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Topics - Dread

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1
Modification Help / [SOLVED] Hatmod only grants 1 hat type?
« on: May 08, 2018, 12:57:48 PM »
So I downloaded Hatmod and a few different hat packs, and I deleted the hats that I didn't want (leaving about 20ish)

I've been hosting my server, and 100% of the time you find a hat, it's always the Welder hat.

Does anyone have any idea why it's not letting me find different hats?

2
Faces, Decals, Prints / Floor Prints
« on: May 01, 2018, 05:08:31 PM »
Hey guys, here are some prints so you can have nice floors without using a million bricks


[ModTer] Wooden Planks and Stone Tiles

DOWNLOAD




[4x4f] Wooden Planks (For use with the 4x4 Print Plate brick)

DOWNLOAD


[1x1f] and [1x2f] Wooden Planks (Middle and End pieces) For filling in those odd spots

DOWNLOAD 1x1f FILLERS
DOWNLOAD 1x2f FILLERS

I might update this later with additional prints, feel free to make requests.
Enjoy~

3
Add-Ons / Blocko Death and Pain Sounds
« on: September 09, 2017, 09:13:43 PM »
(Credit for the original version of this mod goes to Ctrooper and Arekan.)

The Battlefield 3 death/pain sounds mod was cool, but I felt it would be better if they were pitched up to sound more "Blocko", so I did just that.

Now you can actually sound like a Blockhead in pain when you die or take damage.

PREVIEW

This addon includes:
  • 25 different "blockofied" BF3 death sounds
  • 14 "blockofied" pain sounds
  • 6 body fall sounds (reduced volume)
  • Bonus! 1 mystery death yell (1 in 26 chance to play when you die)

Now get out there and hurt yourself!
DOWNLOAD

4
Off Topic / Happy Birthday Badspot! :)
« on: September 09, 2017, 03:22:41 AM »



ITT: Post your birthday cards to Badspot to help celebrate the special day!


5
Off Topic / Badspot is actually The Black Devil
« on: September 02, 2016, 06:23:17 PM »

6
Modification Help / Print edges getting cut? [SOLVED]
« on: March 06, 2016, 06:48:06 PM »
I'm making some prints but I'm running into an issue.

I have some repeating prints I made for ModTer (512x512), and they look fine.

I resized them for print plates (256x256), and they look fine on 2x2 print plates,

but when I used them on 4x4 print plates the outer edges get cut




Can somebody help me find a solution to this?

7
Faces, Decals, Prints / Dreadful Decals
« on: October 31, 2014, 04:15:59 PM »
Here are two variants of a simple spooky face for Halloween. Enjoy!

Evil Smiley: https://www.mediafire.com/?8wiesq1idi8ic2v




If I ever make additional faces or decals, they will be posted here.

8
Gallery / Just a little something we're working on :)
« on: June 07, 2013, 05:18:48 AM »

9
Gallery / A Blockhead's Rendition of Circus Galop
« on: January 26, 2012, 06:33:01 PM »
Good evening, ladies and gentlemen. Tonight we will be graced by the musical talent of Mr. Ace von Aurikon, who will be preforming the timeless classic, 'Circus Galop'.

Please turn off all cell phones before the performance, and hold all applause until the completion of the piece.

Thank you, and enjoy the show.


10
Suggestions & Requests / Wedge Ramps
« on: January 16, 2012, 03:41:07 AM »
Reviving old topic: http://forum.blockland.us/index.php?topic=159150.0


(and other variants)



I know that I, for one, have run into countless occurrences where wedge ramps would be required to continue that smooth architectural flow that a build has.

If someone with experience in making bricks and brick UVs could please look into this, it would be a monumental accomplishment.
(I believe Demian got fairly far with the bricks, but ran into some errors with UV mapping)

11
Suggestions & Requests / Horizontal Pole Bricks
« on: November 12, 2011, 05:41:52 PM »
The same as THESE! except sideways.

Maybe like 1 plate high

12
Gallery / Starship Safety Protocol
« on: October 16, 2011, 11:56:48 PM »
Dread got a little too close to Ace's reactor core :(


13
Suggestions & Requests / Special 'Ignore Brick Damage Disabled' Explosion
« on: October 15, 2011, 11:51:01 AM »
Basically, an explosion that is spawnable via events that blows up bricks even if the minigame has brick damage disabled.

I only want certain things to blow up in the minigame, but with brick damage enabled players would just use explosive weapons to cheat/get into other peoples bases.



If an explosion like this isn't possible, what about a tickbox added to the wrench GUI that sets the brick's brick damage option opposite to whatever the minigame's brick damage is set for?

14
Off Topic / Slowpokemon
« on: September 22, 2011, 09:23:59 PM »
Pick your favorite and resize it yourself, you bum.
Also: http://alexonsager.net/pokemon/

























15
Off Topic / Dread goes to college
« on: August 28, 2011, 10:25:36 AM »
At the University of Illinois at Urbana Champaign, to be exact.

Is anyone else currently residing here?


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