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Modification Help / Interactive Rigid Objects
« on: November 23, 2018, 04:32:25 PM »
So basically I have a weapon add on that spawns a premade .dts file into the world. I have it written as a projectile (idk if this is the right choice) my hopes are to allow it to be moved. How do I allow players and other projectiles to collide with it? Kind of like turning on collision and ray casting with bricks. I’m sure I have the model correct with collision meshes and groups.
I believe it’s the script that I need to edit. Also, wondering if I should change it to a vehicle.
I believe it’s the script that I need to edit. Also, wondering if I should change it to a vehicle.