1
Drama / MrMcakey - What the hell
« on: March 14, 2013, 07:17:42 PM »
In Mounds bar's "Ikethebutthurt" topic, page 6, McCakey posted an enormous pagestretch of a scat research image. Anybody have the slightest clue why?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
if ( !isObject(BellkelData) )
{
new SimSet(BellkelData)
{
//new ScriptObject(Material)
//{
// fakename = "
// value =
// hp =
// mass =
// variable = "
//}
//new ScriptObject(Material)
//{
// fakename = "
// value =
// hp =
// mass =
// variable = "
// name = "
// toolminlevel = "
//}
new ScriptObject(Material)
{
fakename = "Stone";
value = 1;
hp = 1;
mass = 4;
variable = "Stone";
}
new ScriptObject(Material)
{
fakename = "Wood";
value = 1;
hp = 1;
mass = 1;
variable = "Wood";
}
new ScriptObject(Material)
{
fakename = "Cloth";
value = 1;
hp = 1;
mass = 1;
variable = "Cloth";
}
new ScriptObject(Material)
{
fakename = "Coal";
value = 3;
hp = 3;
mass = 3;
variable = "Coal";
}
new ScriptObject(Material)
{
fakename = "Glass";
value = 1;
hp = 1;
mass = 2;
variable = "Glass";
}
new ScriptObject(Material)
{
fakename = "Bone";
value = 1;
hp = 1;
mass = 1;
variable = "Bone";
}
new ScriptObject(Material)
{
fakename = "Darkwood";
value = 2;
hp = 2;
mass = 1;
variable = "Darkwood";
}
new ScriptObject(Material)
{
fakename = "Steel";
value = 11;
hp = 11;
mass = 3;
variable = "Steel";
}
}
}
package BellkelConvert
{
function fxDTSbrick::onplant(%brick)
{
Parent::onPlant(%brick);
%brick.loadSalvageness();
echo("Brick planted, loading salvageness");
}
function fxDTSbrick::onLoadPlant(%brick)
{
Parent::onLoadPlant(%brick);
%brick.loadSalvageness();
%brick.materialname
echo("Brick loaded, loading salvageness");
}
function fxDTSbrick::loadSalvageness(%brick)
{
%color = %brick.getColorID();
echo("Got color ID: " @ %color);
%colorFX = %brick.getColorFxID();
echo("Got color FX ID: " @ %colorFX);
%shapeFX = %brick.getShapeFxID();
echo("Got shape FX ID: " @ %shapeFX);
//Datablock override
%mainresult = %brick.exceptionvaluecheck();
if(%mainresult !$= "NothingSpecial" && %mainresult !$= "Barrel")
{
//do something different
}
else if (%mainresult $= "Barrel")
{
}
else if(%mainresult $="NothingSpecial")
{
%brick.material = %brick.colorCheck(%color, %colorFX, %shapeFX);
}
}
//Funct: Searches to see if there's a special result for the datablock in question
//Sends: "NothingSpecial" or a material
function fxDTSbrick::exceptionValueCheck(%brick)
{
%Datablock = %brick.getDataBlock();
switch$(%datablock)
{
case "brickTreasureChestData":
%lock = mFloor(getRandom(1, 50));
if (%lock >= 48)
{
return "LockedChest";
}
else
{
return "TreasureChest";
}
case "brick1x1MugData":
%result = "Ceramics";
case "brick2x2fPlateData":
%result = "Ceramics";
case "brick1x2fKeyboardData":
%result = "WetElectronics";
case "brick1x2fKnifeNForkData":
%result = "Silver";
case "brick2x3x2Computer1Data":
%result = "WetElectronics";
case "brick2x3x2Computer2Data":
%result = "WetElectronics";
case "brick2x3x2Computer3Data":
%result = "WetElectronics";
case "brick2x4x7FlatscreenData":
%result = "WetElectronics";
case "brick4x4x15FridgeData":
%result = "WetElectronics";
case "brick4x4x9OvenData":
%result = "WetElectronics";
case "brickTeledoorData":
%result = "Nope";
case "brick1x1x5AntennaData":
%result = "WetElectronics";
case "brickBarrelData":
%result = "Barrel";
case "brickBarrel2Data":
%result = "Barrel";
case "brick2x2FBookHorizData":
%result = "WetBooks";
case "brick1x2BookVertData":
%result = "WetBooks";
case "brick2x2BookDiagData":
%result = "WetBooks";
case "brick2x2BookDiagLData":
%result = "WetBooks";
case "brickCheckpointData":
%result = "Nope";
case "brick2x2x5PresentData":
%result = "Gift";
case "brick2x2x5PresentTwoData":
%result = "Gift";
case "brick2x2x5PresentThreeData":
%result = "Gift";
case "brickClockData":
%result = "Electronics";
case "mugEmptyData":
%result = "Ceramics";
case "mugFullData":
%result = "Ceramics";
case "brick2x2PictureFrameData":
%result = "Picture";
case "brick3x4x5VendingMachineData":
%result = "WetElectronics";
case "brick1x1CupData":
%result = "Ceramics";
case "brickPumpkinBaseData":
%result = "MessyFood";
case "brickPumpkinFaceData":
%result = "MessyFood";
case "brickPumpkinScaredData":
%result = "MessyFood";
case "brickPumpkinAsciiData":
%result = "MessyFood";
case "brick2x2x5BarrelData":
%result = "Barrel";
case "brick3x3x2CrabData":
%result = "Crabs";
case "brick2x2FBookHorizPrData":
%result = "WetBooks";
case "brick1x2BookVertPrData":
%result = "WetBooks";
case "brick2x2BookDiagPrData":
%result = "WetBooks";
case "brick2x2BookDiagLPrData":
%result = "WetBooks";
case "brick2x2x5BarrelData":
%result = "Barrel";
default:
%result = "NothingSpecial";
}
return %result;
}
function fxDTSbrick::colorcheck(%brick, %color, %colorFX, %shapeFX)
{
if (%shapefx == 2)
{
return "Nope";
}
else if (%shapefx == 1)
{
if ((%colorfx == 0 || %colorfx == 3));
{
if ((%color == 17 || (%color >= 27 && %color <= 35)|| %color == 44))
{
return "Liquids";
}
else
{
return "Cloth";
}
}
else if ((%colorfx == 2 && %color == 41));
{
return "Evanadium";
}
else
{
return "Nope";
}
} //That was almost too easy. I probably screwed it up somewhere.
else if (%shapefx == 0)
{
if (%colorfx == 0)
{
if ((%color >= 4 && %color <= 7)) //Are these double ()s really needed? Idk.
{
return "Stone";
}
else if ((%color == 3 || %color == 20 || %color == 48))
{
return "Wood";
}
else if ((%color == 16))
{
return "Coal";
}
else if ((%color == 17 || (%color >= 27 && %color <= 35) || %color == 44))
{
return "Glass";
}
else
{
return "Nope";
}
}
else if (%colorfx == 1)
{
if ((%color == 6))
{
return "Steel";
}
else if ((%color == 28))
{
%bug = mFloor(getRandom(1, 50));
if (%bug >= 49)
{
return "Amberbug";
}
else
{
return "Amber";
}
}
else
{
return "Nope";
}
}
else if ((%colorfx == 2))
{
if ((%color == 5))
{
return "Quicksilver";
}
else
{
return "Nope";
}
}
else if ((%colorfx == 3))
{
if ((%color == 15))
{
return "Lightstone";
}
else
{
return "Nope";
}
}
else
{
return "Nope";
}
}
else
{
return "Nope";
}
}