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Topics - Port

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1
what even is this thread

2
Off Topic / Call of Duty is finally going in the right direction
« on: May 23, 2014, 06:40:30 AM »
http://store.steampowered.com/app/286636/

Revolutionary addition right here.

4
Off Topic / why do I have 17,000 posts
« on: April 18, 2014, 09:49:57 AM »
this is absolutely ridiculous and unacceptable



what in the forget

5
Modification Help / Important notice regarding A* implementation
« on: April 12, 2014, 03:14:42 AM »
The previous version which has been used by various projects is extremely inefficient (uses string manipulation for lists and O(n) best node finding) and outright wrong. It does not guaranteedly return the shortest path, however something similar to the shortest path depending on the order of which neighbors are defined. This affects Slayer, ZAMB and several other projects.

I've written a new version which addresses all of these issues, however I haven't tested it yet. I was originally going to run it through some rigorous testing before posting this however as Slayer is going to officially release it's bots (which used that), I didn't really have time to do that. Feel free to test it as much as you want and please point out any issues you might find.

What you'll need to do differently if you used the old version:

  • The findPath() method now takes a %heuristic argument. Pass the name of a function that takes two positions and returns an estimate of the distance (not vectorDist). A good example of this is Manhattan distance.
  • Nodes are expected to have a neighbors field which refers to an Array object instance (or one which implements the same interface). Previously, this just expected linkCount and link[n] attributes.
  • An Array object instance is now returned (or 0 on failure) rather than a space-separated list of nodes. Make sure to delete it when you're done with it.

Additionally, I can greatly recommend modifying the function however you want to address custom needs (different node weights, different neighbor lookup, etc.). However, please name your version of the function differently to prevent overwriting.

Full code: https://gist.github.com/portify/10469301
Requires main.cs, lib/Array.cs and lib/HeapQueue.cs from https://github.com/portify/types

I'm going to be doing my own testing as soon as I have the chance to.

6
Off Topic / Google Maps: Pokémon Challenge
« on: March 31, 2014, 11:41:11 AM »
https://www.youtube.com/watch?v=4YMD6xELI_k

1065 likes in 1 hour. Neat.

7
Add-Ons / No Observers
« on: March 10, 2014, 11:27:36 AM »
No Observers

Hides the default bottomprint showing the number of people spectating you.

Download

Script_NoObservers.zip (440B) from hostr.co

8
Add-Ons / Vehicle Status (includes speedometer)
« on: March 08, 2014, 07:21:24 AM »
Vehicle Status

Displays information about your current vehicle, currently only it's speed. More details such as health will probably be added. A flight HUD for flying vehicles maybe added at some point.

Media



Settings

  • $Pref::Server::VehicleStatus::UseBullets (toggle, default=0)
    Use characters instead of × characters to fill the bar.

  • $Pref::Server::VehicleStatus::Unit (string, default=mph)
    The unit to display speed in. Can be tps (Torque units per second), bps (bricks per second), km/h (kilometers per hour) or mph (miles per hour).

  • $Pref::Server::VehicleStatus::BarLength (0-42, default=32)
    The length of the bar in characters. Set to 0 to disable the bar.

Download

Script_VehicleStatus.zip (1.1KB) from hostr.co

10
Off Topic / Post your text editor
« on: March 02, 2014, 01:40:11 PM »

11


damnit

12
Gallery / the appropriate reaction to seeing a click counter
« on: February 14, 2014, 10:46:47 AM »

13
Gallery / [VIDEO] Dynamic soft shadows: Electric Boogaloo
« on: February 12, 2014, 10:57:37 AM »
http://www.youtube.com/watch?v=19RdAEFXW7Q

Somewhat close to an almost slightly playable FPS. Unless you're in that room.

14
Modification Help / BAM Development (see page 25)
« on: February 10, 2014, 03:51:34 PM »
BAM

BAM is an add-on for Blockland and a web service, providing a variety of useful in-game features as well as improvements and replacements for RTB features. It's an open initiative, and community feedback is greatly appreciated.

Want to help? GitHub Organization

15
Add-Ons / Transitional RTB (changed IRC host, connection issues fixed)
« on: February 08, 2014, 10:52:14 AM »
This is a version of RTB v4 with the auto-updater, authentication, mod manager and server information removed, which I've created to be used until BAM is ready enough. IRC works, and server control should work. I haven't done extensive testing, so if you find anything broken, do tell.

Download


Changelog

  • Fixed main menu buttons disappearing after closing the server list.
  • Switched master to RTB4.
  • Fixed a few invalid controls.
  • Fixed PM message box being wrongly positioned.
  • Updated server domain.
  • Updated server domain (again).

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