Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - TheCannon187

Pages: [1] 2
1
Mapping Help / Map Integration?
« on: October 29, 2007, 05:54:16 PM »
I was wondering, though this is just out of curiosity, if it is possible to create a trigger that will automatically load a specific map. And if this would be feasible in multiplayer, so that a server could theoretically able to host multiple maps, though the local client would remain in the original map, is this possible? I do understand most of Torque's limitations, but still, I am curious.


Sorry if the title is a bit confusing, I couldn't think of anything better.

2
Suggestions & Requests / Bulldozer!
« on: September 29, 2007, 08:19:30 PM »
My idea is a bulldozer, it plows through bricks and acts as a drivable destructo wand. The loader can be used like a destructo wand and takes out a large amount of bricks.

It could be used in DM's to plow through fortified structures, but can only a single player can mount it.

It of course should have a smoke stack, and the loader should have an evil face on it.

It should be able to take heavy damage, but the driver should be left somewhat exposed.

3
Drama / The Insane12 Thread
« on: September 28, 2007, 03:05:24 PM »
Air out all your Insane12 related grievances here.

4
Clan Discussion / AaA and A@A?
« on: September 10, 2007, 05:52:42 PM »
Ok, what the hell? Are these the same clan, or are there two different clans with very similar names?

I find A@A members to be incredibly annoying, and very immature, and will often ask me for the admin pass on my server.

5
Suggestions & Requests / Bangun and Banwand
« on: September 04, 2007, 06:45:20 PM »
A gun that an admin can use to ban unruly players, preferably in the form of a sniper rifle, would be awesome if it was silenced.

A wand that can be used to ban players.

6
Gallery / (WIP) Talibanned Hideout / #000000 Market
« on: September 03, 2007, 06:52:22 PM »
This is just what I have started working on lately, it's not overly great, but I want to make it a cool addition to the (IM)-RPG, so this is what I have cooked up since last night. It was designed with Zombie Mod in mind, as it has an outer shell, with "sandbags that can be occupied" as an extra layer of protection. It's mostly a DM style fort, it is going to have moar stuffs, but as I said, this is an hour or two into building it, without using macros. I really haven't decided if it should be home to the "Talibanned", or just a #000000 Market, so feel free to suggest stuff, and I'll choose after.

 So, voila, here it is.


An outside view, from the air:



Another view from the air:



A view of some porthole windows:



The walking space behind the fortified walls:



An aerial view of the inner compound, it has hardly been touched, and I plan on placing another guard tower or two within:



A shot of the front gate, I think it looks bland, have any ideas?:



A fortified guardtower I came up with, not great, but is "sandbagged":





You can rate it if you wish, though I remind you that I have just begun, and much more will be added to it, and it may change entirely. I would most definitely appreciate positive feedback, constructive criticism, helpful hints, and ideas. It looks small, but I may make it bigger.


7
Drama / Dear JamesKing56
« on: August 30, 2007, 12:06:30 PM »
Don't come in my server, or anyone else's, and tell people that it is boring, and that they should go to your server. It is a very low, and underhanded tactic to get people to play with you, if you ever want people to like you, and want to visit your server, then don't do it again.

8
Suggestions & Requests / Mod database
« on: August 30, 2007, 06:19:48 AM »
We should, in case of another event such as the closing of BJWayMods, somebody (maybe me), should make a website containing every mod for Blockland Retail, updated daily, and well organized.

9
Drama / The Current Trend
« on: August 23, 2007, 08:58:48 AM »
The current trend, is asking for dating advice. Do you think that this should be done on the forum? Give your opinion, before your treasured Blockland Forum becomes a haven for confused teenage boys and girls.  :cookieMonster:

Discuss.

10
Drama / For those with Comcast
« on: August 23, 2007, 07:39:16 AM »
As of August 18th, 2007, Comcast has begun limiting BitTorrent, Limewire, and other Peer-to-peer application upload speeds through Sandvine, which cannot be bypassed solely by encrypting the packets.[7]

To counter Comcast's sabotage, one can set their router, firewall software, or iptables (under Unix/Linux/BSD) to simply drop TCP packets carrying the "RST" (Connection Reset) flag, on whatever ports their BitTorrent client uses, or to tunnel their BitTorrent traffic through SSH.



Discuss.

11
Suggestions & Requests / VIP Mode
« on: August 21, 2007, 08:01:37 PM »
I was thinking, I was playing a game of BF2, where my family and I had two teams, and there was one person on each team who were called the VIP, and the goal of each team was to kill the other team's VIP while protecting their own. I was just thinking that it would be really cool to play this on Blockland.

12
Suggestions & Requests / Sentry!
« on: August 20, 2007, 12:31:25 PM »
I don't mean to make an ambiguous topic, but here is my idea.

I was thinking of a brick, and when you step on it, you gain control of a flying/hovering robot, and the robot has a gun (any kind) mounted to it.  I thought this would be good for exploring dark zombie filled tunnels, and fighting in tight spaces.

Anyone who has seen a controllable, deployable turret, like in Tribes 2, should know what I'm talking about.

13
Suggestions & Requests / Throwing Star/Knife
« on: July 30, 2007, 04:40:18 PM »
As stated in the topic name, would be awesome.

14
General Discussion / Limited Color Palette
« on: July 29, 2007, 01:34:08 PM »
Hey, I'm not sure if this belongs in help or modification discussion, so I'll ask here. Can anyone tell me why the color palette in Blockland is limited to 64 colors, and if there is a way around it?

15
Help / C++ Buffer Over/Underrun
« on: July 16, 2007, 11:32:38 AM »
So I was hosting a server today, and ammo was spawning everywhere. So I disconnected and went to turn it off, after changing the setting and clicking on the "Start Server" button, Blockland crashed and gave me a C++ Buffer Error, which was either an under or overrun.

Is this related to the mod, or is this a common error?

I have attached my console file.

Pages: [1] 2