraged, etc. This stuff is way too old to keep going on about. He has also banned me from Munk's server just because i am DRG.

I cannot stand anymore of his stupidly and has broken the fourth wall which i had no choice in my opinion to drama him, something needs to be be done and taken seriously. If you want more, i suggest looking at his dramas.

Discuss.

2
Help / Links don't seem to work in-game
« on: January 23, 2012, 05:02:07 AM »
I don't know why it's doing this but i noticed it or it started at the pirate RPG, i could not open the link or any other links, (such as people make one in the chat with http://) so i had to go to the pirate RPG topic to download the client there or with other links i have to put them in on google.

3
Off Topic / What are you listening to at the moment?
« on: November 11, 2011, 05:26:53 PM »

4
Games / Best/Worse players/match's you seen/played online
« on: November 09, 2011, 10:10:35 AM »
Alot of people play online from the Nintendo Wii to the PC, some people are badass while some just need to get better, some servers are good as well, Post the best/worse players/match's you seen on an online game. You're story can have their own names if you wish.

Age of Empires II: First Servers With GameRanger

This goes way way back about last year, I found out about gameranger where you can play some games online that don't have their own master servers anymore, Which i had was Age Of Empires II. Again i used my real life name.

So i try to find some servers of Age of empires II. The first few i found sucked but one really got my attention, It was a 2 VS 2 match with the max players of 4 so i joined it and said Hi and everyone else did too including the host. When i joined then, The room was full. I forgot their names through sadly.

Sometime later, The host began the match, I was orange with the purple player while the host who was blue was with green. Everyone started with a few castles with walls around them, The castles auto make archers but most troops you had to get yourself such as horsemen.

I then started to build a army and added more walls and gates to keep myself more protected, My teammate did the same and was already ready to fight, He attacked the greens. Green was weak and in about only 10 minutes, Green was out of the game. Purple then attacked the host but his army was easily defeated.

The host then launched a full assault on my teammate, He hold back the assult for about 10 minutes until his first gate went down then in about 20 minutes, His second gate went down and in only about 5 minutes, His last one went down. The hosts army came storming in and my teammate didn't stand a chance and was knocked out of the game very quick. It was now only me vs the host.

After he was knocked out, My army was ready, I launched a full assult on the hosts city, He had 5 gates keeping it safe. I knocked down the first 3 gates quite fast but i somewhat took longer to knock down the 4th gate because of the towers he put around them. I finally took the 4th gate out after about 20 minutes of hammering it to bits. I was now on the final gate and this was the hardest gate to take down since it was guarded about 10 towers, 5 on each side. Just before i knocked it down, I lost connection.

I told the host what happaned then we had a little chat then said goodbye since i had to go but before i left i said "You are very good i must say, That was a insane match, Hope we meet sometime again." I then left.

5
Games / The Legend Of Zelda: Skyward Sword Megathread - RELEASED!
« on: November 05, 2011, 09:20:16 PM »


About the Game

The Legend of Zelda: Skyward Sword is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Developed by Nintendo Entertainment brown townysis and Development, it was released in Europe on November 18, 2011 and will be released in North America on November 20, 2011, in Japan on November 23, 2011, and on November 24, 2011 in Australia. the game makes use of the Wii MotionPlus peripheral for sword-fighting, with a revised Wii Remote pointing system used for targeting. A limited edition bundle featuring a golden Wii Remote Plus was sold coinciding with the game's launch, and the first run of both the standard game and the limited edition bundled included a CD containing orchestrated tracks of iconic music from the franchise in celebration of the franchise's 25th anniversary

Gameplay

The gameplay of Skyward Sword departs from the Legend of Zelda series' traditional flow of alternating overworld and dungeon exploration. The controls are revised, with swordplay based on the Wii MotionPlus peripheral, which allows one-to-one motion control between the Wii Remote and the in-game sword. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. In addition to the sword, there are items such as a mechanical flying beetle to grab items from a distance, a whip, and series staples such as bombs, a slingshot and a bow, which can also be controlled with the Wii MotionPlus. An upgrade system has been introduced, which enables the player to increase the power of equipment such as the wooden shield by collecting items from fallen enemies. A stamina meter will allow for sprinting and running up walls. Drinking health-restoring potions does not interrupt the gameplay anymore, and the maps are now easier to read, making it harder to get lost in the game. The player will have the option to turn off the heads-up display

Plot

In the chronology of the series, Skyward Sword is a prequel to Ocarina of Time and elaborates on the origins of the Master Sword and Ganondorf. Prior to the beginning, a Goddess created Skyloft, a group of islands floating above the clouds, in order to prevent the Demon King, Demise, from obtaining a powerful object hidden on it. The plot begins many years after and follows an incarnation of the protagonist Link who was born and raised in Skyloft.

