Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - DannyPoliceM

Pages: [1] 2
1
Suggestions & Requests / Filter server list by owner's BLID
« on: December 23, 2013, 11:24:58 AM »
An extra column in the server browser showing the BL_ID of the server's owner, would be very useful in finding quality servers, especially with the influx of new steam players.

2
Help / Lag spikes every some seconds in most servers
« on: July 06, 2011, 11:38:12 AM »
I have this problem since i reinstalled windows 7 (i think)
on most blockland servers, every some seconds i get the yellow LAG ontop of the screen, and i don't think its a problem with the server since it happens on a lot of servers
And when i check the latency in Ctrl N its between 200-300 most of the times(which is normal)
And its not because of the graphics since my computer have no trouble running blockland

Here is the console log after playing in two servers: http://pastebin.com/Kf672aUM

3
Suggestions & Requests / A weapon checker/metal detector
« on: April 24, 2011, 11:47:16 AM »
An useful tool for jail rps and other roleplays
When used on another player it would show all tools(in the inventory) that the player has in a center print or chat message
And some other options, toggleable/changeable by RTB Prefs:
-Message shown on chat/bottomprint/centerprint
-Toggle whether the checked player knows he is checked
-Add a list of hidden items that can not be detected by the weapon checker
-Add  special colors for the weapons in the list, for example white tools are allowed, like printer,wrench,medkit,and not allowd items in yellow such as keys,and in red highly dangerous items such as guns,pistols
-Can the player resist weapon check? If he resists,the weapon checker user gets a warning (A yes/no GUI prompt for the checked person)

For example, when used on someone in a jail rp server:

DannyX inventory includes:
Fists
Medkit
Key
Gun

From this the user can understand that fists and medkit are allowed, if the player has key he can ask him to drop, depending on the server rules, he can kill if the player doesn't drop them. And if a gun(red) is found, he can know that he can kill without a warning(or not, depending on the server rules).

More options:
Players can resist(by having a prompt when they are being checked, and a slight delay before the actual check), if they resist an alarm sound plays to warn the metal detector user
Toggleable - if ilegal(red/yellow) items are found, they can be automatically removed, or they would require the checked user to choose if he wants to automtaicaly lose the restriced items or not
Make the detector be able to hit people with a right click, or stun them(freeze/tranqualize)


TL;DR : A weapon that when used on people, it lists their weapons in a chat message/center/bottom print

For model, it can be a generic(printer), but it would be better if it looked like a security wand:

4
Gallery / Shime Coal Mine/Anti Zombie Fortress
« on: April 23, 2011, 11:22:22 AM »
Made by me, DannyX BL ID 18665
Based on the Shime Coal Mine(an abandoned mine) in real life,  also nicknamed Anti-Zombie Fortress (according to know your meme)
Front View:

From other angles:

Rear View:

Another View:

Top Rear View(ignore other builds they aren't mine):

Top Front View:


There isn't much inside, only an teleport/elevator at the ground and first floor, and ladders from floor to floor
- Shows the ladder design and elevator/teleport room
At the bottom(ground) there is a vault door opened/closed by a VCE based keypad that uses a password


Comparison to real life:

5
Suggestions & Requests / Cuffing and dragging people
« on: December 05, 2010, 02:00:50 AM »
Cuffing people would be useful for some RPs like jail rp, city rpgs, real roleplays, strange minigames or for admins

DETAILED DESCRIPTION
Types of handcuffs:

Handcuffs:
When applied, player wont be able to open doors/do onactivate events, wont be able to use weapons and jets, hand animation would make the hands go backward and a handcuffs model will appear

Legcuffs:
When appied, player wont be able to run(would only walk slowly, like when holding C), wont be able to jet, to jump, and legcuffs model will appear on the player legs.

Both:
A single inventory item that combines both types of cuffs

Supercuffs:
Would totally immobilize a player, wont be able to move at all or do anything

Admincuffs:
Like supercuffs, but only admins can use them, player cannot Self Delete when using those cuffs, only admins can uncuff them.
---
Applying cuffs will be like using a medpack/medkit on a different person (only if he isn't moving)
To uncuff him, you could use a key, a lockpick, or just click/hold click button on him. (RTB Pref)
Keys could be included into cuff items to conserve inventory slots, and uncuffing would use right clicking on your/your team/any player (depending on a RTB Pref)
---
Dragging: it would be possible to drag/carry cuffed players by tapping left click on a player without holding any weapons(RTB Pref to choose if you can drag anyone in a mini,your cuffed player only,players from enemy only,no one at all etc..),it would be possible to put a player in a vehicle passenger slot[usually the third/fourth slot, the one without a weapon/cannon on it]
---
Ammo/Amount of cuffs:
It would be possible to use a rtb pref to choose how many cuffed players a single person can have, if you would lose the handcuffs after using them(and retrieve them after uncuffing someone), or unlimited handcuffs, limited amount of handcuffs etc..
--------------------------------------------------------------------------------------

SHORT DESCRIPTION

It doesn't need to be very complicated and detailed, could be just a cuff item that limits players from using weps,slows them down(by turning them into some playertype), and unlocked by using a key item/nothing in hand and would restore their original playertype. doesn't really need lot of types of cuffs and prefs

6
Is there any clientsided command,console command or add-on that can tell me the X,Y,Z co-ordinates of the player in a server

