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Topics - UxieČ

Pages: [1] 2
1
Add-Ons / Ferris Wheel [AS SEEN ON HALLOWEENFEST]
« on: November 04, 2015, 10:28:11 PM »








2
Modification Help / Anyone got an accurately scaled Player.blend?
« on: August 14, 2015, 07:58:44 PM »
The one here isn't the right size: http://www.mediafire.com/?mujhymtigmc

3
Add-Ons / Pioneers' Rock (v1.1)
« on: January 18, 2015, 07:18:43 PM »
Pioneers' Rock (v1.1)
The pioneers used to ride these babies for miles, and it's in great shape!

Description
So I decided to make this giant boulder because of The Resonte!'s suggestion made here: http://forum.blockland.us/index.php?topic=273561.0. It's simply just a rock that slides around and has the ability (just like any vehicle) to flatten one's mortal soul. It's also good for delivering pizza.

Screenshots


Download
Vehicle_Rock.zip

Future Updates
I thought about giving it a dust particle as a trail. I also could make something that repeatedly spawns temporary dark trail models or something on the floor to give this effect: https://s-media-cache-ak0.pinimg.com/originals/aa/e1/1e/aae11eb5fc8fcca5c63af6d504f5e11a.jpg. Also, it still has the jeep explosion, I will fix that soon too. Post what you think.

Gotta love the good ol' RTB format!

4
Modification Help / [Blender] Vehicle In-Game Painting Colors All
« on: December 26, 2014, 05:16:33 PM »
Blank paint:


Painted:


I don't really know what's wrong. If anyone has experienced issues like this, let me know. I'd love to know a fix for it.

Export Menu:

I have everything just like this (besides self illuminating, and tint has the translucent and additive buttons checked).

Oh also! Note that this is only with shaders off. With shaders on, it looks like it should look like.

5
Modification Help / Vehicles with more than 8 wheels
« on: May 06, 2014, 10:38:42 AM »
There is a limit set (from what I remember) that you cannot go over 8 tires on a vehicle, even though I need 12 for something I am working on. Is there some way to bypass such a limit and also have it be something that Badspot isn't against, possibly?

I know that Stratofortress had bypassed the projectile speed limit, and I don't know if there is some link in making more wheels on a vehicle.

I have no clue why the limit would be at 8 wheels, its stupid really. That is, unless there is some real reason that has to do with vehicle physics that this is capped.

6
Suggestions & Requests / Good DM Maps
« on: February 08, 2014, 10:19:32 PM »
I am requesting some saves for good death match maps. I've done a decent amount of research on quality maps, and have found little that were made for DMing. These maps have to be good for players of 3-5 people, as my friends create a private server and battle each other for fun. Working download links that you send would be appreciated. Thank you!

7
Help / Blockland Launcher starts as a black screen and does nothing
« on: December 02, 2012, 11:34:51 AM »
I started blockland launcher today and its just black, even after waiting. This is unusual, it usually goes to loading the launcher.

Here is the log:

Code: [Select]
//-------------------------- 12/2/2012 -- 12:41:43 -----
Processor Init:
   AMD (unknown), ~2.93 Ghz
     (timed at roughly 2.94 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1511
Module Directory: C:/Users/Donald/Documents/Blockland
Profile Path: C:\Users\Donald\Documents\Blockland/
Total Ram: 3839 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Users\Donald\Documents\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 0
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1594
  maxWindowHeight = 872
Setting screen mode to 640x480x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 4200
  Version: 3.3.11631 Compatibility Profile Context
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1594
  maxWindowHeight = 872
Setting screen mode to 640x480x32@60hz (w)...
  Already at this resolution
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.

Yes, I tried reinstalling.

8
Suggestions & Requests / Distance of Shadow Rendering Option
« on: August 22, 2012, 09:21:03 PM »
A request for the developers of the game, pretty much. A slider bar in the advanced options menu to choose how far you can render shadows, and possibly an automatic distance finder to find whats best for you, just like draw distance, only my computer can handle draw distance on max, but would be cool to have a small enough or large enough distance good for our fps.

9
I've been looking around, and if any of you have known by looking in the help topic, I'm stuck with a built in Radeon HD 4200.

I've actually been making a mods for someone for a bit of cash, still looking for other ways to get more.
But that doesn't matter at the moment.

I'm wondering if this $40 card I found that is compatible with my PC would work well with shadows. I've heard it will do good with stuff, but I want the community's opinion. Since I cannot afford an expensive card at all.

http://www.ebay.com/itm/ATI-Radeon-HD-5750-1GB-GDDR5-V-D-HDMI-PCI-E-Video-Card-Tested-Good-/330776840394?pt=PCC_Video_TV_Cards&hash=item4d03d608ca

Also, I doubt this but,
is this better? http://www.ebay.com/itm/ATI-Radeon-HD-4650-1GB-DDR2-PCI-E-LOW-PROFILE-DVI-HDMI-/140824765212?pt=PCC_Video_TV_Cards&hash=item20c9cf631c

10
Help / Radeon 9800 Pro and Radeon HD 4200
« on: August 14, 2012, 03:35:26 PM »
I have the built in ATI Radeon HD 4200 with my windows 7. I run shaders pretty badly. On my own server, If i'm on Low with no bricks, I get about 20 fps. With bricks, like the ninja jump challenge I get like 10 fps (lol).

I also have that old Radeon 9800 Pro 128M, which I'm not exactly sure how good it is compared to this.

I've also been wondering if its possible to combine this stuff, and after searching around, I really don't know.

I'm probably not going to get any good graphics card any time soon, so after and fall and winter of working, maybe I can get something.

But what do you guys reccomend/think/whatever?

11
Basicly if you wrench a brick, you can see when it was planted. Pretty useful for a bit of things.

Obviously server-sided.

12
Modification Help / Getting the last character of any variable
« on: August 07, 2012, 01:17:27 PM »
Im trying to get the last character of a variable and I can't do it.

I've been messing with get SubStr and strLen, but I can't figure it out.

13
General Discussion / All of RTB is down
« on: August 06, 2012, 10:50:59 AM »
Not sure why nobody else made a topic, or for any reason why there isnt one, but RTB has been down ever since I woke up. The site is down, all the downloads don't work because of the site being down.

..no this isnt v21

Anyone know why?

14
Suggestions & Requests / Confirmation for Fullscreen
« on: July 29, 2012, 01:09:47 PM »
Instead of disabling alt + enter or checking fullscreen and instantly going to it, make a gui popping up to confirm it.

Wouldn't be bad at all.

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