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Topics - Pass

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1
General Discussion / What should I use this build for?
« on: August 20, 2013, 01:20:57 AM »
okay so recently i've gotten treynold's map to brick generator and i generated fairlands into a 16x terrain piece. its really really big. photos below ...
im also open to suggestions for more ideas.

and no, do not ask to have the generator. you wont get it. its hardly functional for public use.

i will NOT do:
family rp
school rp
camping rp
any kind of rp

you can join my dedicated server "Pass' terrain" to see the build in person.

note: there are players in the pictures on purpose to show the size of the build.





2

  INFO
So basically, every now and then, SPO is going to host a theme collaborative build, that anyone can join and pitch in on the build. At the moment, we are doing a SPO Castle themed city, which will be released as a Mafia Madness and other gamemodes. Once finished, the build will be released on the forums for you also to do whatever you want with it. To help, join my server (Pass' Collaborative Build) and ask to help. If you are someone who can be trusted, trust will be given and you can start making your own build.

 RULES
  • Stick to the theme. Buildings off-theme will get deleted.
  • Use 6x2x3 blocks for brick texture.
  • Do not add things like markets or wells: these will be handled by the supervisors.
  • Don't be a richard and go and grief it over-night. Seriously, don't.
  • Build in the walls, unless you are making duplications of things.
  • Be brick conservative.
  • Stick to the color-code.
  • To make doors unenterable, turn off the raycasting on the door.
  • Unenterable buildings must have blacked out windows and unenterable doors.
  • Only use the first 4 rows in the paint set.
  • Don't complain that I need to get more brick packs: we're keeping it default for easy downloading.
Rules are subject to change at any time.

 BRICKS OF HONOR
Bricks of honor are awards given to builders that contributed a lot or have built quality things.
  • Jitank
  • Blok
  • Vapryx
  • The Brighter Dark
  • Paradon
  • Wink
  • Shortcut
  • Mr.Nobody
  • Kickflow



Pictures of the build so far:





Happy Building!

3
Add-Ons / Fish Bricks
« on: July 28, 2013, 02:42:15 PM »
Fish Bricks (v1)
Somethings fishy ...

Description
Contains fish props, and a butcher knife that you can put into the fish and into other things as well.

Screenshots

Installation
Put Brick_Fish.zip into the Add-Ons folder in your Blockland folder.

Download
Brick_Fish.zip

Click Here to view this file on the RTB Downloads System

im posting this here cause some people never go into RTB Listings.

4
Off Topic / big steam update??
« on: July 24, 2013, 04:31:05 PM »
wtf is this
it just randomly opened when i was in the middle of steam chatting someone.

5
so basically a while back heedicalking quickly wrote up a piece of code for me that allowed me to change the player's light datablock. i changed it to the default orange light because its very good for a build my clan was doing. we used it for one of our projects, Red Block Redemption, and it seemed that the light would not work whenever the player would enter the main town or near other light sources (candles inside of the town's buildings).

now when SPO (my clan) is working on gravebreak, a zombie server, the light will not work whenever the slider for visible distance on the fog options is below a certain tick.
whenever i press the light key on my keyboard the light sound turning on and off happens except the light will not mount to my player's hand.
i've tested this with arix it turns out the light wont turn on for him as well, so it isnt a problem on my end.
don't blame heedicalking for being bad at coding, because he had to make this at a moment's notice in like 5 minutes.

Code: [Select]
package CustomLight
{
function serverCmdLight(%client)
{
%l = %client.player.light;
Parent::serverCmdLight(%client);
if(isObject(%client.player.light) && %client.player.light != %l)
{
%client.player.light.delete();
%light = new fxlight()
{
dataBlock = OrangeLight;
enable = true;
iconsize = 1;
player = %client.player;
};
%light.attachToObject(%client.player);
%client.player.light = %light;
}
}
};
activatePackage(CustomLight);



6
General Discussion / SPO's Red Block Redemption [LOOKING FOR CODER]
« on: July 20, 2013, 10:00:39 AM »

7/20/2013[/center]

PM me on the forums for more info on coding.