I need it for spawnProjectile events, if i want a brick to fire a projectile into another brick that is far from the original brick, i can use two XYZ locations of both bricks to calculate the direction where to shoot the projectile,
instead of guessing the XYZ for the event

7
Suggestions & Requests / Suggestion: Radar(Gun and projectile)
« on: November 02, 2010, 04:15:36 PM »
I suggest a radar:
Radar wave: Fastest speed possible for projectile (not raycast/instant), that once hits a target, changes direction 180 degrees, or automatically homes to the gun/shooting brick
and then it triggers onRadarWaveHit

and a radar gun, that would shoot a radar wave that once it hits a target it returns to the gun (unless it gets seriously deflected)
and then it would display range from target, maybe other things like if its an enemy/friendly player,vehicle,brick


and a radar vehicle, that can be automated with bots to find targets


8
A mod that automatically applys copied events and brick properties to new bricks that you plant
Toggleable by commands, clientsided if possible

this can be useful for events like OnBlownUp Self Disappear 0, to make bases blastproof etc


9
the current frag grenade is nice, but its not very useful
the actual Explosion is weak/very small radius, and the sharpnel is very weak and doesnt do much damage
the only kills i ever had with a frag is when i hold it too much and it kills me

when i played in general trench warfare, me and my team mates were throwing lot of Frag grenades to a trench, and the frag barely hurted the enemy

So im suggesting a stronge frag grenade:

More sharpnel, or stronger sharpnel, or both
Stronger Explosive damage
Text timer for the fuse(maybe a RTB Pref)
Faster sharpnel, goes farther in closed areas


HE Grenade:
The HE grenade is effective and much stronger, but its not very reallistic because the explosion ignores walls
since its not normally possible to make it detect walls and bricks
how about, it shoots invisible(or partially visible), similar to the frag, and in contact with bricks, they do an explosion from the back of the projectile .

10
Suggestions & Requests / TriggerEvents event
« on: August 14, 2010, 02:40:33 PM »
An event that triggers other events, no matter what is their input/activation type
With a box to choose what events to trigger
For example:

OnActivate Self TriggerEvents [1-5 7-9]
Would activate the events 1,2,3,4,5  and 7,8,9

this can be useful for multiple ways of doing something without redoing the same events

11
Suggestions & Requests / Event Wand
« on: August 13, 2010, 04:30:17 AM »
We need a wand, similar to the name wand , a wand that applys events to all connected bricks

With two options:
1. Set events
this would make an event/events overwrite other events, including doors etc
2. Add events
this would add events, in addition to the current bricks events


this would be useful for noobproofing bases, etc

12
Drama / Galaxion breaking his own rules, and being an douchebag
« on: June 23, 2010, 12:04:26 PM »
I was at Galaxion fortwar server, fighting some base(by the i fought alone) and did a war with some team
Eventually that team and also galaxion went to fight back my base
I got spammed by frag grenades, a lot. and i was attacked by someone and by gal
I noticed that galaxion is saying a lot of times, "frag, s" so i understood he is using a vce relay
that spawns frag grenades
and it is against the rules to use relays
i said he is cheating and explained him why
and he said that only "healing" and "projectile" relays aren't allowed
and that he was only spawning items, i don't remember the exact rule but im pretty sure
its about no using var/cheat relays
after that he banned me for one hour

that is just one example, he is very annoying in general

he bans a lot of people for the smallest things, my friend got banned 720 minutes for killing a "builder" , that was apparently sitting AFK, and galla also deleted all his bricks (his base)

Also earlier this day, i got attacked by gala and or/his friend when eventing/building,
i was actually testing my event but it is still considered building
gala and his friend used the excuse that they didn't break the rule because they didn't see me event, or because eventing isn't building etc..
But it was obvious i was still building my base(it wasn't finished and they attacked me right after i unequiped my wrench)

Also, gala bans most people who don't agree with him and is harsh and angry all the time

13
Help / Can't get into servers with no ping showing
« on: June 17, 2010, 07:50:05 AM »
Most servers except few have --- as ping
When i try to connect i get the message
Connecting to ...... (IP)
And no sending challenge request or punch packets
This is for almost every server
Except servers with ping or ??? as ping

i didn't have this problem yesterday

14
Help / How to disable self relays?
« on: March 28, 2010, 08:25:54 AM »
CancelEvents doesn't work when it supposed to cancel self events, for that i do
SetEventEnabled ___ _
SetEventEnabled ___ X
on the relays
but it doesn't always work
For example in bot events:
0 OnBotAttacked Bot SetAim Attacker
1 OnBotAttacked Self Firerelay
2 OnRelay Self Firerelay
3 OnRelay Self BotAttack Fireweapons
4 6000 OnBotAttacked Self SetEventEnabled 1 2 3 _
5 6500 OnBotAttacked Self SetEventEnabled 1 2 3 X
it is supposed to disable the relays, but it doesn't even disable them.
And CancelEvents doesn't work for that.

15
General Discussion / colored nicknames and clan tags?
« on: February 06, 2010, 04:00:23 AM »
i saw on some servers peoples with colored nicknames and tags,nicknames/tags with fonts and some people have bitmaps in their clan tags

i know how to use fonts, colors and bitmaps on message prints and some types of chat, but
how to color/font my nickname?

Pages: [1] 2