Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Lord Tony˛

Pages: [1] 2 3 4
1
Off Topic / Anyone else getting sick of southpark?
« on: April 03, 2012, 02:07:36 PM »
It just seems like southpark is running out of ideas. Now they are trying to remain culturally relevant but that is just backfiring because today's culture is complete garbage.

Last episode was about memes. I just couldn't follow through it.



I missed it when they were going to look for scuzzlebutt or help find The Mexican Staring Frog of Southern Sri Lanka.



Now south park is just trying to keep up with 2012. I imagine they are going to do a stuffty Mayan 2012 episode now.

2
Off Topic / The cool way to cross a river.
« on: April 02, 2012, 06:54:51 PM »
http://youtu.be/TDJDd32fGgE?t=50s

This is the best and only way to cross an acid river full of electric eels!

3
Off Topic / Do you like Specever?
« on: April 01, 2012, 02:43:31 PM »
Do you like Specever or not?

4
Off Topic / Retro City Rampage Breakfast Cereal Commercial
« on: April 01, 2012, 02:21:18 PM »
http://www.youtube.com/watch?v=Hv0O6oHeVzE

Oh forget me, I really need to get this game now AND THIS CEREAL!

5
Off Topic / That toonami guy is on adult swim.
« on: March 31, 2012, 11:07:02 PM »
I guess for april fools instead of playing The Room like they usually do they put the Toonami guy back on.

I was looking forward to watching The Room, too.

6
Off Topic / Mega Millions 540million jackpot.
« on: March 30, 2012, 10:36:14 AM »
So if you go down to your local gas station get a mega millions lottery ticket. The jackpot is up to 540 million dollars.

Does anyone know if they are selling it at valeros?


7
Suggestions & Requests / Rain that doesn't go through bricks.
« on: March 29, 2012, 03:12:44 PM »
Is it possible to have rain not go through bricks or is this an engine change?

I noticed rain can't go through interiors or terrains but soon we won't have either of those two.

8
General Discussion / Why does no one use the creeper gamemode anymore?
« on: March 28, 2012, 07:54:29 PM »
Creeper mod was such a fun mod, I don't understand why no one is using it anymore. I even made a pretty fun small map for it.

There's about 50 different CityRPGs but not a single creeper server, why is that?


I guess no Creeper 2 anytime soon? Creeper 2 never existed, that's a joke!

9
Modification Help / I want a weapon to mount on my back.
« on: March 28, 2012, 01:09:45 PM »
I'm trying to get this weapon to spawn on my back but I don't know how these even work. I tried ripping it from the Oblivion Sword add-on but it didn't work.


I want it to be where I put the red circle.

My script.
http://pastebin.com/1xrEHJzR

10
Modification Help / Glitched up stuck projectile that can kill people
« on: March 27, 2012, 08:27:14 PM »
So whenever I throw this knife sometimes it sticks to an object at a certain angle. At this point you hear loud repeated sword hit audio files and anyone who touches the weapon on the ground gets damaged by it.

How can I fix this?

I want the projectile to stick to objects but I don't want this weird glitch to occur.

Code: [Select]
//Thrown projectile
datablock ProjectileData(BlackKnifeThrowProjectile)
{
   projectileShapeName = "./BlackKnifeProjectile.dts";
   directDamage        = 100;
   directDamageType  = $DamageType::BlackKnife;
   radiusDamageType  = $DamageType::BlackKnife;
   particleEmitter       = spearTrailEmitter;
   stickExplosion        = BlackKnifeExplosion;
   bloodExplosion        = BlackKnifeExplosion;
   explosion             = arrowExplosion;
   explodeOnPlayerImpact = true;
   explodeOnDeath        = true;  

   armingDelay         = 30000;
   lifetime            = 30000;
   fadeDelay           = 30000;

   isBallistic         = true;
   bounceAngle         = 170; //stick almost all the time
   minStickVelocity    = 10;
   bounceElasticity    = 0;
   bounceFriction      = 0;  
   gravityMod = 0.25;
   doColorShift = true;
   colorShiftColor = "0.471 0.471 0.471 1.000";


   hasLight    = false;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";

   muzzleVelocity      = 65;
   velInheritFactor    = 1;
   lightColor  = "0 0 0.5";

   uiName = "Black Knife Throw";
};

