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Topics - Cubelands

Pages: [1] 2 3 4 5 6 ... 30
1
Help / Server could not verify your Blockland ID
« on: March 14, 2013, 01:32:01 PM »


I tried join to Yin Yang's server keep kick me out. I did try join to other server are fine worked for me.

2
Modification Help / sideway wheel
« on: March 07, 2013, 06:33:38 PM »


how put sideway wheel like this?

3
Off Topic / Parastie in woman's breast
« on: February 07, 2013, 05:34:58 PM »
THIS NOT COPY FROM YAHOO NEWS!
This for all female, not for male!
-remove link- You have to search at website.
Beware of disturbed images! Your own risky look the picture.

I was surf the web, I found this Blog talk about parastie in woman's breast. I read whole thing. It very scary for female feel painful like this. If you are read this, Beware of of disturbed images. You can share Forward to all females about this. Uh... I did already Forward to all females in facebook included Blockland forums.

User was banned for this post

4
Off Topic / Connecticut Couple Honored as 'Longest Married' in U.S.
« on: February 07, 2013, 01:50:22 AM »


A Connecticut couple who tied the knot over 80 years ago will be named the longest married couple in the U.S.

John and Ann Betar of Fairfield, Conn., said "I do" on Nov. 25, 1932, and have been happily married for 80 years. Together they have five children, 14 grandchildren and 16 great-grandchildren.

The couple was selected for the 2013 award by Worldwide Marriage Encounter, a Christian marriage enrichment group based in San Bernardino, Calif., that organizes a search each year to promote the virtues of lasting marriages and inspire young couples.

"What an inspiration Mr. and Mrs. Betar are to all of us. They made a commitment to each other 80-plus years ago and they have kept that commitment over these many years. They truly are a sign of hope to us all," Worldwide Marriage Encounter's Ron and Judy Pekny said in a statement.

An award ceremony will take place on Saturday at the Fairfield, Conn., home of one of the Betars' granddaughters, Heather Mitchell.

Before their 80th wedding anniversary in November, John and Ann Betar told ABC News that they considered themselves "blessed."

"We are very fortunate. It can be repeated and repeated," Ann, 97, said at the time. "It is unconditional love and understanding. We have had that. We consider it a blessing."

Though the couple is hesitant to give out marriage advice, their secret to so many happy years together is simple: compromise and don't hold a grudge.

John, 101, met Ann, now 97, while growing up in the same Syrian community in Bridgeport, Conn. Breaking with tradition, Ann defied her parents when they set up an arranged marriage for her. She ran off to Harrison, N.Y. to elope with John. Now, she says she knows she made the right choice.

The Betars said they delight in the newer generations of their family, and their descendants return the compliment.

"I'm always blown away by their incredible optimism, deep sense of compassion and modesty," granddaughter Heather Mitchell said before their anniversary. "They are true beacons - inspirational people who emit such joy without even knowing it."

The Betars were chosen out of hundreds of couples nominated during the project's submission period, which ran from October of last year to January. There may be other couples who have been married longer in the U.S., but none was formally nominated, according to the group.

http://gma.yahoo.com/blogs/abc-blogs/connecticut-couple-honored-longest-married-u-205715329--abc-news-topstories.html

 read the comments at link above.

5
Off Topic / The smallest car in the world.
« on: February 05, 2013, 07:27:44 PM »
http://www.youtube.com/watch?v=jAptCdalzug&feature=player_embedded
This man is crazy drove on the road, LOL...

6
Add-Ons / Blood Slime
« on: February 05, 2013, 05:33:28 PM »



Installation:
Put Server_Slime.zip into the Add-Ons folder in your Blockland folder.

It very simple edit color red changed to green. Credits inside zip file.
Idea use for Alien, deadly poisons ZOMBIE and Slimey Blood included Emitter, Particles.


Kinda neat actually
haha this is neat !
This actually looks cooler.