7
Off Topic / ►►►►►►HAPPY BIRTHDAY FURDLE
« on: July 18, 2013, 08:30:30 AM »
celebrate this steamy European's birthday here!

here is his face so that you can kiss it since we know how much we love furdle!
 
he is leaving for africa soon for 4 whole months to raise an army to be a very nice person and build school for underprivileged!  :panda:






8
Add-Ons / SPO Colorset [SPO uses it! Why shouldn't you!]
« on: July 04, 2013, 09:56:11 AM »
SPO Colorset (v1)

Screenshots

Download
Colorset_SPO.zip

9
General Discussion / SPO's Gravebreak [HOSTING NOW]
« on: June 21, 2013, 11:32:31 AM »

About
Gravebreak is an open world survival based zombie RPG. Yeah, there are a ton of these on Blockland. We are aiming for a quality one, though. It will have a custom mod and aims to be similar to DayZ's ruthless clone, WarZ, which has recently been renamed to Infestation: Survivor Stories, which I guess is good. This is mainly about exploring an open world, finding supplies and weaponry to survive, kill zombies, and most importantly, avoid or violently murder other players. In the map, there will about one main town which will hold most likely the best loot. There will be maybe two different farms in which carry medium grade loot and good defensive spots. There may also be some random houses or rest stops like gas stations around the map that carry low grade loot like food and maybe some weak melee weapons.

Your best bet in this server is to find a good melee weapon that suffices for taking out about two zombie at a time. Ammo will be extremely rare, as well as guns. Guns are best used to take out other players, as other players have 100 health and zombies only have 50. Food and Drinks are key, as there are hunger and thirst bars that go down if you do not eat food or drink any liquids. There is also sprinting, but the stamina bar can run out quickly. You can rely on sprint getting you out of sticky situations, but it is not that great for traveling.

What about the mod?
The mod is being created by Wrapperup with an inventory GUI and many other features. The modeling is done by Mr. Nobody, and I will be coding the items he models. A list of models being made are below. We are using H&K for guns.

Melee Weapons
Number = First number is the strength rating. Second is chance of item spawning -- 2x2 Melee Spawn

Baseball Bat 1.5 -- 45/100
Metal Baseball Bat 2 30/100
Machete 5 2/100
Flashlight 1 60/100
Hammer 4 15/100
Wrench 3 20/100
Canoe Paddle 2 30/100
Hatchet 5.5 1/100
Spade 3.5 17.5/100
Combat Knife 4.5 8/100
Crowbar 3 20/100

                                                                                                                                                                        

Food
Number = First number rates how much hunger it heals out of ten. The second number is the chance of the item spawning. -- 2x2 Food Spawn
Beef Jerky 3 -- 20/100
Chocolate Bar 1 -- 45/100
Bag of Chips 2 -- 30/100
Can of Pasta 5 -- 7/100(heals 10 health)
Can of Soup 6 -- 5/100(heals 15 health)
Freeze-Dried Fruit 3 -- 20/100
Baked Beans 5 -- 15/100

Drinks
Number = First number = how much thirst it heals out of 10. Second is how rare. -- 2x2 Drink Spawn
Water (small) 5 -- 25/100
Water (large) 8 -- 10/100
Can of Soda 2 -- 40/100
Juice 4 -- 5/100(heals 5)

Healing
Number = chance of item spawning -- 2x2 Healing Item Spawn

Bandages 80/100(heal 25)
Pain Killers 20/100(heal 40)
Antibiotics 10/100(heal 50)

Guns

Common
USP .45
Silenced M9
Walther PKK

Uncommon
.357 Magnum
KS-23
Spas-12

Rare
M4A1
FAL
G3
AK-103
.50 Falcon


Guns will be spawned from 2x2 Gun spawns rated by Common, Uncommon, and Rare. Common item spawns contain weak pistols. Uncommon contain strong pistols like revolvers, and shotguns. Rare contain machine guns, and snipers.
Items spawns randomly choose an item based on a rating on how often they are chosen. The item has to be picked up within 30 minutes or else the item will despawn and spawn another. Every 30 minutes, items respawn across the entire map. This may cause lag so I may talk to wrapperup about a work around for it.
If the mod is not finished by the time that the build is, we will just continue to expand the map until the mod does get finished.