The game opens as Link is awakened by his childhood friend Zelda for the Wing Ceremony, a tradition to acknowledge one as knight. Link completes the ceremony after overcoming his classmate's attempts to sabotage him. Zelda is then taken in by a storm and sent to the surface world. Link is lead by Fi, the spirit of the Skyward Sword, who reveals that he and Zelda have been assigned a mission by the goddess and is prompted to draw the Skyward Sword in order to seek out Zelda. With guidance from an elderly woman in the Sealed Shrine, Link pursues Zelda through the Skyview Spring, Earth Spring, and the Lanaryu Mines where Zelda and her guardian, Impa, depart into the past through a Gate of Time.

The elderly woman advises Link to seek out three sacred flames of Golden Goddesses Din, Farore and Nayru in order to increase the power of his sword to activate the Gate of Time. Along the way, he also strengthens his spirit through the trials set by the three goddesses. On acquiring the third flame, the Skyward Sword becomes the Master Sword and he is able to enter the Gate of Time. Link arrives in the time period where the Demise was just recently sealed away by the goddess. Zelda reveals she is the reincarnation of the Goddess and was told to return to the past to be put into a deep sleep in order to keep Demise's seal active. She tasks Link to search for the Triforce hidden in Skyloft to destroy Demise.

Link returns to the present and is able to acquire the complete Triforce due to his strengthened spirit. Using its power, he seals Demise which results in Skyloft crashing onto the surface world. Zelda awakens from her slumber in the present time but is kidnapped by the demon Ghirahim and taken to the past where he uses Zelda's soul to unseal the past Demise. Link defeats Ghirahim and Demise, who swears his hatred will haunt Link and Zelda forever. Link and Zelda say their goodbyes to Impa and Fi who disappears when Link places the Master Sword into its Pedestal. They return to the present where the elderly woman reveals herself to be an aged spirit-form Impa who disappears after fulfilling her duty.



Trailers

Origin Trailer
Opening Trailer
Harp Trailer
Romance Trailer
Skyview Temple Trailer

These are only a few of them, There are more Trailers on youtube.



Screenshots


6
Suggestions & Requests / Link to Squideey's Textures?
« on: October 26, 2011, 08:31:16 AM »
I been trying to find Squideey's textures for the past hour, I tried searching but no results. Can someone link me to the topic?

7
Games / Downloading L4D and L4D2, What2do while waiting?
« on: October 11, 2011, 11:03:12 AM »
Right now, I am downloading both Left 4 Dead and Left 4 Dead 2 on steam, Left 4 Dead about 1 hour and Left 4 Dead 2 about 2-3-4 hours, What should i do while i am waiting for them to finish downloading?

8
General Discussion / What the hell happened to some of the servers?
« on: October 11, 2011, 01:57:07 AM »
Well earlier, I look at the server list, There are only 21 servers online, Where did all the others go? I am just wonding because yesterday their were like 50-70 up.

9
Help / Question
« on: October 08, 2011, 01:40:50 AM »
Does ZAPT work with Slayer?

10
Suggestions & Requests / L4D music and sounds
« on: October 08, 2011, 01:19:15 AM »
Title^

I am planning to make a ZAPT map where the survivors have to start from a rooftop of a apartment and to get to the roof of a building (like the no mercy campaign) Call a recuse vehicle and hold out for a amount of time until it arrives and get aboard.

however the survivors have a time limit to get there and call the recuse vehicle, The plan of this map is about 5 checkpoints (safehouses) and a finale so the time limit should be about 1 hour - 2 hours. (60 - 120 Min's)

But i am missing one big part of this map, The sounds and music from Left 4 Dead and i need those to make the map interesting to the players, So i need someone to make a pack of all sounds and music from Left 4 Dead.

But there are some sounds i don't need, the most important is the horde alerted, The reason i need a pack so players can download all the sounds and music at once without too much trouble and i can link the topic in the welcome message.

