TOMBLAND
Tombland is a mod where a group of brave adventurers are set in a dark tomb in search for glory and treasure.
VIDEO (old parts)
FEATURES -Randomly generated tombs!
-Simple Inventory system
-You pick up an item, select it in inventory, click it, done!
-Simple loot system
-Monsters!
-Shops!
-Much more!
ABOUT TOMB GENERATIONI bet some of you are interested in how this thing generates then.
Well thankfully I decided to make this layout thing that I'll use to demonstrate how it works
" " = Nothing
"C" = Corridor
"F" = Floor
"S" = Shop
"L" = Last&First rooms
"0" = 0 x and 0 y (not in the example)
Step 1.
We start the generation by making a room.
FFF
FFF
FFF
Step 2.
We make some doors for the selected room.
D
FFF
FFFD
FFF
Step 3.
We make corridors for the doors.
C
C
C
D
FFF
FFFDCCCC
FFF
Step 4.
We make doors for the corridors.
C
CD
C
D
FFF
FFFDCCCC
FFF D
Step 5.
We make rooms for the doors.
C FFF
CDFFF
C FFF
D
FFF
FFFDCCCC
FFF D
FFFF
FFFF
FFFF
FFFF
Step 6.
We select a room that hasn't been selected yet and repeat step 2.
Step 7.
When we have generated the level we check if there are more levels to be made.
If there are we start all over again from step 1.
If not we start planting the bricks.
Step 8.
Done!
And here is a 18 room pretty usual tomb layout generated by the generator.
FFFF
FFFF
FFFFDC FFF
FFFF CDFFF
C FFF
C
C
D
FFF FFF
FFFDCDFFF
FFF C FFF
C FFF
C CDFFF
D C FFF
FFF C FFF C D
FFFDC FFF FFFDC C FFF
FFF CDFFF FFF C CDFFF
C FFF D C FFF
C C FFF C D FFFF
FFF C D FFF C FFFF
FFFDC FFF FFF CDFFFF
FFF C FFFDC FFF D LLL C FFFF
C FFF CDFFFDCCCC LLLDC
D C FFF D LLL
FFF C C FFF
FFFDC D FFF
FFF C SSS FFF
CDSSS
C SSS
D
0FF
FFF
FFF
FULL ITEM LISTTo get items from ground or shop, click on them!
All "shop only" items are also availabe as drops from boss mob.
Shop value is how much the items cost in the shop
Selling value is: %shopvalue/2
ARMORArmors have 3 different tiers so far: "Rusty", "Normal" and "Polished"
Body Armor
Rusty "Armor"
- 6 Defense
- Shop value 5500
"Armor"
- 10 Defense
- Shop value 10000
Polished "Armor"
- 15 Defense
- Shop value 15000
- Shop only!
Helmets
Rusty "Pointy Helmet"
- 2 Defense
- Shop value 2500
Rusty "Flare Helmet"
- 2 Defense
- Shop value 2500
"Pointy Helmet"
- 5 Defense
- Shop value 5000
"Flare Helmet"
- 5 Defense
- Shop value 5000
Polished "Pointy Helmet"
- 10 Defense
- Shop value 10000
- Shop only!
Polished "Flare Helmet"
- 10 Defense
- Shop value 10000
- Shop only!
"Plate Helmet"
- 15 Defense
- Shop value 15000
- Shop only!
Shoulder Pads
Rusty "Shoulder Pads"
- 2 Defense
- Shop value 2500
"Shoulder Pads"
- 5 Defense
- Shop value 5000
Polished "Shoulder Pads"
- 10 Defense
- Shop value 10000
- Shop only!
Shields
Rusty "Shield"
- 2 Defense
- Shop value 2500
"Shield"
- 5 Defense
- Shop value 5000
Polished "Shield"
- 10 Defense
- Shop value 10000
- Shop only!
WEAPONSThere aren't much weapons yet, but soon to be more!
Some weapons have limited ammo.
Melee
"Sword"
- 35 Damage
- Fast attack speed
- Starting weapon!
Ranged
"Long bow"
- 30 Damage
- Average attack speed
- Max 25 ammo
- Starting weapon!
"Spear"
- 50 Damage (direct)
- Slow attack speed
- Max 10 ammo
- When ammo runs out this will disappear from inventory
OTHER WEARABLE ITEMSOther stuff you can wear.
Backpacks
"Backpack"
- 5 Defense
- Increases your total inventory space by 3!
- Shop value 7500
"Cape"
- 5 Defense
- Makes you faster!
- Shop value 7500
"Quiver"
- 5 Defense
- Increases your arrow holding amount by 25!
- shop value 7500
PICKUPSPickups are items you dont need to click on the ground to pick them up.
Just walk over them.
"Gold"
- Comes in various shapes depending on the amount of gold!
- Very common in pretty much everything!
- Vital for your success!
- Ever wanted to give your friend a bit? Type : /dropgold [AMOUNT] (values over your gold amount will drop everything you have)
"Ammo"
- Items that have ammo can be restocked with these
- Not as common as other pickups
"Heart"
- Increases health by 10!
MONSTERSOur brave adventurers are still young and haven't gotten deep enough to see the real monsters...
(which means that there aren't many monsters yet)Orcs
"Normal" Orc
- Smallest orcs
- Lightest skin color
- Fastest
- Weakest
"Leader" Orc
- Bit bigger
- Darker skin color
- Slower
- Stronger
"Boss" Orc
- Biggest
- Darkest skin color
- Slowest
- Strongest
- Drops bypass shop limits!