Gallery
I know you have all been waiting to see the build, so here you go. It is what we have so far!












10
basically, title. Im making some planes that are calculated their distance from the distance formula, and since it is 9.899494936611665 i think i need to find a way to enter that customly.

any help will be nice tyvm

11
Off Topic / FrankerZ
« on: June 17, 2013, 11:40:40 PM »
um.. i have to say this is pretty amazing.
dont worry, it isnt a screamer
http://tehurn.com/frankerz/

anyone who watches twitch tv will get this.

12
General Discussion / LTX Dodgeball Tournament[HOSTING UNDER LaTeX]
« on: May 27, 2013, 01:40:00 AM »



Information
Since Ravencroft's basketball tournament is down, the young clan of LaTeX feels that a new tournament needs to arise... So we made this :) Basically this consists of a dodgeball sort of 'gym' building. There will be teams of 4 competing and games will be held with sidelines for players to watch. It takes 4 points to win, and you get 1 point for winning a round.

List of fouls and their penalties:
  • Crossing middle line : Gives other team 1 point
  • Teamkilling : Killer gets put into sidelines for 3 rounds
  • Attempting to leave arena(corner jumping) : Sit out for 1 round

Teams
  • LaTeX - Evar678, Pass, Ipquarx and Frankie
  • Barbershop Quartet - gigabyteTroubador, Charles, Angry Jew, and Magician(indigo)
  • The Cosby Crew - Brotatoe, Sentry, NalNalas and TeeOS
  • Sharp Shooters - Wrapperup, Wound, Visolator and Trixito.
  • The Taints - Kickflow, Racerboy, Nobot, and Legodude77
  • The Carbellions - Redconer, Rok Lobster, Ethan The Great, and Agent Creeper
  • Pablo, Dwyane Wade, Turnipblog, and Cuboid



Times & Dates

Each game is best 3 out of 5.
Each tournament will be held at 6 PM EST timing. If you don't know what time it is for you, use this: http://www.timezoneconverter.com/cgi-bin/tzc.tzc

here is the bracket so far:



Forming a Team

To form a team is simple. Find 4 players (including yourself) willing to make it to the tourney. Also come up with a team name and team color, and outfit. PM me, or Evar678 with this info. You do not have to include the outfit, but the color and name is for us to edit the scoreboards. Once you apply, you will soon get a time pm'ed back in which you will be scheduled to participate.



Pictures







13
Gallery / Pass' Castle[Default][Download]
« on: May 20, 2013, 06:47:07 PM »




Best with a dark gloomy environment

hi guys. im obsessed with castles so i made another one.
its all default and 15146 bricks. it does not use the default colorset, tho any colorset with a brick color, and a good greyscale should work fine.
the save is named "Pass' castle"

download here: http://www.dropbox.com/s/e9v3x7fhzccziwq/Pass%27%20Castle.zip?dl=1


thanks :)

14
Off Topic / [TUTORIAL] How to use the forums
« on: May 17, 2013, 08:13:44 PM »
alright you crackers listen up. too many people have been loving up at using the forums so im going to cover as much as i can to show how to use this for newcomers. thanks bud!
hopefully this will get stickied  :cookieMonster:

Table of Contents
1. Images
2. Links
3. Formatting Text
4. Quoting
5. Code
6. Captioning
7. Divider Line
8. Anchoring
9. Modifying


