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Topics - blobo

Pages: [1] 2
1
Add-Ons / The Random Gun V2
« on: January 15, 2015, 03:22:28 PM »

Sometimes, guns get boring. And when guns get boring, you make a gun that fires a random projectile.




And when that gets boring, you make V2 with even more projectiles.

With V2 The Random Gun will now fire:
• Gun Bullet
• Arrow
• Spear
• Rocket
• Sword
• Pushbroom
• Tank Shell

 

DOWNLOAD V2

2
I made a sword add-on that would fire an extra projectile every second. that works fine, but the only problem is that now my sword fires the slash projectiles from the sword too, making it extremely inacurate.


Code: [Select]
   // When firing from a point offset from the eye, muzzle correction
   // will adjust the muzzle vector to point to the eye LOS point.
   // Since this weapon doesn't actually fire from the muzzle point,
   // we need to turn this off. 
   correctMuzzleVector = false;
Code: [Select]
function SuperswordImage::onFire(%this,%obj,%slot)
{
if(!%obj.lastSuperSword)
{
%obj.lastSuperSword = getSimTime();
}
%spread = 00;
%vector = %obj.getMuzzleVector(%slot);
%vector = VectorScale(%vector, 35);
%x = (getRandom() - 0.5) * %spread;
%y = (getRandom() - 0.5) * %spread;
%z = (getRandom() - 0.5) * %spread;
%mat = MatrixCreateFromEuler(%x SPC %y SPC %z);
%velocity = MatrixMulVector(%mat, %vector);
%p = new projectile()
{
dataBlock = SuperswordProjectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
if((%obj.lastSuperSword + 1000) <= getSimTime())
{
%obj.lastSuperSword = getSimTime();
new projectile()
{
dataBlock = SuperswordSwordProjectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
}
MissionCleanup.add(%p);
return %p;
}

I know how to change where the initial position of the projectile is, but i dont know how to change it to the eye.

3
Modification Help / Model shading not working
« on: July 20, 2014, 09:35:10 AM »
I am making a playertype using a custom model, but the shading is broken. everything appears as if it has the "Glow" effect, and isnt affected by the darkness of the world, unless you change the "Shadow color"



In the model i added a skeleton and everything, so all that is fine, but my only problem is the shading.
thanks!

P.S. i used the default gun model, imported and exported through shaper... that might be my problem, but i'd like to know for sure.

4
Add-Ons / Weapon_Guns_Trikimbo
« on: June 23, 2014, 12:20:03 PM »
You know whats better than two guns? Three.

Guns Trikimbo adds an extra gun that fires both when triggered and released.



Download : http://www.mediafire.com/download/qe1zwbj29k9b837/Weapon_Guns_Trikimbo.zip

Have fun!

5
Off Topic / they made a game console after me???
« on: March 11, 2013, 08:32:55 PM »
ok.so to make the long story short, i got bored, googled "blobo" and found a gaming console. guess what the mascot looks like. if you couldnt guess, it's MY GUY from blockland since 2011! the console was made in 2012. pictures
anyway. i just found that ... "Interesting"

the pictures are below. the first one is the picture of the console with the mascot. second one is my guy since 2011.
no arms, no legs... the whole cube thing. ME!

anyway... uh, i dont really know what to say, so...  initiate DISCUSS MODE!!!


here is a link to the site of "blobo" the game console. http://www.bloboshop.com/

6
Off Topic / post pictures of your best pixel art work
« on: March 06, 2013, 08:43:38 AM »
im not the best at pixel art, but i have made THIS

7
the title explains it all.

if you feel like it, post a link to the topic where you said it.

i really havent said much crap on the forums ( <<< a total lie ) so my strangest thing is probably

"i will cut out your eyes and feed it to the scary hobo living behind your house."

heres the link to the topic http://forum.blockland.us/index.php?topic=191005.msg5106940#msg5106940

and because i feel like encouraging the stupidity of this post, heres a link to this topic. http://forum.blockland.us/index.php?topic=225846.0

8
Suggestions & Requests / fake kill + collision
« on: February 26, 2013, 07:29:18 PM »
all i want to say is...

i think that if fake killed bricks had an option to be collideable there could be many more features, like:

standing on pushable blocks.

avalanches that can kill. ( with an "on player touch - player - kill" event )

traps for deathruns!

LOADS MORE FEATURES!


i am tired at the moment and cant think of many more, feel free to talk about ideas with this too

if this is even possible, i would love to find out, because this would be a great feature to blockland.

9
General Discussion / everything seems blurred
« on: February 02, 2013, 12:53:50 PM »
when playing blockland, i noticed that the prints, decals, any image in the game, etc., looks blurry until i get closer. is this a new blockland update? did i download some add-on? or is this a shader i somehow turned on by accident? somebody please help me?!?!?! it's really annoying. please talk.