7
Modification Help / how I can Identify rgb color?
« on: February 05, 2013, 03:46:47 PM »
0 1 0 1=Green
I saved color code at my forum, but I need know what identify the color are?
0.8 0 0 0.9=?
0.5 0 0 0=?
I spend time search website for rgb color, most of them only 3 number, but in script has 4 number. How I can find such thing 4 number for rgb?
This does not help me. http://drpeterjones.com/colorcalc/ :\

8
Modification Help / add-ons Server Slime does not showed up in my list.
« on: February 05, 2013, 03:18:00 PM »
Read title say.

Consolfe log:
Code: [Select]
Add-On has been renamed from "server_silme" to "server_slime" - will not execute
  CustomGameGui checking Add-On: server_slime
    Add-On has been renamed from "server_silme" to "server_slime" - will not execute
What I did wrong?

9
Help / Auto Wrench are no longer worked.
« on: February 05, 2013, 03:59:17 AM »
http://forum.returntoblockland.com/dlm/viewFile.php?id=23

I did re-download it in add-ons file aslo RTB host serivce too.

I check at the conlsole log.

I use notepad++ for search list:
Code: [Select]
Search "Script_AutoWrench" (3 hits in 1 file)
  C:\Users\Furling\Documents\Blockland\console.log (3 hits)
Line 240: Client checking Add-On: Script_AutoWrench
Line 241: Loading Add-On: Script_AutoWrench (CRC:819968124)
Line 242: Executing Add-Ons/Script_AutoWrench/client.cs.


Console Log
Code: [Select]
Client checking Add-On: Script_AutoWrench
Loading Add-On: Script_AutoWrench (CRC:819968124)
Executing Add-Ons/Script_AutoWrench/client.cs.

 I not see anything wrong... Why It does not showed up in add-on list to enable on?

10
Suggestions & Requests / Gear Shift for vehicle.
« on: January 30, 2013, 12:33:41 PM »
Read title.
Why not make Gear Shift for vehcile?


11
Off Topic / Halo Warthog in real life.
« on: January 29, 2013, 10:49:52 PM »
I was watch halo movie today. I saw Warthog in the movie. I went to search youtube of warthog car, I found some video at youtube. They are pretty real to me.

http://www.youtube.com/watch?v=jydDjf0Bmc0

Enjoy watch it. :D

12
Suggestions & Requests / Vehicle Go-Kart made by Bushido.
« on: January 28, 2013, 06:02:15 PM »
read title, I want that go-kart. If anyone has it, please post link at this thread, thanks.

http://forum.blockland.us/index.php?topic=93259.0 Link are dead.

13


Badspot made the bots name are Holes.

New ghost brick for AI


Amzing! New better Bot events!


14
Modification Help / Anti-Drifting and Anti-Spring for vehicle
« on: January 26, 2013, 12:14:09 PM »
I know how edit vehicle script. How I can change spring to anti-Spring?

TMStadium Tire-
Code: [Select]
datablock WheeledVehicleTire(TMStadiumTire)
{
   // Tires act as springs and generate lateral and longitudinal
   // forces to move the vehicle. These distortion/spring forces
   // are what convert wheel angular velocity into forces that
   // act on the rigid body.
   shapeFile = "./TMStadiumWheel.dts";

mass = 10;
    radius = 1;
    staticFriction = 5;
   kineticFriction = 5;
   restitution = 0.5;

   // Spring that generates lateral tire forces
   lateralForce = 18000;
   lateralDamping = 4000;
   lateralRelaxation = 0.01;

   // Spring that generates longitudinal tire forces
   longitudinalForce = 14000;
   longitudinalDamping = 2000;
   longitudinalRelaxation = 0.01;
};

I have addded Spring change to anti-Spring.
TMStadium AntiSpring-
Code: [Select]
datablock WheeledVehicleSpring(TMStadiumSpring)
{
// Wheel suspension properties
length = 0.3;                // Suspension travel
force = 3500;              // Spring force
damping = 800;             // Spring damping
antiSwayForce = 6;        // Lateral anti-sway force
};
It don't work. It keep drifting ( spin) too much and too bounce much!
reason I add max speed is 200 like this
Code: [Select]
maxWheelSpeed = 200;I really want the vehicle really faster (zoom) Pro Race car (F1) with anti spring and anti drifing too.
If someone help me explain to change it. Once this finish and locking.

