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Topics - Blockteen

Pages: [1]
1
Gallery / Super Mario 64 Castle Grounds Build
« on: June 04, 2017, 10:24:26 PM »
Quote from: Toad
Thank you Mario! But our Princess is on another server!
Many of you know Filipe had a collaboration project about a red chest, well I did some thinking on how I would pull together an ending for it... and in about 2 - 3 weeks(ish) this wondrous castle was built. Referring back and forth between game and internet, I matched the castle as close as I can using Blockland limitations. I think its pretty damn perfect, but you guys can rate whatever you want. Also, I worked hard on this, I thought about making it public... but I like to think of it as art, it was built solo, no external help was used... I am proud of this.

--Imagies--
{1920x1080}


{1920x800}


{Behind (and under) the Build}


{BONUS I even have the basement door, the front doors that lead into darkness and an original image for comparison}



Last but not least, watch my entry for Filipe's Red Chest Collab, which I also worked very hard on.


2
Environment Files / Water_Toon_HD
« on: October 12, 2016, 10:56:51 PM »
Hey you!
Do you like Wind Waker?
Do you like specifically the Water texture, for some odd reason?
Well today is your lucky day!
Get it here!

Pirate at sea


Texture, I guess


*Muffled "Hyaa" in the distance*
 (Also the texture looks better when the water isn't transparent)
I felt inspired by BLockyBuildingBro's original Wind Waker water addon, and felt it could use a little more HD. So by using Hypatia’s Hi-Res Wind Waker Texture Pack, I basically made the water look slightly better.

Here is a comparison of both addons.

The one on the LEFT is the original jpg.   The RIGHT one is the HD png image.

You can be the judge which one is better.
Quote from: file sizes
Water_Toon ---- 118 kb
Water_Toon_HD ---- 16 kb

--Credits--
BLockyBuildingBro ---- Original Addon
Hypatia ---- HD textures
Nintendo ---- For releasing The Legend of Zelda: Wind Waker

--Download--

--Update--
I just did a test and I forgot to change the zip file name in the `.water` file

original code (first two lines)
Code: [Select]
$Water::topTexture Add-Ons/Water_Toon/ToonWater1_HD.png
$Water::bottomTexture Add-Ons/Water_Toon/ToonWater1_HD.png

New code (first two lines)
Code: [Select]
$Water::topTexture Add-Ons/Water_Toon_HD/ToonWater1_HD.png
$Water::bottomTexture Add-Ons/Water_Toon_HD/ToonWater1_HD.png