10
Off Topic / the story game.
« on: June 13, 2012, 07:05:35 AM »
please stick to these rules.
                                                                                                                                    don't do this  VVV
1. in the story, please make the story make sense. ( ex. billy fell out of his bedroom window...  ... but to his displeasure, the hot dogs weren't cooked.)

2. if you have no whats going on, don't respond.

3. if your going to be a handicapped troll, then stay out of the forums.

4. no posting twice in a row.

5. if you DO bump this topic, dont mention that you bumped it. we would know.

here is how it works.

first, a person starts a story.

then, another person add on one sentence.

then the next person adds a sentence.

if you want to, at the end of your sentence, you can add something to start the next sentence.

ex. blah blah. So then... blah blah blah. suddenly 35... ... hamburgers blah blah. but then... ... the hamburgers blah blah..

so then forever we keep adding sentences.

so here is the first sentence. ( it can be a weird as possible. )



you wake up in a giant swimming pool full of bacon.  ( this is when you add another sentence to continue the story )

11
Modification Help / add-on help
« on: June 03, 2012, 08:39:53 AM »
i have not ever made an add-on before, but i would like to make one like gamefandans rpg add-on, and i wanted to know how to make it. or if someone could make it for me and post it on this topic that would be appreciated. thanks.

12
Off Topic / invention ideas?
« on: April 06, 2012, 08:48:24 PM »
ive decided to gather up random idead for inventiones and maybe even try to make some over the summer with a few friends. all i would need is a great list of funny, creative, useful, or just plain brilliant ideas of inventions for many different uses. some inventions sound stupid at first, like this...

keyboard with heater attached to it.

... but when you think about it, in the winter your hands would get cold when typing, and you don't feel like wasting time placing them on a hot surface or in front of a hair dryer just to warm them up. you want a warm keyboard to make those hands stay warm. or just random meaningless ideas like...

tube shaped bed
neon glow in the dark hair dye
two wheeled skate board

just come up with great ideas for inventions and that will keep me and others entertained i hope. have fun thinking up random ideas.

13
Suggestions & Requests / event on player death
« on: February 13, 2012, 06:02:58 AM »
i would like an event that you would put on the spawn, that does something when you die. maybe you would make a counter that goes up one time whenever someone dies. or something else when you die, like make the corpse explode. could anybody make an event like that? or if someone has the event, could you place a download link?

14
Off Topic / what is the weirdest thing happening right now???
« on: December 09, 2011, 03:32:44 PM »
 ITS SNOWING AT 41 DEGREES FAHRENHEIT! how. :O

15
Off Topic / bookmarklets
« on: December 09, 2011, 02:30:06 PM »
have you ever been looking for bookmarklets?

i have, i didn't find much good ones, so i made this topic. in this topic people add there own bookmarklets, and take some from this post. this is the first topic about bookmarklets, and i want it to be a good one.

but JUST to clarify things... do you even know what a bookmarklet is?

if you don't... a  bookmarklet is a thing where you drag it to you bookmarks or favorites section and when you click it... something happens! and i mean something on teh page, not a new page appears. thats a bookmark. not a bookmarklet.

i made this topic so you can put random bookmarklets in and people can use them.
copy the code, then when you are on google chrome, go to the tools, bookmark manager, add new page, and name it something and paste the code where it says URL.

i had a  bookmarklet right here that was like that old Japanese game "katamari" , but it didn't quit work from the code, so go to katkack.com, it will have the bookmarklet for you.

when you use THIS bookmarklet, a window appears giving you data and such. when it is done loading press start. then just like in the game katamari, you can roll up stuff on the page.

NOTE! the codes are ABOVE the descriptions. here are a few fun bookmarklets

Code: [Select]
]javascript:document.body.contentEditable ='true'; document.designMode='on'; void 0
this allows you to edit any word on any site. (doesn't work well on google.com ) it doesn't really save it, only you can see. when you refresh the page it's gone.

Code: [Select]
javascript:document.body.contentEditable ='false'; document.designMode='off'; void 0
this allows you to turn off "edit mode" and fool your friends. ( with a blinking line saying " hey, i'm editing " they will know something is wrong so use this to trick them )

Code: [Select]
javascript:(function(){function R(w){try{var d=w.document,j,i,t,T,N,b,r=1,C;for(j=0;t=["object","embed","applet","iframe"][j];++j){T=d.getElementsByTagName(t);for(i=T.length-1;(i+1)&&(N=T[i]);--i)if(j!=3||!R((C=N.contentWindow)?C:N.contentDocument.defaultView)){b=d.createElement("div");b.style.width=N.width; b.style.height=N.height;b.innerHTML="<del>"+(j==3?"third-party "+t:t)+"</del>";N.parentNode.replaceChild(b,N);}}}catch(E){r=0}return r}R(self);var i,x;for(i=0;x=frames[i];++i)R(x)})()
this code is epic. it deletes most, or all of the advertisements on the screen! this one is awesome!

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