Images
Upload your image to an image hosting website like imgur, tinypic, imageshack, photobucket, and many more. just google search 'image uploader'
copy/paste the direct link of the photo that will be provided by the website to your message body. highlight the link and click the button. this should place [ img] [/img] tags surrounding your link. If you hit the preview button below, it should show up in the generated preview as a photo.
It should end up looking something like this:
Code: [Select]
[img]http://imgur/somephotolinkstuffhere[/img]
Re-sizing an image
If you image appears too large or you want it larger, follow this. if not, skip.
With the [ img] tags around your photo, edit the [ img] to look like [ img width=]. behind the equal sign, put in the desired photo dimensions. the latest forum update made it auto resize to 1000 or something, but if you want it smaller you can do this.
It should look something like this:
Code: [Select]
[img width=800]http://photo.com/websitelolpwnd[/img]
Links
Similar to images, you just highlight it and click a button. This time, highlight your copy/pasted url and hit the button. In some instances, the url will automatically made into a link without this, but i just do this to be sure!
Looks like this:
Code: [Select]
[url]http://linkherelolcigarette.com[/url]
Substituting link with words
In the above image tutorial, how I substituted the words imgur, tinypic, imageshack and photobucket with words instead of the ugly long url. To do this is simple
Code: [Select]
[url=http://linkherelol]INSERT TEXT YOU WANT TO APPEAR HERE[/url]
Formatting Text
This means bolding, italicizing, underlining, and striking-through your text. Also re-sizing text, aligning it and making it a subscript or superscript, and coloring it. This is probably the easiest thing to do.

Changing appearance of text
Highlight your text and click one of the following buttons:
- Bolding
- Italicizing
- Underlining
- Strikethrough

Re-Sizing
To re-size your text, highlight the desired text and click the button. It will look like this:
Code: [Select]
[size=10pt]text here hi.[/size]change the numerical value of 10 to your desired size. make sure to preview your post before you post it so you dont make it too big or too small!

Aligning
To align your text, you can click one of the following buttons:
- Left aligned (default)
-
Center aligned
-
right aligned

SubScript and SuperScript
Highlight text and click:
- super scripting(aligning uptop, for exponents and variables)
- sub scripting(aligning on bottom, for elements and fractions)

Coloring
Highlight desired text and click the drop-down menu that says Change Color. Click the desired color.


Quoting
We all love quoting and it is super easy. Whoever's post you want to quote, hit the button and avoid the text that contains [ quote] and stuff, and enter what you want to say below.
To make a quote not from a user, hit the button and type what you want to quote inbetween the two
Code: [Select]
[quote][/quote]

Code
To use the code function, which lets you type in forum modifications without them showing up, and i've used them a lot so farcomma splice, click the button and type what you what inside the two tags.


Captioning
This means that whenever you hover over some text, a small box pops up and shows hidden text. This is good for explaining what an image is. There is no button for this sadly.
To caption just text, type
Code: [Select]
[abbr=text that shows when you hover over]text that you hover over to see caption[/abbr]To caption images(this may get complicated)
Code: [Select]
[abbr=text that shows up][img]http://directlinkhere.com[/img][/abbr]

Divider Line
I've been using this to divide the sections of this tutorial. it can be very handy!
Click the button on a single line(put no text on the same line). hr tags should appear. This will create a line when you post, like this:


Anchoring
Anchoring is the same thing used for the table of contents on this topic. It is a link that you click that goes to another part of the same post. there is no button for this sadly. To do this is somewhat complex. Type in
Code: [Select]
[iurl=#topichere]Text that shows what you click[/iurl]Then, to put wherever you want in the topic this button to go, place the following in that location:
Code: [Select]
[anchor=topichere][/anchor]For example, this very part of the tutorial is like this:
Code: [Select]
[iurl=anchoring]Anchoring[/iurl]
//go down a lot here to this section...
[anchor=anchoring][/anchor]
The name of the anchor location does not have to be the same as the text shown.


Modifying Your Post
On your recently posted post, say you forgot something. To add this in, find the post you just made and click the button. Edit to your hearts content and hit the submit button to edit it. A small tag will show under your post that says you edited your post.


okay so suggest things for me to add. i will be doing how to edit your profile and such on the reserved post. idk how much more room i have on this post, so anything to do with other stuff will probably go on the next post. thanks, i hope this was helpful!


15
Off Topic / messed up
« on: May 17, 2013, 06:50:58 PM »
woops hold on

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