What is Ludum Dare?"Ludum Dare is a regular accelerated game development Event. Participants develop games from scratch in a weekend, based on a theme suggested by community.
Ludum Dare was founded by Geoff Howland, and held it’s first competition in April of 2002. Since then the community has run more than 22 regular Events, several dozens of practice competitions, collectively creating many thousands of games in just a weekend each.
The event attracts developers from all sides of the industry. Students, hobbyists, industry professionals from many well respected game studios, as well as many independent game developers.
For many people, it can be difficult to find or make the time create a game or prototype for yourself. We’re here to be your excuse." (Ludum Dare: About Page)
"The Competition is the familiar 'make a game in 48 hours solo competition' that Ludum Dare is known for. Specific details can be found below. After the competition ends, participants are given 3 weeks to play and rate games created by their peers. After those 3 weeks, winners are announced.
The Jam is the new 'relaxed' Ludum Dare. It was created to make Ludum Dare even more inclusive. You can work in a team, borrow assets from your other projects, or do things that would normally be against the rules. You also get one extra day, giving you up to 72 hours to submit an entry. This is helpful for those times real life gets in the way, or for games that need just a bit more time to become something great." (Ludum Dare: Rules and Guide Page)
Theme:Tiny World
This post is a day late, but last year I enjoyed sharing my progress with the community and hearing anyone else who may have been participating's progress.
Centhra is participating this Ludum Dare (again) with a RTS-like game. If you would like to type up a summary of your entry, I would be happy to add it to this post.
Centhra's Game:
Centhra is developing an RTS-like game in Torque 3D. You are a virus, infecting a computer one part at a time. The map is a circuit board, where you travel around using traditional RTS controls. At first, it is you against the world. However, instead of destroying something when you kill it, upon death enemies are converted to your side where they can be controlled again with traditional RTS controls. The goal is to take over every component in the computer. More info will come when we continue development.
Update OneUpdate Two