Examples:

Common infected: http://www.youtube.com/watch?annotation_id=annotation_475459&feature=iv&v=p1art5snL6c&src_vid=24NHZXlXPrw

Hunter: http://www.youtube.com/watch?src_vid=p1art5snL6c&v=ZSuW-Yls4Ow&feature=iv&annotation_id=annotation_870858

Tank: http://www.youtube.com/watch?v=mVDMBQ1ex3A&feature=iv&annotation_id=annotation_319929&src_vid=ZSuW-Yls4Ow

Witch: http://www.youtube.com/watch?annotation_id=annotation_331945&src_vid=mVDMBQ1ex3A&v=jvqf-FQUqIw&feature=iv

Jockey: http://www.youtube.com/watch?v=45fOEXRC-Y4&feature=related

11
General Discussion / -topic found, Locked-
« on: October 05, 2011, 12:19:54 AM »
-topic found what i was looking for, Locked-

12
Suggestions & Requests / Griping
« on: October 04, 2011, 09:32:58 PM »
^Title

Yes i mean grabbing onto stuff and holding on until you let go or until a stamina meter hits zero.
 
I got this idea from Shadow Of The Colossus, Where you can grip onto stuff for a limited amount of time, Even on fur of a Colossi.

If this was in blockland however, You should only grip onto some things such as the top, side or even the bottom of bricks or even vehicles.

however the physics for the player might be impossible since you may need access to the main model but this would be pretty good through if were possible such as holding on to a plane for dear life.

But you can only stay gripping for a limited amount of time, If a stamina meter hits zero, The player would let go automatically, maybe falling to his death. To refill it, The player must find a area that is flat and not gripable, The stamina will slowly rise again until it hits it's max.

If you are trying to attack while griping such as using a sword to stab a vehicle,  It would cost more stamina but it is sometimes worth it if you are sacrificing yourself for you're team.

If a vehicle turns (such as a plane) you will swing around a bit until you go back to the same postion again but if you let go at this moment, you will get shoot off at intense speeds, however if a brick's raycasting, rending, coilding or goes fakekill/disappears, you would let go automatically.

Players are still killable while griping, so you can kill players gripping onto you're vehicle using a weapon, such as a sword or a gun.

This would be good for (In my option):

RP's
Challenges
Death Match's/Team Death Match's
Slayer
Adventure Maps

13
Music / [REQUEST] Corona Mountain
« on: September 03, 2011, 11:05:06 PM »
For the past few days i been playing Super Mario Sunshine then i get to my most hated part of the game, Corona Mountain.

Almost everything here 1 hit kills you: Fire, Lava and spikes. I really hate the boat part the most and getting those damn blue coins.


Anyways ONTOPIC: I do love Corona Mountain's theme however and i would like to hear it in-game on blockland but i am kind of bad at looping because it goes off track a bit so could anyone make this for me? That would be nice.

Heres a video of it's theme if you want to hear it: http://www.youtube.com/watch?v=1bDPJyavXkE

14
Help / Left clan tag not showing
« on: September 03, 2011, 05:16:42 PM »
I got this problem a few hours ago but i don't know how to fix it. My left clan tag wont show but my right one is showing, It shows in SP but not on servers. Anyway to fix this?

15
Suggestions & Requests / Lives
« on: September 02, 2011, 02:17:04 AM »
After playing star wars and super Mario, Something hit me. Something that would be good in blockland to make it more challenging but i could not tell if it was fitting or not.

I was thinking that most games i have played have lives in them, Mostly the Mario and sonic series so i think more then finally decided to post this idea here on the forums.

Lives

- Lives only works in minigames.
- In the minigame menu, You can change how many lives each player has, How many kills needed to get another life or chance-life or how long they have to choose to use a chance-life or quit.
- You can choose to display how many lives a player has left on top of their heads or not.
- By default if you don't change it, The player starts with 3 lives and no chance-lives.
- By default, Lives can be obtained for getting a 10 killstreak, Chance-lives are for 20 kills.
- If you already got a life or chance-life, You will get another one for the next 10/20 kills you get.
- The max lives you can have is 9.
- The max chance-lifes you can have is 3.
- If the player loses all of his/her lives with a chance-life in hand, A screen will be displayed, The player has a time limit to choose to use a chance-life or quit, The answer the player has selected will be used if the timer runs out.
- Players that have lost all of their lives or selected quit will stay dead until a new round starts.
- You can choose if Lives or Chance-Lives can be obtained or not in the minigame menu.
- If the player loses all of his/her lives with no chance lives, A screen saying GAME OVER will be displayed, The player will then go into dead mode like in TDM's.
- If the player selects to use a chance-life, He/she will be respawned with 3 lives.

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