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Topics - Ghoul

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1
Help / Invalid Colorset?
« on: June 01, 2009, 08:11:12 PM »
I recently downloaded Truenos Colorset from the RTB Mod Manager. Once I downloaded it, I opened the colorset menu in the server menu.

I tried to load it, but I got this message: Colorset could not be saved because your colorSet.txt was invalid.

Then, I tried to load my other colorsets. None of them worked either.

What's causing this problem? How do I fix it?

2
Gallery / Arch Garden
« on: May 16, 2009, 04:31:32 PM »
The Arch Garden

So I wanted to have some fun with the peaceful, masonry filled setting. Eventually, when walking around the streets of Anvil in Oblivion, I got the idea to make this. This little build of only about 3,200 bricks took only a day or two to make. The "Arch" refers to the roof along the walkway, though it isn't actually an arch. (I couldn't think of what else to call it) It also refers to how this garden would be the main garden in an area. I might incorporate this into future builds. Enjoy!


-Overall view


-A tranquil walkway under the arch that wraps around the garden, held up by candle-holding pillars.


-A view of the stone walkway down the center of the tranquil garden. To the right, you see a statue, or shrine of sorts, of a Blockhead. To the left, you see a large oak tree.


-Another look at the Blockhead Statue.


-Another look at the oak tree.


-A final view from above the garden.



-These last two views are of the Arch Garden at night. I think these really show the peaceful setting of the garden, which I believe is much helped by the candle light.

I hope you like it. If you wish, you may rate the build #/10.

Thanks!


3
Gallery / Viking Invasion: Viking Longship
« on: April 05, 2009, 12:15:08 AM »
So, another build's been finished. Of coarse, this was one of my smaller projects.

For the next addition to the Viking Invasion, I've build a classic depiction of a Viking Longship. In the late 8th through early 11th centuries, the Vikings would use ships like these to raid coastlines, transport soldiers and goods, and travel long distances. I'd noticed that the Blockland Community had yet to produce one of these ships, so I took up the duty! Here's the result:


I present to you, the Viking Longship!

Be prepared to see several pictures of the same build from different angles.




-First, let's start with 3 basic vieww from the front and back of the ship. From here, you see the colorful shields the crew of warriors decorated the port and starboard sides of the ship with. You also see the red and white sail. For medieval villagers in early Europe, seeing these sails on the horizon was a sign of approaching death, torture, and ultimately, doom for the village they lived in.



-These two shots feature the intimidating, carved wood dragon heads on the bow and stern of the ship. These frightening dragon heads were meant to protect the crew from the sea monsters from Norse Mythology, and to strike fear in the hearts of their enemies.


-This image is a view from the stern of the ship's deck, looking toward the bow, and across the primitive benches for rowers to sit while propelling this seaworthy ship.


-Here's full view of the ship outside of the water it sails in. You can see the beautiful (and annoying and difficult as hell to make) curvature of the ship's ends.


-Last, but definitely not least, a beautiful, ominous view of the ship in a dangerous ocean storm.

Why no oars, you ask? You try making perfectly slanted, perfectly sized oars in this game without making them look too huge or too choppy. :(


Well, thank you all for bothering to read another one of my unnecessarily detailed threads. If you wish, please rate this build on a scale of #/10. If you have any advice on how to improve this build, please post it!

Thanks again! 

4
Gallery / Viking Invasion Begins: Viking Longhouse
« on: April 01, 2009, 10:11:31 PM »
Welp, the Viking Invasion has begun. Translation being that I've recently taken an interest in Vikings and Viking architecture.

What did the Vikings live in during the time they were invading Europe and pillaging towns and villages? A common house that an entire family would live in would be the classic "Longhouse". This house would include the resident warriors' weapons, the family's food, living space, and much more.

My latest interest has brought on a new series of builds by me, so called "Viking Invasion." These builds take place in the time when the Vikings were invading England, Ireland, Scotland, and many other medieval countries. This seemed like a very interesting build to do, seeing as how I mainly focus on well-to-do, wealthy, medieval lords and their towns or property.

-I respect those of you who bothered to read that.

Enough with the history lesson. This new series has given birth to its first creation. Without further boring lectures, I present to you, the Viking Longhouse!


-A simple overhead view of the whole build.


-A front view of the Longhouse entrance. From here, you see the wooden horns crowning the tip of the roof's edge, a sign of barbarism. You can also see the two-colored shields decorating the wooden beams, a sign of power and strength.