Code: [Select]
// Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.5;
stateTransitionOnTimeout[0]      = "Ready";
stateSound[0]                    = swordDrawSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "PreFire";
stateAllowImageChange[1]         = true;

stateName[2] = "PreFire";
stateScript[2]                  = "onPreFire";
stateAllowImageChange[2]        = false;
stateTimeoutValue[2]            = 0.1;
stateTransitionOnTimeout[2]     = "Fire";

stateName[3]                    = "Fire";
stateTransitionOnTimeout[3]     = "CheckFire";
stateTimeoutValue[3]            = 0.2;
stateFire[3]                    = true;
stateAllowImageChange[3]        = false;
stateSequence[3]                = "Fire";
stateScript[3]                  = "onFire";
stateWaitForTimeout[3] = true;
stateSound[3]                   = BlackKnifeSwingSound;

stateName[4] = "CheckFire";
stateTransitionOnTriggerUp[4] = "StopFire";
stateTransitionOnTriggerDown[4] = "Fire";


stateName[5]                    = "StopFire";
stateTransitionOnTimeout[5]     = "Ready";
stateTimeoutValue[5]            = 0.2;
stateAllowImageChange[5]        = false;
stateWaitForTimeout[5] = true;
stateSequence[5]                = "StopFire";
stateScript[5]                  = "onStopFire";


};

11
Suggestions & Requests / Skull brick suggestion - v2
« on: March 27, 2012, 05:02:57 PM »
Yes I suggested a skull brick before, no one seems to get the concept yet. All you have to do is make a 100% perfect replica of the Blockland Head and add a skull face texture. You could even make it look like the pumpkins when carved.

It should be about a 3x3 space like the player spawn, disc, pumpkin, etc.




*ignore my lack of axis placement.



What not to do:

Quote
Lord Tony: people are wondering what a blocko skull looks like
Fooly Cooly: lol
Lord Tony: it's a loving white blockland head with a skull decal
Lord Tony: dur
Fooly Cooly: should come up with something else just for luls
Lord Tony: I suggested a skull brick
Fooly Cooly: like make it the shape of a star or something ol
Lord Tony: someone made a giant marshmallow shaped skull
Fooly Cooly: lol
Lord Tony: it looked nothing ike the default skull

Quote from: Demian

Quote from: jirue
First problem being it's huge compared to the actual blockhead...  Skulls are a tad smaller than the full head, not bigger.  The jaw should also be smaller than the above skull.  Tony is also very right, just because you think it looks better as a perfect cube, you need to keep it accurate to the blockhead or it is going to look stupid (like it does now).  Also what is that odd cornering you put on it?  It looks like a big fluffy pillow now, it doesn't resemble a blockhead skull at all.



Quote
Lord Tony: k I got a brick idea for you
siba - www.RonPaul2012.com: k
Lord Tony: a skull brick
Lord Tony: all you have to do is make a 100% blockland HEAD replica
Lord Tony: and add a skull texture
siba - www.RonPaul2012.com: how bout print
Lord Tony: nah print wouldn't do the trick
Lord Tony: make it like the pumpkins
Lord Tony: you know hte carved pumpkins
siba - www.RonPaul2012.com: why not make it paintable and printable
Lord Tony: because not everyone is going to use a skull face
siba - www.RonPaul2012.com: what
siba - www.RonPaul2012.com: what if someone wants to use different decals/faces?
Lord Tony: it's a skull
Lord Tony: what else should they use it for
siba - www.RonPaul2012.com: I'm not doing a 3D skull
siba - www.RonPaul2012.com is now Away.
siba - www.RonPaul2012.com is now Online.

A print brick is really going to defeat the purpose of a skull brick but if you must, whatever.

12
I've been looking for the RPC but it's completely missing. It was uploaded to RTB 2 but after they changed their file system everything was lost.

http://forum.blockland.us/index.php?topic=53446.0

13
Suggestions & Requests / Disable cubes for non-admins.
« on: March 25, 2012, 01:38:35 PM »
I would like a server-sided mod that disables cubes for non-admins.

64x64 cube spam is annoying me.

People hide in large cubes and are able to shoot out of them without being harmed by other people on the outside.

People use water bricks as ladders to get into places they shouldn't get into.



I don't want anyone using cubes but me in my server.

14
General Discussion / Blockland needs some viral advertising.
« on: March 23, 2012, 08:57:38 PM »
What's the best way to get a stuffload of views on youtube? Viral videos.

I think we should get a team of movie makers to somehow come up with a way to make their video viral that advertises Blockland.



There's nothing to lose, right?

15
Help / Re: Ugly white lines everywhere?
« on: March 23, 2012, 04:43:23 AM »
Badspot should really disable lock in the help thread.

Quote

Okay so spread is wondering why there is ugly white lines everywhere. Every single person in the thread tells him to change his white line texture, you don't have to do this!

The problem is that you don't have anti aliasing enabled. You can tweak this with your graphics card settings.





See, AA is on and I haven't touched my textures. There is no ugly white lines everywhere.

Pages: [1] 2 3 4