3
Suggestions & Requests / Easier event sequencing
« on: December 05, 2015, 11:05:35 PM »
Have any of you guys/girls/whatever tried to sync music to fireworks or light emitters? If so, how hard is it to perfectly time everything, I'd say it's hard, doing the whole "minutes to milliseconds" conversation. Well I could use a conversation calculator and audacity, but what about using MIDI note on and off commands. Go ahead and say "Torque doesn't support MIDI." I'm aware, I've tried before, but say we took the MIDI commands from this {MIDI: tune.mid opened in Notepad}
Code: [Select]
MThd     €MTrk   # ÿX` ÿ  A ÿ  w  ÿQ¡  ÿ/ MTrk  x °   À °] J °d
 [;‚ €J G‚ €G G‚ €G H‚ €H E‚ €E E‚ €E C €C@G €G@J„ €J‚ J‚ €J G‚ €G G‚ €G H‚ €H E‚ €E E‚ €E C €C@G €G@C„ €C‚ C‚ €C G‚ €G G‚ €G H‚ €H E‚ €E E‚ €E C €C@G €G@J„ €J‚ J‚ €J G‚ €G G‚ €G H‚ €H E‚ €E E‚ €E C €C@G €G@C„ €C ÿ/ MTrk   @ °   À °] d
 [;• Jd„ €Jd— Cd„ €Cd— Jd„ €Jd— Cd„ €Cd ÿ/ MTrk    ²   Â ²dê ÿ/ MTrk    ³   Ã
 ³dê ÿ/ MTrk    °d ÿ/ MTrk    °d ÿ/ MTrk    °d ÿ/ MTrk    °d ÿ/ MTrk    °d ÿ/ MTrk    °d ÿ/ MTrk    °d ÿ/ MTrk    ÿ/ MTrk    ÿ/ MTrk    ÿ/ MTrk    ÿ/
into this {Time Stamp, Event, Channel, Type, Value}
Code: [Select]
0 Controller 1 Bank Select (coarse) 0
0 Programme change 1 - Electric Grand Piano
0 Controller 1 Chorus Level 21
0 Note On 1 74 Velocity: 127
0 Controller 1 Volume (coarse) 100
0 Controller 1 Pan position (coarse) 127
0 Controller 1 Effects Level (Reverberation) 59
256 Note Off 1 74 Velocity: 127
384 Note On 1 71 Velocity: 127
640 Note Off 1 71 Velocity: 127
768 Note On 1 71 Velocity: 127
1024 Note Off 1 71 Velocity: 127
1152 Note On 1 72 Velocity: 127
1408 Note Off 1 72 Velocity: 127
1536 Note On 1 69 Velocity: 127
1792 Note Off 1 69 Velocity: 127
1920 Note On 1 69 Velocity: 127
2176 Note Off 1 69 Velocity: 127
2304 Note On 1 67 Velocity: 127
2432 Note Off 1 67 Velocity: 127
2496 Note On 1 71 Velocity: 127
2624 Note Off 1 71 Velocity: 127
2688 Note On 1 74 Velocity: 127
3200 Note Off 1 74 Velocity: 127
3456 Note On 1 74 Velocity: 127
3712 Note Off 1 74 Velocity: 127
3840 Note On 1 71 Velocity: 127
4096 Note Off 1 71 Velocity: 127
4224 Note On 1 71 Velocity: 127
4480 Note Off 1 71 Velocity: 127
4608 Note On 1 72 Velocity: 127
4864 Note Off 1 72 Velocity: 127
4992 Note On 1 69 Velocity: 127
5248 Note Off 1 69 Velocity: 127
5376 Note On 1 69 Velocity: 127
5632 Note Off 1 69 Velocity: 127
5760 Note On 1 67 Velocity: 127
5888 Note Off 1 67 Velocity: 127
5952 Note On 1 71 Velocity: 127
6080 Note Off 1 71 Velocity: 127
6144 Note On 1 67 Velocity: 127
6656 Note Off 1 67 Velocity: 127
6912 Note On 1 67 Velocity: 127
7168 Note Off 1 67 Velocity: 127
7296 Note On 1 71 Velocity: 127
7552 Note Off 1 71 Velocity: 127
7680 Note On 1 71 Velocity: 127
7936 Note Off 1 71 Velocity: 127
8064 Note On 1 72 Velocity: 127
8320 Note Off 1 72 Velocity: 127
8448 Note On 1 69 Velocity: 127
8704 Note Off 1 69 Velocity: 127
8832 Note On 1 69 Velocity: 127
9088 Note Off 1 69 Velocity: 127
9216 Note On 1 67 Velocity: 127
9344 Note Off 1 67 Velocity: 127
9408 Note On 1 71 Velocity: 127
9536 Note Off 1 71 Velocity: 127
9600 Note On 1 74 Velocity: 127
10112 Note Off 1 74 Velocity: 127
10368 Note On 1 74 Velocity: 127
10624 Note Off 1 74 Velocity: 127
10752 Note On 1 71 Velocity: 127
11008 Note Off 1 71 Velocity: 127
11136 Note On 1 71 Velocity: 127
11392 Note Off 1 71 Velocity: 127
11520 Note On 1 72 Velocity: 127
11776 Note Off 1 72 Velocity: 127
11904 Note On 1 69 Velocity: 127
12160 Note Off 1 69 Velocity: 127
12288 Note On 1 69 Velocity: 127
12544 Note Off 1 69 Velocity: 127
12672 Note On 1 67 Velocity: 127
12800 Note Off 1 67 Velocity: 127
12864 Note On 1 71 Velocity: 127
12992 Note Off 1 71 Velocity: 127
13056 Note On 1 67 Velocity: 127
13568 Note Off 1 67 Velocity: 127
13568 Meta-event - End of Track -
(sorry for longest post ever, trying to get the point across) anyways, the Note On/Off would cause events to be triggered on a block with "MIDI" properties, such as Note and Channel. The file itself would only be sending the commands not a physical midi player, but would send them server-wide.

I can see this being extremely useful for firework/light shows. One more thing, the second code would be the read file by Blockland, MIDISwing can display the MIDI Events which can be copied into a text document and saved since that is more understandable. So basically, it's a giant VCE midi player.
Code: [Select]
ifValue vce:global:midinote = 60 ch1
ifVariableTrue Self spawnProjectie Firework Red (S)
Think about it.

4
Gallery / TheBlackParrot's Falling Platforms Jackpot OMG
« on: October 07, 2015, 07:58:18 PM »
This just happened, during previous times I played the Jackpot Slot, I thought how funny it would be if I won on 666, and sure enough it happened. I just had to post this due to the high amount of excitement.

Also, I posted it here since it has to do with blockland, not so much a build, more like an image, but would something like this really belong in General Discussion?

5
Suggestions & Requests / 45° Brick Pack
« on: September 13, 2015, 04:19:27 PM »
I thought how cool it'd be to have all the default bricks (1x, 2x, 4x, 6x, 8x, 5x height, print bricks) rotated 45 degrees, there could be a use for those. The Wedge Bricks are cool but kinda limited, so either someone make a brick pack or link me to one. Thanks

6
Faces, Decals, Prints / ( ͡° ͜ʖ ͡°) Lenny Face
« on: June 14, 2015, 10:11:26 PM »
( ͡° ͜ʖ ͡°) kinda obsessed with the Lenny Face, so in 1 hour (shorter, idk I wasn't counting) I made this internet meme a face for Blockland ( ͡° ͜ʖ ͡°)


Show me the booty


7
Gallery / [Video] 10006.avi
« on: June 14, 2015, 07:30:47 PM »
Quote from: Video Description on Youtube
Thought I would hop aboard the craze that (Ten)Eksi started years ago, the video (10006.mid) was hilarious and so was the other one done by Filipe1020 (10006.MP3), I looked to make sure that no one has done a .avi or .wav, so I picked .avi.

