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Topics - adel

Pages: [1] 2
1
Add-Ons / faster save loading
« on: August 31, 2021, 07:30:46 AM »
i forgot to post this here

this is just a script that lets you upload your saves a lot faster (its entirely client sided)

download on blg

2
Add-Ons / a health bar mod
« on: November 04, 2020, 11:33:35 AM »
i got bored and made a customizable health bar mod





post is outdated -- check last page for latest version

3
Add-Ons / client_slayersavelist - more is always better
« on: August 17, 2020, 10:00:01 AM »
slayer has the usual limit of 10 minigames and they can't even be renamed, so as with all things that don't go my way i fixed it
adds an extra favs button to the left of the options button, obviously requires slayer



yes i know the delete button is huge
it's dumb but at least you have to double click it to delete

saves are stored in config/client/sslmg

download: leopard.hosting

4
Suggestions & Requests / slayer save list
« on: August 16, 2020, 05:17:15 AM »
is there a mod for slayer that lets me name my minigame saves?
having to go through all 10 saves to figure out which one to load is kinda annoying

5
Add-Ons / weapon_grenades - a whole 9 unoriginal grenades!
« on: August 14, 2020, 06:07:49 AM »


i think i had first made this for ttt but idk
anyway uh

grenade list:
flash - blinds and deafens players longer depending on where they're looking(occasionally a few sounds slip through the deafening system but it works most of the time)
conc - standard explosive, deals up to 88dmg
electric - zaps any players in a pretty large radius and slows them a bit, deals 26dmg
frag - weaker conc but throws shrapnel, explosion deals up to 52dmg, shrapnel deals up to 60x19
gas - releases toxic gas which stays for 8.5s, deals up to 171dmg
molotov - bottle you can throw and burn people with, impact deals up to 40dmg, fire stays for 10s and deals up to around 220dmg + 15dmg afterburn
nail - weaker frag with stronger shrapnel, explosion deals up to 32dmg, shrapnel deals up to 50x33
smoke - releases black smoke that lasts for 20s
stick - sticky hand grenade, deals up to 118dmg

also you can hold multiple grenades of the same type in one slot
also you can cook grenades

also yes conc is ugly i might remodel it idk

test video https://www.youtube.com/watch?v=CiB2z0saUTM

download: [...]
OP is outdated...
check the latest posts for updates

6
Modification Help / updated grenades and also ttt too idk
« on: August 08, 2020, 03:13:50 PM »
i added stick grenade, nail bomb and frag to my grenade pack

also here's ttt

NOTE: ttt is not a gamemode_ addon, so this zip does not contain any required addons
you will have to find the bricks yourself

you can change the weapon spawn list in server.cs
by default it uses my extended rallypack stuff, the grenade pack and sweps melee

i forgot what commands i added(except for /log <player> [teamkill(0/1)] and /role <player>)

download

7
Modification Help / help with projectiles
« on: August 08, 2020, 05:50:23 AM »
so i made some grenades
for some reason their explosion spawns at their last hit location which is really annoying
https://youtu.be/BRL3z1_PnyA
how fix !! ! ! !!

edit: apparently calling projectile.explode(); makes its explosion spawn at its last bounce position
Why.

edit 2: got help on discord - fixed, locking thread
instead of scheduling the explosion directly, i had to make a function that deletes the projectile and then spawn a new one that would explode instantly
so basically this thread is useless  :cookie: :cookie: :cookieMonster: :cookie: :cookieMonster: :cookieMonster: :cookieMonster:

8
Modification Help / dump 2 - private and modified addons
« on: June 25, 2020, 01:21:47 PM »
readme.txt in there
https://mega.nz/file/GhJE2Y5B#YYFqEQa8rNtbY6fSxsyNE7zFcZvPCPkpLnT4RV_HSYQ
read it thanks
also i forgot to mention in readme
if you for some reason want to host randomizer, go in gamemode.txt and remove unnecessary mods like script_eval, tool_newduplicator etc
also have fun finding all the required bricks n stuff required for randomizer

9
Off Topic / J
« on: June 01, 2020, 08:32:09 AM »

10
Add-Ons / Script_Shove - get away from me god damnit
« on: May 09, 2020, 10:47:48 AM »
so i was asked to make a script to shove enemies away
so i did

the code may be horrendous in some places but it works fine
it has a ton of glass prefs
it also supports zapt

jet key to push enemies
doesn't interact with physics vehicles

can stun people and bots

glass description is better than this, i swear

------------------------ download on ------------------------
GLASS | MEGA
----------------------------------------------------------------
v1.1.0:
added some events
made the code less horrendous maybe?
vehicles can now be shoved
glass still has a much better description
v1.1.1:
fixed stuff.

11
Modification Help / the dump
« on: December 19, 2018, 06:35:45 AM »
here i finally post the tons of unfinished or usable addons that i kept private until now
these will infact be the last mods you will see made by me

no regrets
here we go
with 76.7 megabytes of data while compressed, here are the stuffty addons i made.

https://mega.nz/#F!a4w3xICZ!Yn-cdHrvVLQ3Hs_HKL_W1g

please read the description.txt and readme.txt files inside the addons

also real quick
do not zip the mods, keep them as a folder

(please remember some required addons for some gamemodes are not included here but they shouldnt be too hard to find)

12
General Discussion / server list i made real quick
« on: December 11, 2018, 12:35:59 PM »
ok so all i have to say is i made this as an experiment with unity so dont expect too much from it

this is the result:


update 1: added search function
update 2: added compact viewing mode (now default)

download here

13
Add-Ons / Bullet Holes
« on: July 20, 2018, 09:25:40 AM »
a customizable mod that adds bullet impacts
idk what did u expect
i have no idea how to start topics right im sorry

hey it has blg/rtb prefs
    server prefs:
    prefs are saved at config/server/bulletHoleSettings.cs

    hey you can have projectile settings too
      projectile settings:

      hey you can download it
        downloads:

        *you have to add %projectile.hasBulletHoles to projectiles that use rally's raycast projectiles mod for the decals to work on them

        15
        wow i absolutely wasnt expecting to just post this unfinished thing!!!!!(i was, actually)

        contains 11 weapons:
        AK47
        M14EBR
        M16
        M16GL(jet click to use grenade launcher|plays armreadyboth when equiping another gun because it mounts a second image to u goddamnit)
        Machinepistol
        SCSR("snow camo sniper rifle" wtf kill me this is old ass and this weapon pack sucks)
        DCPR("desert camo precision rifle" its a forgetin hk rifle)
        PUMPAL(a broken shotgun wowee)
        Super-MG(shoots explosive rounds)
        TPL("tactical payload launcher" more like cringe launcher the explosion looks like stuff)
        tac. smg(i can not)

        all of these weapons are supposed to look blocky but i mean they just look like stuff honestly lol
        also yes its p much a reskin of the adventure pack with just diff sounds and models
        and the pumpal just always forgets up, u have to fkin spam r to reload

        (download that weapon pack you most likely will never use!)

        somehow recon actually likes this weapon pack


        requires rally's faster projectiles mod
        and rblood for no errors(or you can just go in the datablocks.cs and server.cs scripts and remove the rblood related functions and continue playin)


        (half the weapons arent in the image because im stupid and have no loving idea where the other .blend saves are :cookieMonster:)

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