15
Off Topic / Creating 3D models with a simple webcam (w/ Video)
« on: January 25, 2013, 01:02:18 PM »
Constructing virtual 3D models usually requires heavy and expensive equipment, or takes lengthy amounts of time. A group of researchers at the University of Cambridge, Qi Pan, Dr Gerhard Reitmayr and Dr Tom Drummond have created a program able to build 3D models of textured objects in real-time, using only a standard computer and webcam. This allows 3D modeling to become accessible to everybody.
Qi, Gerhard and Tom presented the system at the 20th British Machine Vision Conference (BMVC'09), in London. During the last few years, many methods have been developed to build a realistic 3D model of a real object. Various equipment has been used: 2D/3D laser, (in visible spectrum or other wave lengths), scanner, projector, camera, etc. These pieces of equipment are usually expensive, complicated to use or inconvenient and the model is not built in real-time. The data (for example laser information or photos) must first be acquired, before going through the lengthy reconstruction process to form the model. If the 3D reconstruction is unsatisfactory, then the data must be acquired again.  
http://www.youtube.com/watch?v=vEOmzjImsVc&feature=player_embedded#! watch it at youtube.

The method proposed by Qi and his colleagues needs only a simple webcam. The object is moved about in front of the webcam and the software can reconstruct the object "on-line" while collecting live video. The system uses points detected on the object to estimate object structure from the motion of the camera or the object, and then computes the Delaunay tetrahedralisation of the points (the extension of the 2D Delaunay triangulation to 3D). The points are recorded in a mesh of tetrahedra, within which is embedded the surface mesh of the object.

Left to right (a) Object rotated by hand in front of camera. (b) Point cloud obtained from on-line structure from motion estimation followed by bundle adjustment. (c) Delaunay Tetrahedralisation of point cloud, partitioning the convex hull into tetrahedra. (d) Carved mesh obtained from recursive probabilisitic tetrahedron carving. (e) Texture-mapped surface mesh.

The software can then tidy up the final reconstruction by taking out the invalid tetrahedra to obtain the surface mesh based on a probabilistic carving algorithm, and the object texture is applied to the 3D mesh in order to obtain a realistic model. Thanks to this simple and cheap system, 3D reconstruction can become accessible to everybody.

Generating 3D models of real world objects is a common task during development of any augmented reality application. This paper describes how ProFORMA (Probabilistic Feature-based On-line Rapid Model Acquisition), a rapid reconstruction system, has been designed to simplify and speed up this task. ProFORMA uses a fixed video camera to allow on-line reconstruction of objects held in a user's hand. Partial models are generated very quickly and displayed instantly, allowing the user to plan how to manipulate the object's pose in order to generate additional views for reconstruction. We demonstrate how augmented reality can be used to assist the user in view planning, guiding the user to collect new keyframes from desirable views in order to complete and refine the model.

Figure 1: The viewing sphere of the object is discretised into an icosahedron. Unseen faces on the model increase the uncertainty score of icosahedron faces (views) in the direction of the normal, whereas camera views decrease the uncertainty score of isocahedron faces. Icosahedron faces (views) with high uncertainty are coloured red, and low uncertainty green. A 3D arrow is augmented onto the object showing the user which way to rotate the object. Left: (a) First phase of user guidance - the user is guided to continue the current rotation if it will visit views with high uncertainty in the near future. Camera positions of previous keyframes are shown in green. Extrapolated camera positions if the current rotation is continued are shown in cyan. If extrapolated camera positions intersect highly uncertain faces in the next 90 degrees, the user is asked to continue the current rotation, otherwise the second phase of user guidance is initiated. Right: (b) Second phase of user guidance - the user is guided to the most uncertain view (shown in cyan). The user continues to be guided to this face until the uncertainty is below a threshold, at which point the user is then guided to the face which now has highest uncertainty. Once all faces have an uncertainty level below a threshold, reconstruction is complete and keyframe acquisition is halted.



http://mi.eng.cam.ac.uk/~qp202/- more details at home website page.

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