The picture is the gateway to the video

8
Gallery / [Video/Playlist] All my Videos Made in Blockland
« on: May 27, 2015, 09:58:04 PM »
I've been playing Blockland alot, and with an active YouTube channel, I've made quite a few videos. There are atleast 14 videos in the playlist called "Blockland Videos" (how imaginative). Now I give you the internet web address to those videos. If you love my videos, please consider subscribing.

Be sure to watch my (somehow) most popular video "Element Animation's Rules of Animating Part 2 in Blockland".


9
Modification Help / Listing things
« on: May 04, 2014, 08:58:47 PM »
I'm working on MIDI Events for blockland, I wanted an easier way to have things happen without going back and forth
to see if I timed it right. I'm hoping Torque and Blockland can use MIDI, if not, then I'm screwed. I can't seem to list MIDI Files from a folder or zip file. Help me out here, I have no experience with torque, I'm only learning from addons, but I can make like sounds, prints, easy stuff. Well easy for me

This is how I left it as I posted this.
Code: [Select]
function MIDI_SongList($MIDI)
 {
   //
   %pattern = "Add-Ons/MIDI_MIDI_Files/*.mid";
  
   $MIDI::numMIDIs = 0;
  
   %file = findFirstFile(%pattern);
   while(%file !$= "")
   {
      $MIDI::Song[$MIDI::numMIDIs] = %file;
      $MIDI::numMIDIs++;

      %file = findNextFile(%pattern);
   }
 }

RegisterOutputEvent(fxDTSBrick,"Set_MIDI_pref","int 1 16 1\tint 0 127 60",1);
RegisterOutputEvent(fxDTSBrick,"Play_MIDI_file","list $MIDI" TAB "bool");
//The MIDI Preferences are Channel, then note. The Play MIDI file bool is for
//whether or not the song will be played or stopped.

function MIDI_note_is_on()
{
}
RegisterInputEvent(fxDTSBrick,"MIDI_note_is_on","Self fxDTSBrick");

function MIDI_note_is_off()
{
}
RegisterInputEvent(fxDTSBrick,"MIDI_note_is_off","Self fxDTSBrick");

MIDI note on and off explain them self's, basically everything is explained, I just get can't get the list to work.

10
Help / Vehicle Re-Color Event won't save
« on: April 27, 2014, 06:34:16 PM »
So I have a friend who even saved something and loaded it back up, the re-color event was unchecked when it was checked prior to saving, even if I saved the same thing with it checked, it would be unchecked. What causes this, I searched, and got nothing.

11
Help / Blockland Extra Screen Resolutions
« on: April 21, 2014, 02:33:26 PM »
Does anyone out there now what add-on causes this, I want to get rid of it, but can't find it in the Add-Ons Folder.

Code: [Select]
Video::setScreenMode 1024, 682, 0, 60
OpenGLDevice::setScreenMode 1024 682 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1359
  maxWindowHeight = 739
Setting screen mode to 1024x682x32@60hz (w)...

12
Drama / KimFire26's servers, don't join them
« on: March 14, 2014, 06:28:12 PM »
I was on KimFire26's Survivor vs. Zombie server, and it was an edit of the Pirate DM map, just lacking water. Now he(what I assume) wasn't in the mini-game so he could fly around with a Rocket Launcher. The part I knew that he was new was his ID, 78866, pure newbie. Also, he kept saying things like "me admin" and "no kill me". When I do kill him, I got kicked the first time, then killed him again, and got banned for a minute. He is French too I believe, so he might say things in that language.

So I don't recommend joining any servers by this guy unless you want to deal with a noob telling you no to kill him.

/disscuss

13
General Discussion / Blockteen's Oscar Party
« on: March 02, 2014, 01:52:02 PM »

About this awesome party

  • One Night only (3/2/2014)
  • Hosted from 8:30 P.M. EST to 11:30 P.M. EST
  • Server will be open to the public around 7:55 P.M. EST 8:25 P.M. EST

Screenshots



Note: screenshots taken at early development stage, except more when you join.
Features
  • Dance Floor
  • Custom signage
  • Red Carpet
  • Bar


I'll see you there.

14
Music / New Super Mario Bros 2 Music Loops Update
« on: January 18, 2013, 08:54:05 PM »
I got New Super Mario Bros 2 for christmas in 2012 and I enjoy playing it. Now the music is good so I wanted to make a set of loops recorded from the game.

Song list
Finished                  Getting there

Title Screen: Done!
Coin Rush Screen: Done!
Co-op Menu: Done!
World Music: All main worlds done, not Star world
Level Music: not done, four songs done

I will update this list when I get more songs done. Here's the link to the download.
http://www.mediafire.com/?da1pbsh7uep2d2a

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