-Here we have a look at the ally/walkway down the center of the house. This view isn't the best, since it covers up the living spaces on the platforms to the left and right. Let's have a close look.


-As we know, Vikings were considered barbarians, and these barbarians are poor, owning only one wooden table, displaying the family treasury: a couple of gold and silver coins. Here, you can also see one of two indoor fire pits, with simple stuffed pads for the family members to sit on.


-In this view, we see that this longhouse, though primitive, can be fairly cozy. On the wooden platform, we see a "playmat" of sorts, where one or two family members can sit, talk, warm up by the fire, eat, and much more. We also see the family's storage method (barrels) and one of the warrior's shields sitting by his sleeping mat and a candle.


-The outdoor campfire. You might say the ground is bare and could use more detail, but on the fjords of Norway, or the fields of Ireland, simple grassy ground (in this case, a green brick) wasn't too detailed.


-Here we see the mini-mountain backdrop behind the house. This was my first attempt at cubic terrain. This gives the idea that the environment these people lived in was fairly cold, and the further you climb the mountain, the more frosted the terrain becomes.


-The previous overhead view, to save you the trouble of scrolling up the page, and to give the thread a prettier closing.


Thank you for taking your time to read yet another one of my overly detailed threads. Please, feel free to rate this build on a scale of #/10. If you have any tips on how to make this build better (which I'm sure you do) please share them! As to where I got most of my historical (sorta) information and inspiration, visit this site

Thanks again. :D

5
Help / Can't start a server...
« on: March 29, 2009, 11:36:55 PM »
For some reason, whenever I start a server, Blockland crashes the second I start loading objects. This happens rather I'm trying to host a single player server, or an internet game.

What could possibly be causing this???

6
Gallery / Ye Olde Wall (IMAGE HEAVY)
« on: March 21, 2009, 06:08:29 PM »
Well, V11 and its amazing physics brought me back to Blockland. Once I started playing again, I saw that I hadn't finished the build I was making before I stopped playing. I started on it 4 days ago, and finished last night. This is the result:

Introducing, the Ye Olde Wall, the next addition to my Ye Olde Medieval build series.

Before I left, this build was simply a wall with a wooden portcullis. In 4 days, I added a tower to each end to finish the build. It contains around 5,000 bricks.


-This is a standard view of the Wall from one half of the bedroom. From here you can see the two red and yellow flags waving proudly in the non-existent breeze.


-Next, we have a view of the opened, wood portcullis, welcoming, or waving goodbye to travelers and armies entering and leaving the non-existent town.


-Here we have an picture of the 'gatehouse', the section between the two portcullises, and the two doors leading inside the walls themselves.


-A slightly ominous view from the exterior entrance of one tower, facing across the allure (walkway on wall) to the adjacent tower.


-A decent view of side of the left tower.


-This is a simple picture of the interior of one side of the wall itself, leading to the interior entrance of one of the towers.


-Here is a view of one of the storage closets. There's one of these at the bottom floor of both towers. In the event of a siege, the soldiers garrisoned in the wall can hold out alone for an amount of time with the supplies in these closets.


-In the upper section of each tower, there is a small room containing tables, ale, and a few weapon racks for soldiers or guards who could use some place to entertain themselves while off duty.


-A view from the top of the right tower, looking over the rest of the wall through the battlements.


-This is another view of the wall itself. Here you can see the Gothic-influenced cresting, with small candles resting in the middle of each arch.


-One last view of the wall in all of it's intimidating prowess and beauty.

Thank you for taking the time to read this thread and scroll through all 10 pictures, reading the uselessly detailed explanations that I made for no real reason at all.

If you wish, you may rate the build #/10.


Note: I may use this build as an application to the New World Builders clan.


And by the way, don't you dare say this build looks duplicated. About the only thing duplicated in this build was the crates/barrels in the storage rooms.

7
Games / F.E.A.R. Series
« on: March 04, 2009, 07:15:57 PM »
I recently finished the first one. I bought the second one yesterday.

Possibly one of the creepiest games I've played, but I still wasn't totally traumatized. :(
I'm hoping for more from the sequel.

Discuss.

8
Off Topic / So I jumped off a wall.
« on: January 31, 2009, 01:44:59 AM »
Today, my friends and I were having some fun in the form of jumping off a 6-7 foot tall wall/fence.

