Couldn't bump my old topic, so I thought I might as well make a new one. This one not exclusive to my works, either. So, if you have custom painted warhammer stuff, or if anyone here works with action figures like I do, post 'em!
Scratch built (aside from joints, and the pistol + straps on project: LALAM) figures:
Kitbashes/paintjobs:
I updated this a bit from the last time. I completely repainted the eyes with a brighter green, same with the light on his forehead, outlined that, outlined the vulcan cannons, filled in the vent on his forehead, replaced the neck entirely, and sanded down the beam saber edges. Overall, if you hadn't seen the last one, I painted a lot of the smaller details/panel lines. Original:
http://www.gundammodelkits.com/wp-content/uploads/2011/08/159b6338-s.jpgcurrent:
Paintjob/turret modification for the Tomyarts Arwing:
Edit of the G-EXES HG Gundam kit:
Cannon on FoC Optimus made from random parts from other figures:
Did a lot more work to the proportioning on this figure. Original figure is the McFarlane Anniversary Combat Evolved Master Chief:
http://www.figures.com/forums/attachments/news/20633d1310732586-halo-anniversary-collection-1mcevolved.jpgSecond edit:
http://lalam24.deviantart.com/art/McF-Master-Chief-Simple-Edits-2-307983766Shoulder joints are completely changed, he now has true bicep swivels and more articulation in the area. The elbow bend was lowered for accuracy, arms shortened, hands replaced completely. The knees were shortened, the neck was given a lot more room to work with the helmet, and the I sanded below his crotch/around the waist armor, making it look less large/removing a lot of unnecessary plastic.
I also repainted the figure:
Did some work to the Halo 4 Master Chief figure. I lowered the length of the arms, above the biceps and at the wrists, I extended the neck, pushed it back a bit, and replaced the shoulder pads completely. The paintjob is rough/sloppy, I know, I had done some layers earlier this year and didn't really have a way of compensating for it.
Original:
http://www.halotoynews.com/wp-content/uploads/2012/08/20120822-150645-e1345905552853.jpgcurrent:
Really did a lot of work to this guy. I removed the shoulderpads completely, and attached them through some of the stretchy GI-Joe strap fabric, so they could move as they would in the CGI cutscenes. I replaced the wrists with a tiny peg so they weren't as stupidly long, allot the neck to bend down and forward more, and cut down the visor (behind the piece) so it could sit better on the helmet. I also painted in some of the areas which were darker on the CG model, and drybrushed a tad.
Original:
https://lh4.googleusercontent.com/-jAWKXKMfTeYCurrent:
This was actually really fun to do. I simply had this figure lying around, so I wanted to spice him up. He was originally an all dark-metallic grey, so I drybrushed over it with a midtone grey. I realised, after that, I wanted to try out a new technique which was, instead of painting on scratches, painting around them. And that's exactly what it is here.
Did a pretty speedy paintjob on this guy. Had a fun time, too. Problem is, I don't want to paint the rest once I buy them, so I really don't know what to do now.
The figure is one of the new TMNT Nick figures from Playmates:
This is my preferable spartan in-game. Had this setup for a while, just wanted to take a few shots of the things I touched up. I cleaned up a lot of areas in general, outlined all of the lights/highlighted them, added on some decals, and fixed up some of his joints.