Skeletons
"Normal" Skeleton
- Faster than orcs
- Slightly weaker than orcs
- They see a bit further
Stuff you probably want to knowSo how does my armor change anything?It's pretty simple:
For example if you have 25 defense, it means that all damage taken is recuded by 25%
example.
%damageInflicted = 100 (you would die instantly)
%armor = 25
25% of 100 is 25 so you would only take 75 damage and not die instantly
What happens when I die?You lose all your items, but your gold stays the same.
Then you spawn at the spawn room.
Why isn't gold shared?We had a long discussion about this and came to that conclusion that if gold is shared you can just sit back and enjoy doing nothing.
Or you could rush through the entire thing to kill the boss and still get the money.
Also lets take an example:
%goldget = 10
%playercount = 10
Gold would be equally shared between all of you so
10 gold would only be 1 for everyone.
THE TEAM-
Spade [ID:562], pretty much everything
-
JakeBlade [ID:7088], modeling stuff
-
Brian Smithers [ID:2199], helping with the code.
-
Ipquarx [ID:9291], helping with the code.
-
Jorgur [ID:199], ideas and testing.
-
Pass [ID:2976], building and maybe modeling?.
-
Demian [ID:10334], building, ideas, few models, stuff.
-
Phydeoux [ID:10403], testing, ideas, models.
-
Rykuta [ID:4523], coding weapons nd stuff.
-
Mr.Lol [ID:3306], testing, ideas, BEST MAN IN THE WORLD.
If you want to help, pm me or post in this thread that what are you able to do (building,modeling,testing etc) and some pictures of your work.
Also if you guys have steam you should probably add me:
http://steamcommunity.com/id/spadeofallspades/ and we will talk with other team members too!
Or you can post here or PM me or talk in rtb or Blockland or anything you find me on.
PLANNED STUFF- Varaible Loot - Basically a borderlands-esk system for loot generation, AKA weapons thatvary statistically from one another, so you can choose which one you prefer using. This feature also adds a level of freshness to each tomb/dungeon you raid. Each weapon will vary statistically in:
- Firerate (Swing rate, bow sling rate, spear charge rate, etc.)
- Damage (Paaaiiinnnnnn)
- Knockback (When you hit an enemy, it pushes them back a bit.)
- Range (How far It can hit stuff.)
- Critical Hit Chance (Scoring that special attack that does bonus damage.)
- Critical Hit Damage (How much more damage.)
- Enchantments (Rarer loot has some kind of enchantment, sometimes these are inate,other times these allow special abilities.)
- Armor Revamp - Armor will have a few key features, these (like with the weapons) willvary statistically when any type of armor is spawned.
- Protection (% of damage negated from each blow against the player)
- Deflection (% chance of damage to be completely ignored)
- Durability (Lifetime, armor will eventually become worn out, generally based on material.)
- Enchantments (Rarer loot has some kind of enchantment, sometimes these are inate,other times these allow special abilities.)
- Durability - Eventually all items will wear down or become unusable. With the case of armor, armor will become "battered" or "destroyed" the more damage it takes. In the case of weapons, items will simply become ineffecient, dulled, unstrung, etc. Weapons willnever be destroyed however, this is a result of the premise that, in order to obtainloot, you need to be able to kill things, in order to kill things, you have to have a weapon. Although getting newer more powerful weapons, is something to be encouraged.
- Enchantments - Items have a chance to be "enchanted" when they are created. Enchantmentsvary from inate bonuses, to special abilities. With each inate ability, it has an effectiveness (Dmg/Duration) and a % chance to work. Some basic Inate Weapon enchantmentsare as follows:
- Fire (This weapon has the chance to ignite enemies on impact.
- Leech (This weapon has the chance to add a % of the damage dealt to the player'shealth. Basically steals health.)
- Stun (This weapon has the potential to stun opponents, or disorient them, making them more valnerable to attack.
- Mark of Death (Weapon has a chance to mark the enemy with an omen of bad luck, whilethe omen is active, the enemy takes more damage from all forms of attack.
Some Inate Armor enchantments:
- Spell Guard (If the enemy attacks you with an enchanted weapon, you have a chance tonegate its effects.)
- Thorn (The armor has the potential to cause spike damage to the enemy, AKA, if attacked, the attacker has a chance to be harmed in the process.)
- Memory (A weird hybrid of the thorn and Mark of death. If you are attacked, theenemy has the potential to be marked for death.)
Active Weapon Abilities are abilities that are activated using the Jet key, these will often have cooldown times, and the abilities are unique.
- Dash (This allows you to dash forward at your enemy.)
- Charge (This allows a player to charge his next attack with a 100% critical hit chance.)
- Impulse (The weapon produces a shockwave beneath your feet, knocking back all nearbyenemies.)
- Rage (For a short amount of time you are immune to damage, and your weapons dealdouble. During the cooldown, your damage is halfed, and you take twice as much damage.)
- Legendary Gear - With all of this customization, you'd think that the odds of you findinga REALLY cool item are pretty low. Well, they are, but there is also another feature called "Legendary Weapons." These are weapons with utterly unique stats. Often featuring some unique power or feature that sets them apart from every other generic form of a weapon. These will often have their own custom models. Legendary gear is also incredibly valueble, so selling it to a vender will earn you quite a large amount of gold.
AND MUCH MORE TO COME
PICTURES