After recently playing Mirror's Edge, and gaining an interest in parkour, I decided to jump on (or off, in this case) the bandwagon.

I jumped off. :D

Sadly, I haven't trimmed my toe nails in the past month or so, and my shoes are getting a bit tight fitting.

Ouch.

Discuss, and talk about your foolish injuries.

9
Games / Post your installed games list
« on: January 27, 2009, 10:47:52 PM »
Simple. Post what games you have installed on your computer. This includes games on Steam.

Mine:

World of Warcraft
Crysis
Left 4 Dead
Blockland
Crysis Wars
Crysis Warhead
Call of Duty 4: Modern Warfare
Enemy Territory: Quake Wars
Farcry 2
Spelunky
Lord of the Rings: Online
Call of Duty 5: World at War
Burning Sand 2
Mirror's Edge
Warhammer 40,000 Dawn of War II: Beta
Defense Grid: The Awakening
Warcraft 3: Reign of Chaos
Warcraft 3: The Frozen Throne

10
Clan Discussion / Just a protip for new clans out there...
« on: January 13, 2009, 08:12:53 PM »
Before making your clan thread, you should have at least another member other than yourself. If there's already people you know in the clan, it's more likely to be successful than a clan consisting of only its leader.

11
Games / Transparency in Paint.net?
« on: January 09, 2009, 09:26:22 PM »
Notice my avatar. I'm attempting to change the background behind the sprite transparent in PAINT.net. I highlighted the background with the magic wand after setting the tolerance to 0, and deleted the background. The background in PAINT.net is now the gray and white grid.

Thing is, when I choose this as my avatar, the background is black. Am I doing something wrong? How do I make the background fully transparent?

12
Games / The Elder Scrolls V: Skyrim (?)
« on: November 19, 2008, 06:23:33 PM »
A new Elder Scrolls game has been confirmed! Supposedly, it will be the same type of free-roaming, quest collecting RPG as Oblivion. I'm not sure if it will run on the same engine, but it will be improved, after seeing Oblivon's errors.

Most are saying that it will take place in Skyrim, however, this information isn't confirmed.

Discuss.

13
Drama / [This needs to stop!] Needs to stop!
« on: November 14, 2008, 10:51:31 PM »
No, really, I doubt a single thread will make the entire community stop what you're disliking. It's a nice effort, but most idiots like to keep in their ignorant shells and not listen to advice that would otherwise correct their idiocy.

15
Gallery / Ye Olde Tavern (IMAGE HEAVY)
« on: October 07, 2008, 09:24:05 PM »
This is a project I started a little while after I finished this build's sibling; the Ye Olde Noble's Estate. Again, I can't really say how long it took me to make. I went for a few months building for an hour or so and taking little breaks in between to refresh my creativity.

It's a very accurate rendering of my idea of a medieval inn/tavern. It includes everything I could think of that's needed to run a tavern like this one. I used many pictures and historical (sorta) references to make this as realistic as possible. Anything else was just for looks, and to set the mood.




-This is the basic view from the outside. As you can see, I used the same hill design, since it was the only one I could use that I was sure wouldn't get much criticism. You can see the tavern itself, the mini-stables, and the brick trail running along it. 





-A basic view of the interior. You can imagine the greasy, fat peasants guzzling beer, stuffing their faces, and having a great time around this eating area and bar! :D



-The kitchen attached to the main structure. Shelves, boxes and barrels line the walls, with a table holding prepared meals and a charming... slaughtered duck ready for the roasting.



-An example of one of the rooms that line the upper, larger layer of the tavern. Relatively simple, including a bed, table (or chest, in other cases) holding some wine, a book, and a glass. Simple and cheap.


-One of my favorite parts of the build; the bar. It's not complex at all! Just a few kegs of ale, and a shelf holding glasses for the visitors who stop by for a drink. I think it really highlights the idea of a cheerful, carefree tavern.


-Last, and probably least, is the cellar. It wasn't in the original plan, but I really wanted to put something under the hill, like I did with the Ye Olde Noble's Estate, and the tavern staff needed some place to keep their extra supplies.

I hope you've enjoyed your look into my latest, and (in my opinion) best accomplishment. I would like constructive criticism, and any tips to improve the build would be greatly appreciated. If you wish, please rate #/10.

Thank you!

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