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Off Topic / beachbum111111 was banned
« on: October 20, 2012, 12:47:48 AM »
http://forum.blockland.us/index.php?topic=207934.msg5933249#msg5933249
Hopefully it wasn't permanent
Hopefully it wasn't permanent
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M.U.G.E.N (also known simply as MUGEN) is a freeware 2D fighting game engine designed by Elecbyte, written in C which originally used the Allegro library. The latest versions of the engine now uses the SDL library.
The engine uses 4 directional keys along with 7 buttons for gameplay (X, Y, Z, A, B, C and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button.[1] However, characters do not necessarily use all seven buttons, nor need to follow a traditional six- or four-button format.
At most, two human players can control characters, with others being controlled by the engine's AI (including Watch Mode, a demo mode where the computer controls all characters). In addition, several gameplay modes are available via the main menu
The main mode of play is Arcade mode, where a character fights random characters as in other fighter games or use a coding to decide order. There are also three different kinds of Team modes: Single, Simul, and Turns. A fourth mode, Tag, is listed in the EXE along with two related script controllers, but was never used. In Team mode, either side can use any of the team modes. Single is identical to not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying from a set number usually from 2 to 4 different characters in a row. If set, the characters' starting life will be adjusted according to the number of players on each side. If one side has two characters and the other has only one in one of the Team modes, the side with two characters will each have half their respective normal maximum life values. Pre-WinM.U.G.E.N versions of the engine could have this feature adjusted or disabled via the options screen or the config file, but due to the nature of the hack, the option has not yet been reactivated. Team Co-op is similar to Simul, except both human players fight on the same side at the same time. In Survival mode, there is an endless stream of opponents, fighting them either one by one or two in a Simul match. The objective is to beat as many opponents as possible, with the game ending when the player's character or team is defeated. The player can choose to play alone or in Simul or Turns mode, though Single Player mode gives the highest life and life recovered at the end of each round won. Survival mode was the last addition done to the engine. As such, it is not present in any of the DOS versions of M.U.G.E.N.
Screenpacks (also called motifs) are custom configurations of the graphics and sounds used in the engine's interface (title screen, options screen, character select screen...) for the MUGEN gaming engine.
One default screenpack comes already bundled and installed with all versions of MUGEN, though there are plenty more available for download on many forums and creator's websites. A motif typically has the following components:
A replacement for the title screen and associated option menus, also known as the frontend.
A replacement for the select screen and a custom select.def to go with it. Usually, these allow for a very large number of characters to be installed, sometimes in the thousands.
A replacement for the in-game versus screen, containing custom lifebars, combo counter and cut-ins for round starts, knockouts and other items.
The first two segments replace system.def and associated files, while the last part replaces fight.def and associated files.
Thus, the frontend is able to operate independently of the veruss screen, so mixing and matching different versus screen graphics sets and menu graphics sets is possible.
As such, some screenpacks only contain a set of versus screen graphics and sounds. These are nicknamed "Lifebars" due to that being the main thing that they change.
Use an extractor such as WinRAR, 7zip, or ExtractNow to unzip the character into a new folder.
Open the new folder and look for a .def file looks like newguy.def.
Use a new Explorer window, go to your MUGEN folder and then open the chars folder.
Make a new folder there with the exact same name as the def file you saw earlier e.g. newguy
Copy all the files from your zip folder to the newguy folder.Go to your MUGEN folder and open the data folder in it.
Open select.def using Notepad or Wordpad.
Go down to where you see a line like kfm, stages/kfm.def
Type in a new line underneath it with your character name newguy
Save the file and run MUGEN.